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-   -   1.04 reluctance? (https://www.subsim.com/radioroom/showthread.php?t=105093)

LuftWolf 02-04-07 08:15 PM

Quote:

Originally Posted by fatty
But what is "real life?" Ranges and speed and equipment performance are all classified. We can come close but nobody here really knows (or is allowed to disclose) exact figures. So we have to tweak until we find something that we think is a fair representation.

And in the spirit of game balance, I'm pleased with the changes. I'm getting pretty bored of taking on three Seawolves in my 688i. I'm glad players will start mixing it up and branching into other platforms.

Thanks for the replies everyone. Where is the SubSim crew meeting for MP games these days?

Oh I missed this back then.

Well, that's an interesting question. The long and the short of it is that 1.03 hit us pretty hard. Most of us had gone over to play games at the CADC, but then we all kind of went our separate ways and some haven't come back (like OKO and Furia... :cry: ).

As of 1.04 and the new LWAMI's, we are basically starting over. Once I get the mod to a place that I can feel comfortable playing it without thinking of something I need to change, my primary focus is going to be to get a group of players together to play modded games, perhaps making weekly scheduled games using the CADC the way we used to and perhaps some more elaborate things.

Cheers,
David

@ KF I didn't mean to get into a pissing contest. To be honest, I haven't been on GS for months, but I wasn't impressed when I was there. Also, I'm HIGHLY biased towards modded games, which I suppose would be hard to find on GS, but I understand why people play the way they do. :)

Molon Labe 02-04-07 08:51 PM

Quote:

Originally Posted by KF
Molon Labe, Madman didn't mention anything about LWAMI. The topic is about v1.04

Ahem. Exhibit A.
Quote:

Originally Posted by Madman_GNSF
Second 2knots are taken away from the Seawolf's Maximum speed.
Exhibit B.
Quote:

Originally Posted by Madman_GNSF
The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
Exhibit C.
Quote:

Originally Posted by Madman_GNSF
Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.
Not to mention that taken as a whole, the post was a plea to "modders." It's not hard to figure out which modder in particular, considering exhibit A.

Wake up.:stare:

kapitanfred 02-04-07 09:33 PM

Quote:

Originally Posted by Molon Labe
Quote:

Originally Posted by KF
Molon Labe, Madman didn't mention anything about LWAMI. The topic is about v1.04

Ahem. Exhibit A.
Quote:

Originally Posted by Madman_GNSF
Second 2knots are taken away from the Seawolf's Maximum speed.
Exhibit B.
Quote:

Originally Posted by Madman_GNSF
The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
Exhibit C.
Quote:

Originally Posted by Madman_GNSF
Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.
Not to mention that taken as a whole, the post was a plea to "modders." It's not hard to figure out which modder in particular, considering exhibit A.

Wake up.:stare:

WAKE UP!!! don't make an exhibit of yourself. Where the F does it say anywhere that it relates to LWAMI. There are other people around that mod. :doh:

sonar732 02-04-07 09:41 PM

Per the LWAMI 3.03 section of the LWAMI 3.04 read-me...

Quote:

Seawolf—The Max speed of the Seawolf is now 38kts. The Seawolf is still easily the quietest, fastest, and most heavily armed submarine in the world. ;-)
:arrgh!::arrgh!:

EDIT: Please reference my edit of the patch request post. :arrgh!::arrgh!:

Quote:

Originally Posted by sonar732
EDIT: Yet, to keep the DoD off their backs for revealing classified information.

I'm tired of seeing people wine about their views on what is suppose to be true and real when most of them haven't "been there, done that" and wouldn't pull that information out of us anyway!


Molon Labe 02-04-07 09:59 PM

Quote:

Originally Posted by kapitanfred
WAKE UP!!! don't make an exhibit of yourself. Where the F does it say anywhere that it relates to LWAMI. There are other people around that mod. :doh:

Even if it referred to other modders (and I defy you to cite to another circulated mod that reduces the speed of the SW to 38 knots, to prove that it could possibly be about anything but LW/Ami), you would still wrong about the topic his post being 1.04 and I would still be right about a thread about "1.04 reluctance" being the wrong place to plead with the modders about the changes they made. So, what exactly is the point you're trying to make?

Madman_GNSF 02-05-07 10:05 AM

Gosh some people have to relax around here.

I WAS TOTALLY WRONG in a few of my points. Completely wrong. I can admitt that AND I can say THANK you for clearing it up.

Are people allowed to make a point - get proved wrong - and move on??

I hope so.

LuftWolf 02-05-07 10:10 AM

Quote:

Originally Posted by Madman_GNSF
Gosh some people have to relax around here.

I WAS TOTALLY WRONG in a few of my points. Completely wrong. I can admitt that AND I can say THANK you for clearing it up.

Are people allowed to make a point - get proved wrong - and move on??

I hope so.

Yes, you are a gentleman. :up:

Let me know if you have any other questions, etc.

Cheers,
David

Molon Labe 02-05-07 11:38 AM

Quote:

Originally Posted by Madman_GNSF
Gosh some people have to relax around here.

I WAS TOTALLY WRONG in a few of my points. Completely wrong. I can admitt that AND I can say THANK you for clearing it up.

Are people allowed to make a point - get proved wrong - and move on??

I hope so.

Of course you're allowed to. :yep: And it's a good thing that you do. It is a little strange though, that you'd ask this question in the same post that you concede, rather than ask sometime after the concession.:hmm:

If the lamentation is directed at me, I should also hope that I can disprove other incorrect assertions that have not yet been conceded (despite overwhelming evidence, sadly), especially those assertions addressed directly to me. :p

Captain Sub 02-05-07 02:52 PM

Quote:

Originally Posted by LuftWolf
People who play DW on GameSpy are hopeless.

On the other hand, its good people are playing DW anywhere.

My advice is to keep up DW 1.04, use LWAMI 3.05+QuickFixII, and find much better games with SubSim community members.

Cheers,
David

hilarious

Captain Sub 02-05-07 02:53 PM

Quote:

Originally Posted by Madman_GNSF
First the Tb-29 is taken away from the Seawolf.

Second 2knots are taken away from the Seawolf's Maximum speed.

Now - the MK48 has reduced range.

I can accept the Mk48 having reduced range but stripping the Seawolf of the TB-29 and 2knots off its speed is not very good.

The Future of the Seawolf?

-The modders weld shut 4 torpedo tubes giving the Seawolf only 4 torpedo tubes?
-Reduce the max speed of the Seawolf to 35knots?

It seems that some people just can't accept that the Seawolf is that much better than all the other subs. My guess is the Akula and Kilo and 688i drivers are trying their hardest to make the Seawolf into something they can kill easier. Instead of maybe improving their tactics they decide its easier to make the Seawolf an easier target.

I thought the whole points of simulations is to simulate real life? if the Seawolf can go 40knots in real life - then it should go 40knots in any simulation. If the Seawolf has a TB-29 towed array sensor in real life - why on earth would you take it away?

Please modders - try to simulate real life and not take away advantages or disadvantages for any boat. Please.

Thanks

LT Madman TF74
GNSF

they are Akula players who basically want to get the seawolf as easy kills.

If you are talking about LWAMI mod i will laugh my ass off.

Also, i smell this stench of those who think they have a better game by making it the way they want they lure the people playing their dumbdata by improved models for example.

XabbaRus 02-05-07 03:07 PM

OK Sub don't know where you are coming from but play nice.

goldorak 02-05-07 03:08 PM

Quote:

Originally Posted by Captain Sub
they are Akula players who basically want to get the seawolf as easy kills.

If you are talking about LWAMI mod i will laugh my ass off.

Also, i smell this stench of those who think they have a better game by making it the way they want they lure the people playing their dumbdata by improved models for example.

This is simply not true.:nope:
Man, I'm happy not to play with you.

LuftWolf 02-05-07 03:18 PM

LOL @ hatrz :)

Self-pwnshp approved. :cool:

/immature

Cheers,
David

Captain Sub 02-05-07 03:19 PM

Quote:

Originally Posted by goldorak
Quote:

Originally Posted by Captain Sub
they are Akula players who basically want to get the seawolf as easy kills.

If you are talking about LWAMI mod i will laugh my ass off.

Also, i smell this stench of those who think they have a better game by making it the way they want they lure the people playing their dumbdata by improved models for example.

This is simply not true.:nope:
Man, I'm happy not to play with you.

so am i

fatty 02-05-07 03:20 PM

Actually now that I think, 90% of the people I've been playing with who refuse to upgrade also bear the Silent Sharks tag... :hmm:

Anyway, cheers LuftWolf. If any of you guys are interested I would be happy to host weekly LWAMI games for us.

LuftWolf 02-05-07 03:21 PM

Quote:

Originally Posted by fatty
Actually now that I think, 90% of the people I've been playing with who refuse to upgrade also bear the Silent Sharks tag... :hmm:

Anyway, cheers LuftWolf. If any of you guys are interested I would be happy to host weekly LWAMI games for us.

Sounds good, I'll be sure to PM you if a group of us are getting together! :)

Cheers,
David

goldorak 02-05-07 03:23 PM

A lot of people have adopted the lwami mod because they recognize that the mod improves dramatically the game.
To say a few, the french comunity on mille-sabords, the italian comunity on betasom and surely several virtual fleets.
So you're not out of players. :D

Molon Labe 02-05-07 04:45 PM

Quote:

Originally Posted by Captain Sub
If you are talking about LWAMI mod i will laugh my ass off.

Also, i smell this stench of those who think they have a better game by making it the way they want they lure the people playing their dumbdata by improved models for example.

Hey, if you've got better data, show LW your source and he'll listen. There's no need to take cheap shots like that.

And as for the balance issues, suffice to say that there are plenty of people on both sides of the SW v. Akula issue that want things to go their way and can't see the other side of things. Neither side has the moral high ground.

Nexus7 02-05-07 05:46 PM

Quote:

Originally Posted by goldorak
A lot of people have adopted the lwami mod because they recognize that the mod improves dramatically the game.
To say a few, the french comunity on mille-sabords, the italian comunity on betasom and surely several virtual fleets.
So you're not out of players. :D

I think some respect for those who actually B.U.I.L.T the simulator is due!!!

Now I would figure... If I was used to develop simulators for the US navy, I think what I do it's not gathering some info here and there and paste it into a game somehow! But maybe you never did work.

Then some people think they know it better... they come and start playing with my database settings.

Not enought, you gather credit for that... more than the developer itself ROFL...

Congratulations folks, IMO you got the game totally unbalanced!

goldorak 02-05-07 05:52 PM

Nexus7 : do you remember the state DW was in when it was shipped by Battlefront, afterwards by Strategy First and then Steam ?
It was not a finished game in any sense of the word.
We were basically betatesting a software.
From the limited resources SCS invested in Dangerous Waters and the low sales numbers came the realization that to bring the game to "realistic" simulation levels would require 3-rd party modding.
This in no way diminishes what SCS has done, and believe me when I say that they did a terrific job (multistation, integrated battlespace, etc...). :rock:


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