![]() |
Quote:
This is a good lesson. I'm just beginning to experiment with different TC and speeds. Are you saying 1/3 ahead and 1024 or 2048, etc will be optimal? I was going at it full flank and 1024 or higher and found out this doesn't work too well because you zipp past the shipping, then, you usually have to turn around completely and chase. Lowering boat speed and increasing TC is the best solution for game enjoyment? Is that correct? Cheers |
Quote:
SINK EM ALL!! :arrgh!: |
To find out what your range is at a certain speed, check with the navagator. Click his icon, then orders paper and Range. It's the best way that's pretty accurate and will allow you to change speed to make your grid, resupply, or base.
There's no way to change Null to a patrol grid in SHIII Cmdr, unless JScones can make it work for us. |
Quote:
Lowering TC will get you a lot more ships and aircraft attacks too At real high TC you will always miss out on shipping |
Quote:
|
Quote:
From the Brake and Charlotte Schliemann in the Indian Ocean ( both sinkings are also modelled in GWX ) http://uboat.net/allies/warships/ship/1210.html To the historic milkcows in the atlantic |
Quote:
:rotfl: |
Quote:
;) |
Quote:
|
Quote:
You wouldn't want to cheat, would you?:x |
Quote:
As stated by others, very high time compression should only be used when out in the middle of nowhere and there's not much chance of traffic to miss. SH3 is buggy with missing things at high TC. |
Ok Thanks again!
Cheers |
Quote:
My real concern is that running on batteries for a very long time is a bigger 'cheat' than ordering full stop underwater, because loading batteries doesnt consume any fuel, and thus lets you travel around the world without much trouble. So I try not to travel submerged (snorkel is still not available). |
All times are GMT -5. The time now is 11:32 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.