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Doom 3 was scary. FEAR was suspenseful and frightening. Half-Life 2 was a blend of all this stuff -- the organic warfare being used by a police state was highly disturbing.
Riddick was also a fairly suspenseful game. There was some pretty horrific stuff involved with completing that game. That's last year, but I just got around to playing it not long ago. Can't think of any other games off-hand. |
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EDIT: Actually check that, right when I posted this I remembered the fast zombies, I had forgotten all about those those in Ravenholm. Suppose my brain was trying to repress those paticular frightening moments, LOL. |
I've never played any of those, and probably never will. I like history, I play historical sims and read historical books. Mostly.
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1) Putting on that crazy death helmet, and becoming beserk and invincible 2) Picking up the radioactive barrels and dumping them in the incinerator, then picking up the dead body and his little mop trolley and burning them too :rotfl: Talking about the whispering voices, I was lulled into a false sense of security, as the first voice led me to a good weapon, and then I heard another later on and all I got was a facial makeover at the hands of Hellspawned plasma. :shifty: |
silent hill is the game for genuine scares, doom 3 bases itself completely around [lights flicker off; monsters jump out of nowhere; monsters killed; lights back on repeat+nausum]
ravenholm (hl2) is scarier then doom 3, the only thing scary about f.e.a.r is its system requirements. theres a zombie section in timesplitters future perfect which got to me for some real odd reason yet i wasnt scared by resident evil 4 which IMO is the best game of the past 5 years by a wide margin. |
The zombies in Doom 3 (not the army guys with guns of course) i use to toy around with, make them follow me around, run forward and smack em in the head with my flashlight, and run back before they could swing.
AVP2 was pretty good, my complaints were the multiplayer was hopelessly unbalanced, the music tiped you off in single player way to darn much, and as the alien in sp you couldnt sneak up on anyone unless they had their back completely too you, and even then half the time they would turn around as you got close. AVP in many ways was better. |
as ive said on another forum 'playing as the marine in AvP is just a declaration of how much you love to be horribly death-raped'
no other game ive played has made you feel so geneticaly useless, 'its ok iam just walking along this corridor here hiding behind my machine gun...beep....W....beep..T....beep.F.bebebebe.....[death-rape]' |
I actually didn't enjoy Doom3. I don't know why.. I think everything was so dark and the maps were so linear that it took a lot away from me. Graphicwise.. pretty damn scarry.. the gameplay got boring to me pretty quick.
Now Half Life and Half Life 2.... (Especially Half Life 2) scarred the bejeezus out of me. Especially when you went to that town that was entirely taken over by zombies and headcrabs !! The part that really got me was when the really decomposed zombies, the ones that run real fast and sound like a mucussy pitbull on the attack... when I was on the roof and those things popped up out of nowhere and were climbing the walls of the buildings to get me going so fast that shooting them was super difficult.... Just the sound effect in that game kept me up nights. You ever listen to what the guys with the headcrabs on their heads are actually saying ???? It's something like *muffled because head is encompased inside a headcrab* "MY EYES !! OH GOD !!! MY EYES !!! MY EYES !!! OH GOD !!!" That alone kept me up for weeks. |
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Anyone know the latest Silent Hill game - whats it called |
...and what about KNOWING you have to go down that damn mine shaft and all you hear is those headcrabs skittering around down there in the darkness...
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I just cant think of it as scary, when Gordon Freeman is chased by zombies with "We-Rip-Alien" type things attached to their faces. I mean, COME ON! Itīs Gordon Freeman, the King of the Crowbars!
Now, the first Resident Evil game, that was something. I still can remember how ugly the 'Hunter' creature was, ugly but deadly. One jump and I was headless. But anyways, it pretty much depends on who you are in the game to determine if itīs scary or not (atleast for me). Doom guy is a bada$$, so I laugh at the noises and screams I hear in the corridors. Instead I clean my chainsaw from all the blood. ;) |
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A part that stands out in Resident Evil 2 though was when the licker skitters across the outside of the window. You see it do that and then there is a door that goes into a hallway that it was headed to and it's like, oh Sh!t, I got to go in there. Then the CGI part takes over and its on the ceiling... classic RE shot there. |
way back when that was where the re2 demo ended, it was a moment of 'so buying this game'
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whoos that was some scare expariance. Doom3 even with lights off and a subwoofer comes close to that level. |
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