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Submarine Command by Ben Bryant was originally published as One Man Band in 1958.Being a real fan of the RN submarine service i have both books!It is largely a book of his wartime memoirs but it does contain a chapter he calls technical interlude in which he describes penetrating a screen and getting into a firing position.This book is based on WW2 submarines and straight running torpedoes.It has some diagrams but no complex formulae.Bryant was sinking ships by eye not by a tactical computer.Some of his methods can be gleaned from the rest of the text.For basic skimmer sinking it is a good read.
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http://www.mors.org/awards/mor/2002.pdf
This is an article called the Diesel submarine flaming datum problem. If you can find it there is another article in the NPS library written by a Hellenic Navy officer about attacking in a diesel.It is quite old though but you can find a copy on the net. |
SeaQueen I really enjoy your scenarios. I wish you would make more or publish the ones you have. Bill would always be happy to host them or you could do your own site with theory. That could be fun.
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The scenario we're talking about is just the NATO EXWAR Exercise scenario I made, or variations on it. The slides that go with it should have sufficient information for you to build your own, so you're not just constrained to doing the same thing in the Norwegian Sea. You could exeriment with lots of other places. Really, it's a pretty generic scenario. I have to say, it's become my favorite scenario. It plays in an afternoon, it's as realistic as I can make a DW scenario, it plays a little bit different every time, and it's extremely challenging without being impossible. |
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i concur with your initial assesment. i quickly decided that 2nd attack was almost always pointless. i prefer to fire the 1 salvo of 6 and run like hell during the precious few moments the enemy is occupied trying to evade my torps. Sinking the cv AND surviving is a rarity. if i attack a second time in this scenario, it leads directly to my demise.:dead: |
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Btw, I finally found a situation where it was advantageous to shoot my way in. I made a mistake on my maneuvering board and ended up choosing a course such that my CPA to a DDG was less than ~2Nmi. At 3Nmi, I realized I was going to be detected shortly by one of the screens so I shot 6 SET-53 torpedoes. 4 of them hit. While the DDG wasn't sunk, it was out of action, which is good enough for me. Having left a flaming datum, I ran for the center of the formation and shot my wakehomers at the CVN. Ta dah! :rock: Quote:
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Attack once and once only coming back for a second attempt is litteraly suicide because the enamy will be waiting for you to come back, however if you have ID'd all surface and sub units and there are no targets that are sugnificant threat and if they are put yourself in in a position where your less likely to be attacked.
The second attack is one heck of a lot harder than the first. |
I'm not saying I'm leaving and then coming back. I generally shoot at such a close range that there really isn't time to go anywhere. I'd phrase it more as a second salvo.
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i recall one occasion where i crippled the carrier with my 1st salvo. this enabled a second salvo to put it on the bottom. Quote:
i dont like the way the game never detects a scope/masts. so i am doing a sonar only attack. Often times I am firing in to the formation simply hoping that i have focused on the cv (im using some random elements so the formation differs every time) im not using fast reload. Quote:
My general concept of " success " in this mission (more or less) after the basic "intercept and get into range" 1) SURVIVAL ! 2) fire my salvo prior to detection (see point 1 :) ) 3) hit anything 4) hit the carrier 5) sink anything 6) major damage to carrier 7) sink the carrier pts 5 and 6 easily flip flop depending on size of sinking ship. |
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I worry sometimes that gamers, in a quest to account for everything in minute detail fall into the trap of being "precisely wrong," and overcredit or undercredit things based on arbitrary assumptions of how they think things ought to be. The thing is, since few if any of the gamers have experience, "that looks about right," ends up saying more about what ordinary people THINK is going on in a sea battle than what really happens. That's not what makes it interesting to me, though. Quote:
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<< You don't necessarily need to run ahead. I just figured that if they're still in range, I might as well shoot. Since surface ships tend to move fast, I usually only have one opportunity to shoot in the KILO so I might as well make the most of it. >>
well thats it in a nutshell. in my mission getting in range is not a given. it is in and of itself a small victory. i have not been able to get anywhere as close as you have managed to. i sometimes fail to get off an attack. i often am firing from long range, and wouldnt be able to id tgts with peri anyway. i often have to seriously deplete the battery to even get to the "long range" position. if i was in a close position with a relatively full battery im sure i would at least pessimistically consider a second salvo. and i say pessimistically only because whenever i am anything but extremely cautious in Lin San Liu, i get sunk. |
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The theory behind it is presented in Koopman's "Search and Screening" I also outlined the essentials in the scenario notes to my NATO EXWAR Exercise scenario. This is actually a good example of how a geometry is important in scenario design. A real KILO captain would be able to tell in advance whether he could get within range of a strike group, just by doing some basic navigational calculations, and from that he would make the decision whether to pursue or not. He wouldn't go after a strike group if the possibility of getting in range didn't exist. He'd just call it in to his headquarters and they'd target the strike group for attack by something else. In this sense, a good KILO scenario starts from the assumption that there exists the possiblity of getting within range. Whether you do everything necessary to actually accomplish that is another question, but there ought to at least exist the possiblity. Quote:
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i have a lot of respect for your knowlegde/opinions .
i agreed with your initial assesment. maybe i should have left it at that. This is somehow feeling adversarial instead of constructive at this point, so im just gonna go read a book. regards dave |
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SeaQueen what I would like to do is alter your NATOEXWAR to have a playable FFG. Thing is you locked the mission :)
Could you update it to include that as it would make a good Multiplayer game. Infact I challenge you to just that. You in your Kilo versus me in an FFG. |
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I think it would be fun. You on yahoo so it can be coordinated. |
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