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Nvdrifter,
I post on your other thread that I will go in a family trip for the next 25 days. So, I will only mess with this after my return.:-? I also intend to work on an optional AI sensors mod that will include LRT for GWX. Anyway If I have any free time before, I will start the work immediately. And please contact me if you need any help for now.;) See you soon mate! Rubini. |
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Of course, feel free to mess around with and tweak any LRT files. I look forward to seeing your results. I hope you and your family have a nice trip. And Merry Christmas. :sunny: |
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Now if we have one of the two aircraft guns you mentioned (btw, not the best example because technically some 0.5 cal guns had larger maximum range than 20 mm ones) is free to fire/starts firing at range of around 4000(!) m and the other gun starts to fire at 100 m closer to the U-boat how it would be important for the performance of the aircraft and its efficiency in attacking U-boats and how this case would be related to realism of aircraft attacks on U-boats? It is certainly up to you guys but I would definitely like to have a mod in my installation which would "break" the AIRCRAFT gunnery so that planes start to fire only at a few hundrid meters to the target. :D But where to find one? ;) |
Hi Sergei,
I and Ref made and test the adaptation of your Air mod to GWX. Our main problem was exactly this: How to adjust only the planes guns without brake the LRG mod. IIRC Ref put a not convencional approach to solve this, messing a bit with the planes guns angles. The result is quite good, but not perfect. I tried your original mod on an stock installation and i can say that in GWX the behaviour is slight different but yet very good. I guess that we don't have better solution for this until now. Probably you will want to adjust them for your like as I did in my GWX installation!;) Ref can reply you better than I in this matter. Let's wait his reply! And nice to "see" you again mate! PS: I couldn't try your tree and land mod yet. Any chance to make the land also be render at the same distance than the objects on SH3/GWX? Rubini. |
Hi,
What's the different between Drifter's realism Mod v1.03 and Longer repair times v 1.03? Both are included in your LRT mod:hmm: . Mikael |
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Tchuss, Notewire |
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