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:nope: Stupid Depth-charges....... stupid, stupid,stupid depthcharges...
:rotfl::rotfl: |
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I went down to 180 meters yesterday. Had to do it to shake a DD off in the rough waters. Worked real well. Couse my CE called out"...we're approaching Crush Depth sir..."
Since that was the furthest I have dived before, I took his advice and leveled the boat out. I was under the layer and snuck away...hearing the wasserbombs exploded far far away. Meet a taskeforce later down the road...current that is. Nailed a Corvette and two cargo ships before crashing diving to 140 meters. Unfortuantly this was the first time I ran into a ship with hedghogs:doh::doh: Wonderful thing was, they went to deep. The depth charges were a different story thou. One exploded over my stern quarters, I tried to go deeper...too bad my boat couldn't do it:gulp: |
The crush depth is not a fixed value, it is assuming the sub is not damaged. I lost a type IX not long ago at 140m just because of a little damage to the forward torpedo compartment. And it went fast, didn't have the time to come back up to a safer depth.:cry:
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Here´s what I know for sure from various readings (all figures refer to VIIb and c): - unlike the US Navy the German Navy calculated a security factor of 1.5 and 2.5, which means: 100m operational depth - (multiplied by 1.5: 150m maximum depth, e.g. when in danger, multipled by 2.5: 250m calculatzed cruch depth) - the (secret!) crush depth was considered to be around 250m for VIIb/c, but this was a calculted, theoretical figure - several U-Boats, the real U-96 being among them, went much deeper, e.g. U-96 was at about 280m and returned home - later in war, when commanders were more experienced, they normally went to 200m without hesitating, but they were careful not to go way deeper. - today´s scientific calculations estimate the actual cruch depth around 290 or 300m . the BIG problem about crush depth is that the hull didn´t usually just implode ("crush"), but the weak spots became more and more problematic, leading to flooding etc. So the relevant question isn´t so much about "when did the hull actually collapse", but "How ddep could they go without causing so unstoppable flooding"? - whereas SH3 is totally wroing about crush depth, GW is too optimistic, since they have 500m as a standard value. This is certainly exaggerated. I believe in the experience U-96 made and today´s calculation because they both say the same: lethal depth must have been around 300m. Cheers, AS
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I don´t really undrstand what you´re getting at. The question was about actual cruch depth and I gave an answer which I´m pretty sure is quite accurate because I read a lot on the topic (this is why I just refer to the VII types, which I know most about). The fact that U-96 survived 280m implies that a Type VIIc could go that deep, not so hard to understand, is it? Cheers, AS
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If I understand the posted figures and they way SH3 works, these depths are the depths that you will start loosing hull integrity with a previously undamaged boat.
With Stock you will loose hull points fairly quickly and will need to arrest the dive very quickly. IIRC with the supermods the loss is slower so you can afford to linger a little longer. |
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Thats there so you dont know :yep: |
One things for certain :yep: I've never made it to 500metres without getting crushed ...nowhere near in fact :o
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Thanx, I didn´t know that. I´m sure GWX will fix it, though (LOL)
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Nah :rotfl:
If the correct depth was on the cfg you would know how deep to go This way leaves you guessing Of course damage would limit whatever the actual figure is anyway Uncertainty :rotfl: |
Sure, guessing how deep I can go is what I always do. Usually I pick a crew member and ask him: "Guess how deep we can go". He answers: I guess 284,2m, approximately. Then we try. If we die, he has lost the game. Just a little game we play to kill the time while being depth charged. :rotfl:
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http://www.subsim.com/radioroom/show...9&postcount=30 |
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The 500m into the .cfg file is the depth up to wich one the game modelates the moviles, as sinking ships and sinking subs, but this value is not the crush depth, it is the depth at wich the 3D models disapears :up: |
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The quoted link is a potential fix (I haven't been able to replicate the bug yet, so I can't verify the fix works) for the "I just loaded my game, and my uboat sinks to the bottom of the ocean like a lead-filled cinder block" bug. |
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