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With so many copies of SHIII floating out there and not knowing what mods have been installed, this is the best thing. |
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Lastly go back and rename "xSilentHunterIIIx" to "SilentHunterIII" and you are done. You guys are panikin' over nothin' ;) |
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scrapser |
Well, I love auto installers! (with options) Long live tools that prohibit us clowns from messing up stuff that really shouldn`t be messed with. I have NO clue how many times I`ve had to reinstall SH3.
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One of the rules of good program design is that you never unnecessarily take away choice from the user. By all means provide defaults but you should never force your code to install somewhere the user doesn't want. I'm sorry but you clearly haven't thought this through very thoroughly. |
I agree that the auto-installer ought to give the user some control. And I know that I can rename my default folder to something else and so on but you know that having to manually change stuff is gonna make someone screw up.
I like the idea of the installer scanning to see if it is SH3 1.4b. However I do think that you should be able to select a different path for the mod install. This wouldn't even affect the whole obcession with making sure people can't blame the modders. Make it so the installer detects the installation and if its patched and let us direct it where to look. That is easier and simpler than having to rename folders and such. In fact making the directory selectable (with a suggested default) and having a little answer to the scan if it's wrong of "the installation is not patched to 1.4b" or "there is no SH3 installation present" would make it very obvious to the user what he did wrong. I'mjust giving you feedback here. Regardless of what you think and do I'm gonna be playing GWX. |
Well I for one am greatful for auto installs,such a pain to put in a mod and hunt and peck in the directoryfor the right path.I want to get it an play it.I really am hoping thou that escorts ability to see at night (visuallying speaking of course) has been fixed,this one thing really kills the game for me.
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Of course.. im not on the project anymore (resigned) , so i could be blowing alot of hot air too ;) I look forward to seeing GWX come to fruitration. Infact, i may even abandon my own mod after its released. ( and ive been working on my own game for over a year now ;) ) |
i am waiting for GWX............i am waiting,i am.........:doh:
mfg lupo!:lol: :yep: :rock: |
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All questions can be answered fully when the builder of the auto installer is back in town He wont mind me saying that the builder is Jaeson Jones and I or no one else can question his ability so before all jumping to wild conclusions let the man answer you first |
Please excuse me if this has already been answered.
Will GWX have a damage model like Drifter's? <ducks!> :o:lol: -- http://users4.ev1.net/%7Etaragem/sh3_dark2.jpg |
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I think we'll have to wait and see. |
All the damage models of merchant ships, stock and new have been reworked almost from scratch. Also the most serious bugs in warships damage models have been taken care of.
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As for the auto-installer, I 100% love it. Makes everything a whole lot easier. I'm looking into using InstallMaker myself (hears The Noob sniffle). |
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-- http://users4.ev1.net/%7Etaragem/moon_sub3.jpg |
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Nah just joking,an Update is coming soon. |
A fragile u-boat with few hit points, longer repair times and eternal
torpedo re-load times sounds good to me. |
Only good if the escorts have been reworked for Realistic overall expierence. :know:
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Either way, it warms my heart whenever I see another GWX news update. The mod has been fantastic so far, and I'm eagerly awaiting the expansion. Even Grey Wolves gets dull after a while, so I'm looking forward to the newest release. I think I'll open up a career just to cruise around (go down the Suez Canal, for example;)).
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