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-   -   GWX News (https://www.subsim.com/radioroom/showthread.php?t=100211)

Razman23 10-30-06 05:28 PM

Quote:

Originally Posted by scrapser
Based on the original post, I'm assuming that GWX will have to be installed on a fresh install of SH3 v1.4b...that is unless an update version will also be made available.

scrapser

This is the only way that Team GWX knows for sure that their mod will install without any issues.

With so many copies of SHIII floating out there and not knowing what mods have been installed, this is the best thing.

Kpt. Lehmann 10-30-06 06:08 PM

Quote:

Originally Posted by Potoroo
Does the auto-installer at least give you the option of choosing the installation folder you want to use? If it doesn't that's a major design flaw. Having it doesn't impede the install-and-play user but it does unnecessarily impede the modder.

For example, my stock installation is my guaranteed clean installation. No mods. It doesn't even get played. It's only there to copy from. If I install GWX it will absolutely NOT go anywhere my stock installation. No mod ever will.

No sweat. All you need to do then is temporarily rename your stock SH3 copy to say... "xSilentHunterIIIx" Make a fresh install from the SH3 disk... patch it to 1.4b... install GWX... and finally rename the new SH3 copy "SilentHunterIIIGWX" or whatever you like... make a shortcut from the executable to your desktop.

Lastly go back and rename "xSilentHunterIIIx" to "SilentHunterIII" and you are done.

You guys are panikin' over nothin' ;)

scrapser 10-30-06 06:43 PM

Quote:

Originally Posted by Razman23
Quote:

Originally Posted by scrapser
Based on the original post, I'm assuming that GWX will have to be installed on a fresh install of SH3 v1.4b...that is unless an update version will also be made available.

scrapser

This is the only way that Team GWX knows for sure that their mod will install without any issues.

With so many copies of SHIII floating out there and not knowing what mods have been installed, this is the best thing.

Sounds fine to me. Just checkin'

scrapser

stabiz 10-30-06 06:58 PM

Well, I love auto installers! (with options) Long live tools that prohibit us clowns from messing up stuff that really shouldn`t be messed with. I have NO clue how many times I`ve had to reinstall SH3.

Roads88 10-30-06 09:34 PM

Quote:

Well, I love auto installers! (with options) Long live tools that prohibit us clowns from messing up stuff that really shouldn`t be messed with. I have NO clue how many times I`ve had to reinstall SH3
Abso friggen lutly:up:

Potoroo 10-30-06 10:20 PM

Quote:

Originally Posted by Kpt. Lehmann
You guys are panikin' over nothin' ;)

Having the autoinstaller autodetect the default installation and only install into it is no guarantee it's installing over a clean 1.4b. OTOH, any effective test that any given SH3 instalation is clean would work regardless of the path, so your strategy is fundamentally flawed. It won't do what you intend it to do and it unnecessarily inconveniences some users.

One of the rules of good program design is that you never unnecessarily take away choice from the user. By all means provide defaults but you should never force your code to install somewhere the user doesn't want. I'm sorry but you clearly haven't thought this through very thoroughly.

P_Funk 10-30-06 10:31 PM

I agree that the auto-installer ought to give the user some control. And I know that I can rename my default folder to something else and so on but you know that having to manually change stuff is gonna make someone screw up.

I like the idea of the installer scanning to see if it is SH3 1.4b. However I do think that you should be able to select a different path for the mod install. This wouldn't even affect the whole obcession with making sure people can't blame the modders. Make it so the installer detects the installation and if its patched and let us direct it where to look. That is easier and simpler than having to rename folders and such. In fact making the directory selectable (with a suggested default) and having a little answer to the scan if it's wrong of "the installation is not patched to 1.4b" or "there is no SH3 installation present" would make it very obvious to the user what he did wrong.

I'mjust giving you feedback here. Regardless of what you think and do I'm gonna be playing GWX.

Bungo_Pete 10-30-06 10:47 PM

Well I for one am greatful for auto installs,such a pain to put in a mod and hunt and peck in the directoryfor the right path.I want to get it an play it.I really am hoping thou that escorts ability to see at night (visuallying speaking of course) has been fixed,this one thing really kills the game for me.

Ducimus 10-31-06 12:06 AM

Quote:

Originally Posted by danlisa
That's not fair Pants. You're teasing us:D

How's this. If my previous knowledge of GWX and its campaign are not terribly out of date, GWX will probably hold you over tell SH4 hits the shelves. The dev teams signiture pic..its kind of a clue.

Of course.. im not on the project anymore (resigned) , so i could be blowing alot of hot air too ;) I look forward to seeing GWX come to fruitration. Infact, i may even abandon my own mod after its released. ( and ive been working on my own game for over a year now ;) )

Lupo 10-31-06 12:14 AM

i am waiting for GWX............i am waiting,i am.........:doh:

mfg lupo!:lol: :yep: :rock:

bigboywooly 10-31-06 04:03 AM

Quote:

Originally Posted by Potoroo
Quote:

Originally Posted by Kpt. Lehmann
You guys are panikin' over nothin' ;)

Having the autoinstaller autodetect the default installation and only install into it is no guarantee it's installing over a clean 1.4b. OTOH, any effective test that any given SH3 instalation is clean would work regardless of the path, so your strategy is fundamentally flawed. It won't do what you intend it to do and it unnecessarily inconveniences some users.

One of the rules of good program design is that you never unnecessarily take away choice from the user. By all means provide defaults but you should never force your code to install somewhere the user doesn't want. I'm sorry but you clearly haven't thought this through very thoroughly.

Bit of a bold statement to make when you dont have the auto installer in front of you
All questions can be answered fully when the builder of the auto installer is back in town
He wont mind me saying that the builder is Jaeson Jones and I or no one else can question his ability so before all jumping to wild conclusions let the man answer you first

shegeek72 10-31-06 05:22 AM

Please excuse me if this has already been answered.

Will GWX have a damage model like Drifter's? <ducks!> :o:lol:
--
http://users4.ev1.net/%7Etaragem/sh3_dark2.jpg

danlisa 10-31-06 05:24 AM

Quote:

Originally Posted by shegeek72
Please excuse me if this has already been answered.

Will GWX have a damage model like Drifter's? <ducks!> :o:lol:
--
http://users4.ev1.net/%7Etaragem/sh3_dark2.jpg

I believe so, or a 're-worked' version of.

I think we'll have to wait and see.

VonHelsching 10-31-06 05:57 AM

All the damage models of merchant ships, stock and new have been reworked almost from scratch. Also the most serious bugs in warships damage models have been taken care of.

Safe-Keeper 10-31-06 06:26 AM

Quote:

the GWX beta... with all of its inclusions and improvements...

Is SMALLER at the moment than GW 1.1a even though it is a major rewrite.
Wow.

As for the auto-installer, I 100% love it. Makes everything a whole lot easier. I'm looking into using InstallMaker myself (hears The Noob sniffle).

shegeek72 10-31-06 06:36 AM

Quote:

Originally Posted by VonHelsching
All the damage models of merchant ships, stock and new have been reworked almost from scratch. Also the most serious bugs in warships damage models have been taken care of.

I meant the damage model of the U-boats, i.e. longer repair times.
--
http://users4.ev1.net/%7Etaragem/moon_sub3.jpg

Pants 10-31-06 06:39 AM

Quote:

Originally Posted by shegeek72
I meant the damage model of the U-boats, i.e. longer repair times.

I'm not telling you so Meh:p
Nah just joking,an Update is coming soon.

Safe-Keeper 10-31-06 06:46 AM

A fragile u-boat with few hit points, longer repair times and eternal
torpedo re-load times sounds good to me.

The Noob 10-31-06 07:29 AM

Only good if the escorts have been reworked for Realistic overall expierence. :know:

Safe-Keeper 10-31-06 07:45 AM

Either way, it warms my heart whenever I see another GWX news update. The mod has been fantastic so far, and I'm eagerly awaiting the expansion. Even Grey Wolves gets dull after a while, so I'm looking forward to the newest release. I think I'll open up a career just to cruise around (go down the Suez Canal, for example;)).


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