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anyway. if someone could help me in getting the room repacked with its textures, please mail! public(at)stilbureau(dot)com thx a lot! ;) |
Thanks for your efforts on this:up: Hopefully somebody will come forward to help.
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There shouldnt be any problems impleding the two new compartments to the game. The interior of the sub is just an 3d model, right? And it doesnt matter what you add to the model as long as you dont mess with the original things already in it, right? So, you could take an interior model of a huge church and connect it to the sub interior model and it should work. The interior model of the sub is basically just for eyecandy.
But the tricky part is to make the compartments functional, adding crew members, dials etc. |
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Pablo |
Outstanding work! :up:
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Yep it is outstanding work,
the problem here i think it's not what he can do, but what it's hardcoded in SHIII and what This hardcoded Data lets him implement!...:hmm: |
I am a litlle confused. I can already go into the radio compartment on my sub. Why is he doing it again?
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Rocking work, now pray to the SH3 Gods that this can actually be added. |
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Sorry....too much time in Type II's! |
Don't get me wrong. I'm all for this working, but I don't think it's gonna be so easy to implement it into the game. I believe some modders tried this before, but a lot of the game is hard-coded, so it couldn't be done. And it's a lot more than just dials that need to be added... it's also adding extra cameras and such, which might also be hard-coded. :-? I guess what I am trying to say is that all of us modders have (at one time or another) run into brick walls and dead ends due to so much of the game being hard-coded.
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You can always use the shift+F2 to go to the extra compartments. ;)
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nvdriffer may be right.
making thoses compartiments playable may be not possibile :damn::damn: I don't think that this mod as to be interpreted as other than "open hatches" !!! just a very nice eye candy mod:rock::rock: but the problem are the lights that have to be clonned ( i guess, as i do not know how they works at all) from the main compartiment as they have to change to red by night. |
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I hope like hell it works though. Its really funny, the different mods have opened up so many new things and entirely new operational areas... but parts of your own U-boat remain "UNDISCOVERED COUNTRY!!!" :ping: Keep up the good work Urfisch!!! Don't stop!!!:up: :up: :up: |
At least if he can't place it as we wished, we will certanely have a new visual dimension on the Command room insted two closed Grey round Hatchs...:up:
But I'm almost sure as sayed it on mi previouse post, that this is an hardcoded Stuff, and it will not be possible to add new compartements and interior life on them, as the rest of the fully playable compartements...:hmm: |
I dont care about having working stuff/crew members in the new compartments, I´m happy to just have them there.
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Great work this :rock: ...let's hope it's within the realms of possibility :yep: :up:
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It might not be all that difficult as it seems. It's always appeared to me that the game had the intention of moving to additional compartments but was never implemented, so the hard coding might already be in place, but what lacks is the additional things to work.
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Oh my god!!!!!!!!!!!:D :up: Cool, if this can be implemented in the game, plus the minor corretion plus, NYGM mod of the observation periscope in the right place, plus seeing the shaft of the atack periscope and some things more and the game will have a new and fresh face.
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