Quote:
Thanks for the reply. :salute: I'm now using the "Improved Stock Environment_v3_TMO&RFB" Mod. This one is relatively simple and only change some colors, so i think that would be the safest environmental mod. How do you think? (Besides, i deleted all the sounds from original ISE mod to preserve yours ) By the way, do you have any idea of these mods below? I don't know whether it is necessary to install them? -------------------------------- Fixed CD sonar RSRDC Fixed Zero Bomb Load RSRDC IJN Radar Fix for TMO v1 TMO Visuals for RSRDC -------------------------------- |
Quote:
The important thing is that they are activated after TMO. Here you can see exactly what I posted as Der Ralf in another forum a few pictures: http://www.marinesims.de/wbb2/thread...tuser=0&page=8 Quote:
Greetings |
Quote:
Great! Thanks a lot. Yes, the "Real Environment" is wonderful! Can't wait to see it in the game! |
Quote:
You can even give feedback as it runs so on occasion. Greetings Bleiente |
Note OTC have a skypac.tga file added. This could modify the look of the environment. I delete the file from OTC and I have the RE Caustic/Kriller in pure form.
Regards. Fitzcarraldo :salute: |
Thanks for the hint, but OTC has for TMO_RSRDC no Sky folder.
Perhaps I have also misunderstood, my English is atrocious ... where is said file exactly are? |
I'm not in my machine now so - if I remember well - is in the "misc" folder. It is the tga file with an image of diverse colours of skies. I told it to CapnScurvy and he recommended me to delete the file. If you leave it in TMO 25 standard the colour of the sea is seen more light blue than the original.
Best regards. Fitzcarraldo :salute: |
Tried your mod and it is nice...But..No umark,no sounds from the enemy ships,x used to make the chrono appear doesn't now,torpedoed ships sink fast,and I cannot use the sonar as the operator..:hmmm:
|
Quote:
thank you :salute: Quote:
1. To limit your problem - what modifications and the order in which you have activated via JSGM? 2. Have you started a new campaign and/or SH4 deleted the folder under c:/documents/...? greetings |
Quote:
|
Quote:
It is in OTC.....\Data\Textures\TNormal\tex And: OTC....\Data\Textures\TLowRes\tex These files affect the colours of the TMO 25 environment (it has his reflex_pac file). The sea is mostly light blue with this file and are modified also sunsets, etc. Best regards. Fitzcarraldo :salute: |
Excellent Note @fitzcarraldo ... I test it up, the graphics are really much better.
However, I must then adjust the visual settings in the CFG again under certain circumstances. I have the effect new left images in the German Navy Sims Forum ... http://www.marinesims.de/wbb2/thread...751#post307751 Thank you - Greetings :arrgh!: |
Hello,
Can you make a list of the mods included in this mod soup?:up: How did you managed to make it work with TMO? |
Hi I was wondering if this will work for stock 1.5
Thank Lt Commander lare |
Quote:
- ISP (without the problematic scene.dat only the relevant files) - NewDepthCharges - TDW - Many very beautiful sounds of FORTS and other modifications, as well as new to me mixed and edited sound files - TMO Smoke Mod - Nav_Map makeover V2.1 and much more I myself have the adapted sensor.cfg -the guard now looks as good as the players and the self sim.cfg - the IJN see now toward more accurate. Since TorpX had modeled in the original ISP Porpoise class so chic with their limited Sea endurance of 6000nm at 10kn, I have the boats improved P-class (Perch) away. Accordingly, I have also set up / edited that only the following boats P-class are available: SS 172-173 with riveted hull (USS Porpoise and USS Pike) SS 174-175 welded (USS Shark and USS Tarpon) The boats of the improved Porpoise (also called Perch class) thus no longer be so available. The use of Manila (especially as the Philippines relatively promptly fall) I imagine there before exciting ... especially when `then the diesel becomes scarce. The flak was -both reasonably adapted for ammunition and effect- towards reality and reworked the ammunition for the deck guns back on Ducimus-Standart. this means that the deck gun: 3"/50 - 180 Granaten HE 4"/50 - 150 Granaten HE 5"/25 - 110 Granaten HE Just let's clarify that sub-carriages to the guns used did not permit it to use selbige as Flak, apart from the Mark 40 for the 5 "/ 25 gun. However, then this could at max. Elevation of 40 degrees to shoot for 13 km, where ultimately diving was both tactically strategically more sense. In addition, a submarine is not a destroyer or even cruisers, it is possible to operate in secret and therefore there is no armor-piercing ammunition (they had in reality not). ... Quote:
The included sound folder you can use without restrictions but surely. As I said, my English is very bad. Please forgive me this ... regards :arrgh!: |
No worries
|
Hello Bleiente!
I have the following mods. What is the proper order of activation? I also have a couple of questions: 1.Ralles mod soup makes the game easy compare with a pure TMO install? TMO gives quite a challenge. The escorts, the airplanes are not easy in TMO. 2. The Real Evironment mod is the same as it was released years ago? It looks to me smaller in size than the original mod. I have the one from subsim and it is alot larger than the one from your download link. 3. What other mods could you suggest that could work with what i already got. http://i917.photobucket.com/albums/a...psbgy1arly.jpg |
The correct sequence via JSGME would be as follows:
1. TriggerMaru_Overhaul_2-5 (with or without the optional modes) 2. Real Environment RSRDC_TMO by Kriller + Caustic 3. RSRDC_TMO_V502 (and patch) 4. 1.5_Optical Targeting Correction 031312 for RSRDCv502 4a 1.5_OTC_Realistic Scopes for 16 to 9 RSRDCv502 4b 1.5_OTC_Tokko's Revenge for RSRDCv502 (more aircraft and improved AI) 5. Ralles ModSoup for TMO_RSRDC_OTC V1.1 Pure graphic and / or sound modes can be at any time to enable / disable. As already explained at the beginning, my mod packet is called ModSoup a merging of many small modifications other modders who work with TMO_RSRDC_OTC and harmony. The aim of this package is to move the game a little more towards realism. Hope my comments help. regards :arrgh!: |
Thanks for your reply.:up: One more thing. Can you tell me more about the following mod:
Real Environment RSRDC_TMO by Kriller + Caustic. It is a variant of the original Real Environment? What are the differences? If I use it, will change the visuals in TMO and the way enemy reacts or it is just eye candy? Thanks!:D |
Quote:
This hybrid is specially adapted to TMO and works without any limitations with the sensors ... so pure feast for the eyes. regards :arrgh!: |
All times are GMT -5. The time now is 12:06 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.