Very possible. I am looking into adding a few more things now. Will update shortly.
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Quick update: Latest changes: 1.5 Added Camera on Unit "6" Added Camera on Next Unit "7" Added Camera on Next Unit "8" Added Report Time to Course End "SHIFT 9" Added Report Range to Course End "SHIFT 0" |
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The problem is, I couldn't get my camera reconnected to my avatar. Switch to Sub F4 key didn't work. Also, more alarmingly, Shift-U (unstick) didn't work either. Once it moved me to the ocean ahead and to the right of my boat, but mostly it did nothing... Just me or? |
I played around with the commands cfg when I first got the game.
Specifically to try and get the Previous and Next Unit cams to work. I got 'em to work, but ran into the problem you are describing. Once I switched to external, I could not then switch back to get back in the boat. At the time I assumed I had messed up something in the cfg. Now, I am not so sure. This functionality may be bugged in this game. |
In order to view the next and prev unit they have to be in range, either on hydrophone, radar or in your view.
When you get closer to multiple targets the next and previous cams will work. |
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I'll try it without, thanks for the advice. |
OK "6" for unit cam doesn't seem to work properly....
But I can confirm both next and prev units work fine. |
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I disabled CCIP camera mod but still had difficulty getting this to function properly. I'll download yours and have a look, thanks :up: |
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However in cases like the Chief Engineer, who does not have his Repair/Reduce flooding abilities mapped to hotkeys (and does not need promotion points to make them available, as they are there from the beginning) you cannot use his abilities when morale is zeroed out - there is no hotkey, and no way to select the ability by talking to him. But there are lots of special abilities, so I suppose keymaps for all would be tough. The Morale Mod appears to now have made all the other abilities (if unlocked through points) selectable via conversation even when morale is zeroed. |
I can confirm the "6" cam on unit does not work.
I am not sure this even worked in the past. Oh well we have a free key for later. |
very Nice work, dd!! :yeah::yeah::yeah:
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ehm... how do I get this to work? I simply added the your commands.cfg file to ...Silent Hunter V\data\Cfg but I cant get any of these commands to work. :damn:
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Its because you haven't restarted your campaign.
You can add the commands.cfg file here as well. Add it here and you don't need to restart your campaign. C:\Users\DDRGN\Documents\SH5\data\cfg |
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Hello everybody!
As it is my very first post on this great forum, first of all I apologize for my not so good English :oops: I am french and you may know the joke: "A guy who speaks three languages is a trilingual guy, a guy who speaks two languages is a bilingual guy and a person who speaks barely only one language... is a french guy!" :haha: Seriously, I'm interested with this Advanced Shift Keys mod but as my SH5 keyboard is set on AZERTY mode, I can't use it! I.e. the keys to move the character are A,S,D and W with a QWERTY keyboard, but Q,S,D and Z on an AZERTY french keyboard. Is it possible to make some sort of a "fix" of this mod especially for AZERTY keyboards? I'm not very friendly with modifications on *.cfg files on this game... You'll be rewarded with an authentic french kiss for doing so, I promise! :har: Thank you in advance, in the name of every french subsimmers! :arrgh!: |
Sure would be happy to look into this for you.
Give me some time. |
Important Update:
(working out the kinks, and this may be the last *knocks on wood desk*) 1.6 Removed "U" for UZO. This is what was causing the external cams to get stuck, player stuck in conning tower etc. This is originally commented out by the devs and for good reason. I left it binded when testing, so a fix for this mod had to be released. |
Hi! Shift+N not good. Biiing, and nothing.Not Dept under Keel 123 meter.Why?
Thank You! sorry, no good speek english. |
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