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-   -   [REL] Playable Russian Subs (https://www.subsim.com/radioroom/showthread.php?t=231690)

Badger343rd 06-11-17 06:25 PM

Check your Victor III's foward planes captX,its not working as the other victors..the planes are not revolving in the proper axis...almost as if they are reversed?

CaptainX3 06-11-17 06:48 PM

Quote:

Originally Posted by Badger343rd (Post 2490517)
Check your Victor III's foward planes captX,its not working as the other victors..the planes are not revolving in the proper axis...almost as if they are reversed?

The Oscar does this too. I can't fix it, the devs have to go into the code for that.

CaptainX3 06-11-17 06:52 PM

MOD UPDATED!

I finally get to introduce my special surprise I've been working on, the Red October, complete with caterpillar drive and two missions to go along with it. Hope you guys like it!

Deepmoc 06-11-17 07:25 PM

I have encountered a Bug.. art the 688I


After loading Savegame.. Minimap show nothing and the Nake Verical Launch System is doubled , and is in the 3 d wiundow too. beneath the normal Place

Then the Torp Stores goining in -12 when used the VLS.. but can be ereset with taking a seal Team. After this all is norma.

Niume 06-12-17 01:55 AM

How do you get the subs to campaing or what ??

zippaway 06-12-17 03:38 AM

just wondering
 
do you have to be at a depth to fire the VLS and could you add AA missles to shoot down aircraft or is that possible?

Deepmoc 06-12-17 06:11 AM

My Bug occurs after Loading Autosave in Campaign

Minimap is green and empty Have to press tab to view map

CaptainX3 06-12-17 09:21 AM

Quote:

Originally Posted by zippaway (Post 2490582)
do you have to be at a depth to fire the VLS and could you add AA missles to shoot down aircraft or is that possible?

150 feet or less, moving at 5 knots or less.

I'm not aware of any AA missiles modeled in the game, so I doubt I could implement that without the devs help.

CaptainX3 06-12-17 09:23 AM

Quote:

Originally Posted by Deepmoc (Post 2490611)
My Bug occurs after Loading Autosave in Campaign

Minimap is green and empty Have to press tab to view map

I had to make changes to almost all of the subs' loadouts and such in this last update. It might not be save game compatible. I'd recommend starting a new campaign.

Jace11 06-12-17 12:03 PM

The russian weapon sprites were added in the beta patch. they work if you extract them

http://imgur.com/a/M3eHw


So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder.

https://www.sendspace.com/file/qx6v8l

CaptainX3 06-12-17 08:01 PM

Quote:

Originally Posted by Jace11 (Post 2490695)
The russian weapon sprites were added in the beta patch. they work if you extract them

http://imgur.com/a/M3eHw


So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder.

https://www.sendspace.com/file/qx6v8l

Thank you!! This will be in the next mod update.

Where exactly did you extract these from?

Deepmoc 06-12-17 09:31 PM

Quote:

It might not be save game compatible. I'd recommend starting a new campaign. __________________
It occurs with a new campaign... Have done a mission.. then save.. ending the game then load savegame an then there it was..

BUT i have it not testet now with the new beta now..
Can be there the Error Source

CaptainX3 06-13-17 12:44 AM

Quote:

Originally Posted by Deepmoc (Post 2490827)
It occurs with a new campaign... Have done a mission.. then save.. ending the game then load savegame an then there it was..

BUT i have it not testet now with the new beta now..
Can be there the Error Source

I'm not able to reproduce this issue. Maybe the patch fixed it? I'm not sure.

CaptainX3 06-13-17 12:46 AM

Mod updated again :D

Badger343rd 06-13-17 06:40 AM

Whats in the latest update??

Deepmoc 06-13-17 06:43 AM

The Minimap now is fuctioning.. BUT the other Things are NOT solved..

The Letterr for the VLS are remaining doubled " Vertical Launch System,Vertical Launch System" beneath the Tube..

Then the Sub is Slower in the Map Campaign Screen.

ALL this after loading an Auto Save.


http://www.sturmjagd.de/cw1bug.jpg
Here now a Screen from this doubled Letters..

CaptainX3 06-13-17 09:34 AM

Quote:

Originally Posted by Badger343rd (Post 2490896)
Whats in the latest update??

I update the first post in this thread each time I update the mod :)

CaptainX3 06-13-17 09:35 AM

Quote:

Originally Posted by Deepmoc (Post 2490897)
The Minimap now is fuctioning.. BUT the other Things are NOT solved..

The Letterr for the VLS are remaining doubled " Vertical Launch System,Vertical Launch System" beneath the Tube..

Then the Sub is Slower in the Map Campaign Screen.

ALL this after loading an Auto Save.


http://www.sturmjagd.de/cw1bug.jpg
Here now a Screen from this doubled Letters..

Only way I know to fix this is to remove the entire Russian UI. It's in the Known Bugs section in the first post.

zippaway 06-14-17 03:52 AM

just a ?
 
are you going to add the surface vessels as playable?

CaptainX3 06-14-17 03:45 PM

Quote:

Originally Posted by zippaway (Post 2491185)
are you going to add the surface vessels as playable?

I don't have the slightest idea how to do that. I read someone else is playing with this, but I'm not gonna just swipe their work LOL.

EDIT: I just talked with the person trying to do this, and they're not having any luck, because the player's ship is always classified as a submarine. So, we'll have to wait for the devs on that one. But being that it's a submarine game, I wouldn't assume they'll do it.


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