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-   UBOAT (https://www.subsim.com/radioroom/forumdisplay.php?f=281)
-   -   UBOOT - new game (https://www.subsim.com/radioroom/showthread.php?t=225973)

JgzMan 05-12-16 09:23 AM

I have a strict rule against backing digital goods on Kickstarter.

Well, rules are made to be broken.

harag 05-12-16 05:22 PM

Wow, been out of the sub games for a while now as nothing new has come up (still waiting on SH6....) This UBOOT looks quite good fun and it does look like there is some first person to it too, would love to see more of the game play that the trailer shows, but what the hell... I'll back it! - We need to keep this game type alive!

Onkel Neal 05-13-16 02:11 PM

Some cool dev art, nice water effects
https://giphy.com/gifs/l0K4emMZ04fzUFoJy

Vince82 05-15-16 02:38 PM

kickstarter comment from playway about targeting ships:

Quote:

Our current implementation is that you need to select your targets either manually by periscope or on the tactical map and then the tracking is started. The better the crew that you have at the observation spot or the periscope the better your hit chance becomes over a time. I think that this is a pretty good approach that fits our crew-centric take on the simulation and models many real-life factors. It will let you try to hit submerged submarines (U-864) and even shoot blindly using hydroacoustic data.
We still keep discussing that, if we should implement manual solution computations to it as well. We will probably have to ask backers at some point about this.. if the campaign will be successful and thus we will keep the possibility to continue our work on the game.

Giesemaschine 05-17-16 08:28 PM

What a nice surprise - PLEDGED! I was very (very) tempted to pledge $500, but then I'd feel guilty if you fellas had to stare at my ugly mug every time you played ;)

This definitely reminds me of B-17 II. I haven't been this excited for a game in a long time - the feelings I had keeping up with Wayward/Microprose's design (following every last nugget of info on SimHQ, watching and re-watching teaser trailers) is something I can see myself doing again with this game.

Best of luck to the devs und fette beute!

Hitman 05-21-16 09:00 AM

The part I hated most (And actually disabled) from SH3 was the crew management, which the Devs recognized and automated in SH4. So a game mostly centered around this seems risky business, but I'm looking forward to what these guys can do, the presentation so far is no less than impressive. :up:

stoppro 05-21-16 08:10 PM

I know I am one of the very few but I hope It doesn't require a steam account.It will have to be very very good. but even then it would gall me to get an account.

almg 05-22-16 09:40 AM

That's a very good news!

I look forward to see more of that game :up:

Alban

Master 05-23-16 11:06 AM

I've backed it but the time compression / distance compression has me worried. They are moving away from historic engagements in order to make it more "fun." That has me very worried that I wont like the game. I'll back it though for no other reason to show devs that there is still a place for this sort of game but I dont have much hope for this actual version of a subsim.

Though the multiplayer (and maybe same ship coop) stretch goal is VERY inciting!

Cpt-Maxim 05-30-16 03:00 PM

Number #1008, that's my kickstarter pledge counter for UBOOT.. its my first pledge to any game company for any kickstarter ever..

I've been watching both successes and failures of kickstarters for some time, and I understand you cant use paypal or get the protection paypal offers..

I'm betting on the fact that this game was worked on well before they started asking for money, and they have in depth videos of it functioning, which should help its success.

Sweem 06-15-16 01:47 AM

Ok, to everyone who hasnt noticed yet. They added an Paypal option to their kickstarter page! I wrote to them asking for a paypal option and they did it! There are only a few days left for this. So if you havent pledged jet, do it now!

Onkel Neal 09-01-16 05:10 AM

August update

Quote:

Improved interiors

We are replacing one by one our graphics from the initial Kickstarter prototype with far more detailed ones. This month it was battery rooms no. 1 and 2, while control room is now in progress.
and much more....

Chad 09-06-16 09:15 PM

Update looks good, keep up the good work UBOOT team! :yeah:

Onkel Neal 10-07-16 08:10 AM

Have a minute to read and pitch in? Here's your chance to be part of the game.

Quote:

Dear friends,
After the previous, not a very successful, adventure with recordings we have decided to prepare better this time and have asked a new people, including a Bundesmarine consultant, to help us with the translation.
Before we will proceed with the recordings, we need to have everything buttoned up. We do not speak German, so we have to rely on the help of the others. To be sure, we present here our first part of translated texts.
We know that a lot of experts and uboat enthusiasts have backed UBOOT so please look through in your free time and share your suggestions with us.

Captain - German, English

Mariner - German, English

Thank you, in advance!
PS I nearly forgot... Expect a larger update in a week with some great progress. See you soon!

Best Regards,
Deep Water Studio
Just copy and paste any feedback here, the devs will look for it.

nihilcat 10-11-16 08:33 AM

Ahoy skippers! I'm the programmer of UBOOT and more or less lead its production. I've registered here on SUBSIM a few days ago and will respond to messages in this thread from now on :Kaleun_Salute:

An updated document for the translations is available here along with some context descriptions this time:

https://1drv.ms/x/s!Atpx7H7m5qiwmo9JRBGiwUOyuNTnnA

We will do our best to thank the most active supporters with Steam keys for the game and its future DLCs.

Feel free to ask about any details about the game and post your suggestions. We are creatively independent from our investors and are open to add anything to this sim.

Our next update will show some FPP gameplay more or less similar to Silent Hunter. We haven't shown too much of it before, because we've waited for the interior graphics to be improved.

That's all for now, cheers!

PL_Andrev 10-19-16 10:22 AM

For non-facebook subscribers there is now gameplay from uboat game:

https://www.youtube.com/watch?v=eLMQ8_BG51I

ReLax 10-29-16 03:13 PM

This game looks great!
Just one question from my side - those mission or /quest based playstyle will be through the whole game? Or will it be possible to more or less play like in the WW2 with Patrol orders, some kind of dynamic campaign?

For me, I don't like to have this limitations by missions in a WW2 Submarine game.

And most important, will the Kitchen be useable? Can I make the Kaleun's special dish in it? :D

nihilcat 11-01-16 04:19 AM

Quote:

Originally Posted by ReLax (Post 2443369)
This game looks great!
Just one question from my side - those mission or /quest based playstyle will be through the whole game? Or will it be possible to more or less play like in the WW2 with Patrol orders, some kind of dynamic campaign?

For me, I don't like to have this limitations by missions in a WW2 Submarine game.

And most important, will the Kitchen be useable? Can I make the Kaleun's special dish in it? :D

Thanks!

You are free to ignore the regular radiant assignments and do whatever you like in general. Some of them require special equipment like deep water diving equipment, mines or even guns :arrgh!: In short - yes you can just patrol and from time to time do something unusual, if you are willing to and think that you will make it. Story missions, given you personally by people like Karl Donitz at the docks, are an exception to this. You can't ignore them and have to complete them in a specific timeframe.

Kaleun's special dish - sadly not, but you can get some regional sausages etc. on a trip as a consolation :yep:

nihilcat 11-01-16 04:21 AM

There is a new update on our Kickstarter page. Take a look.

https://www.kickstarter.com/projects.../posts/1722118

Onkel Neal 11-01-16 06:48 AM

Very nice, you guys have been really busy! :Kaleun_Applaud:


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