Quote:
Ok, niche market, I get it. I've heard that phrase a thousand times since I've visited this site. I can understand fewer companies making sub sims. I can understand a longer development cycle in sub sims. I just don't consider it to be a blanket excuse for poor products/support. Quote:
Ok, but how old is your stepson? Young boys often do not naturally take to activities that are slower paced, and require strategy and patience. Many consider chess to be boring, but the game has managed to survive somehow.
Quote:
Well put, Phrixus. :up: |
As GoldenRivet said.
As GoldenRivet quoted the other day.
Look at Steam. For example. Esp. When they or gamers, tag games as "Simulators" in their Stores section. Most Sims now are games, not Sims, now days. Look at the amount of First Shooter Games, not just from Steam, either. Some, are not about, planning, or plotting, or weather (or in the case of space one's, solar weather etc.) affecting you or your character or vehicle. But to be fair, some point and click games, like other types, aren't all about point and shoot. I also, like some that don't require you to kill a target, all the time. Like: Take on Mars, Julia beyond the stars. Ship Sim and Train Sim and even that is changing to a more arcade type game. See their forum and they will tell you similar. But getting back to the point, as GoldenRivet and others, have pointed out. It's sad that Sunsims, are going by the way side. And Fleet type, is going in a FPS only direction that not even they, like how you all play SH series, where you have to locate plot, courses, make ready your sub, for your target. Noting that weather and even ocean currents subs movements can affect your eel, making it's mark. But, that seems, to be the thing, with games out there, now. |
Ubisoft is having way more success focusing on its AAA franchises like Assasins Creed and Far Cry. Why would they bother making sequels to a franchise of a dead genre? How many hardcore subsimmers are out there to justify millions of dollars of development costs? They're out of the simulation market for good.
They'll put the IP to sleep for sure. The only salvation is if an indie developer decides to develop its own submarine simulator. |
Quote:
|
Quote:
Indeed, they are the ones who killed it. |
Others will tell you there hasnt been a good subsim since SH4... others will say everything since Aces of the Deep was garbage and a waste of time
the problem with statements like..... Quote:
but when it comes to Ubisoft and the like... Quote:
simplified as the below example might be, i think its a good one GOLDENRIVET'S SODA STAND SALES ANALYSIS BEVERAGE EARNINGS UNITS SHIPPED Vanilla Soda................... $26.50................... 106 (sold out) Cherry Soda................... $18.25................... 73 Grape Soda.................... $13.75................... 55 Root Beer.......................$12.25................. .. 49 U-Boat Special Cocktail....... $3.50 ................ 14 based on the above information we have decided that it makes better sense to cease production of the U-Boat special cocktail and take the personnel responsible for making it and transfer them to making vanilla and cherry soda this is exactly whats happening to subsims at places like UBI and i think calling on them for help is not our best shot |
Quote:
I don't necessarily agree that portable gaming has to be bad or less than on the PC. You should remember that before we released Pacific Fleet, there was pretty much no serious naval games outside of Battleship clones on the platforms. It is very hard for a small self-funded team to compete on PC with the demands for realism and graphics fidelity that platform has. And with WOTA the mobiles will have what will probably be the most realistic Type VII simulation ever. |
Quote:
Quote:
Quote:
but for those looking for something in depth and hard core, currently some of the naval games available aren't filling the void (not that they are intended to) for those of you who have iphone or ipad etc and have not tried Pacific Fleet you are missing out:rock: |
Quote:
:agree: exactly, game development is a business. At the end of the day, the company has to make a profit. And as to expecting anything from Ubisoft, I still remember 2010 when a large and vocal part of the community did everything they could to scuttle SH5 and hoped Ubisoft would drop the franchise so that other developpers would rush in. well you got your wish...but 5 years on, I still don't see anyone rushing in to fill the void.... :Kaleun_Binocular: |
do a search in this site and have a look at W.O.T.A.
|
Quote:
|
Quote:
|
oops your wrong they can take your life.... However they can,t take your houner
:sunny:
Quote:
|
I said it before and I'll say it again. I'm pretty sure the Silent Hunter 5 was the last Silent Hunter game they'll ever be. I mean, Silent Hunter 5 was just embarrassment all around. Grant it, it had pretty good graphics and I loved the crew and walk around implementation. However, SH5 just didn't deliver at all.
Silent Hunter 5 was rushed and unfinished and that's why it failed. |
Hi DS
It's 2015 things have moved on a lot over the years. We have vecko with his The Wolves Of Steel Mega Mod. I would say that is success not failure. Let's look forward for once from a dismal past to a bright future. Peter |
I always thought it would have been cool if they did a advanced version of SH3. kind of like this...
>you still get your navel academy... >Like sh5 you can move about the boat in full, also you can interact with the crew members just the same, but more and different dialog as the time goes on. The type 2, type 7, type 9, and type 21 would be available with this ability. They also be able to dive to the depths and work in this manner like in SH3. You also will be able to Port for re-fuel, and re-stock like in SH5 as well at sea the same with a re-supply type 9. >better models for better actions, like when you dive, the NPC react like they should at stations and turning and throwing levers to dive. Since during a dive you have a pause point anyway which will let it be possible for the tower to be cleared seeing the men come down the ladder. Crash dive will be the same but you see the NPC move faster, sliding down the ladder going to station or crew moving to the front of the boat. During operations or depth charge attacks crew members may appear to see what's up, or gather in the control room having different reactions. >You can move into a better boat, but not by buying it. Your game performance will move you up into it. For example, lets say your putting in a type 2, you did well and now you get to port and meet a guy who offers you a choice to move up into a newer type 2, and if you did really good, also type 7 or 9. You would choose the one you want and in a build time you will get it lets say after a few more patrols, because it is getting built. Something like that. You can also go to a crew selection section like in SH3, Enlist, give awards and so forth. You still be able to upgrade the boat. >The game layout is still a open campaign war map like SH3 were you have patrol grids, except sometimes you can get orders to have you relocate to do other operations if you choose to do it once your patrol is finished. You start at port similar to SH5, except you can get assigned to either a grid patrol or choose to take a OP mission with out the hard luck story. For Example lets say you choose OPs, based on your boat you will get a OPs assignment, like if you have a type 7 may have to go take pics in Norway ports or something, or if your in the type 9 you have to deliver agents into Canada or the US. Or if you do a typical patrol, well it is just a ride to a patrol grid for 24 hours. You complete it and send in a patrol report before you go in. get a probability % for a new patrol grid, OPs assignment or wolf pack support, or a return to base...you can see were I am going with this.. >Patrol grid locations are assigned based on the boats anyway, so your assigned patrol grids will be based on that. Type 2 is a local costal U-boat, so charts will be based on its distance for that. Type 7 is a medium attack boat, so grid charts will be based on its distance, and the type 9 is ocean going, so it will get its grid charts based on that, and so forth. The charts will also be effective based on the Model as well, such as type 7 b may not end up using the same charts for the C because the newer ones could go farther. >if your boat is badly damaged or something in a manner were you can't do anything except dive to hide and unable to get to a near German port. You can send a help message for this and get someone sent to you. Pending how bad will decide that repairs to get to the nearest port or a tow to the main port. But on the same take the allies also progress during the war, a help message could also bring trouble. >Once at port, hull damage could be repaired as well as the boat itself. There is a time period against you for this. The more damage it is, the longer the port time. >You can request a transfer to a different flotilla, or if the flotilla is disbanded, instead like in SH3 were your at the bottom of the map some place. instead, under a probability % and the flotilla is going to be disbanded you will get distributed to other flotillas. If you are out at sea, you will get a message to direct you to go. If not a flotilla then a port of location doing operations under Kriegsmarine. Something like this...:06: |
Quote:
It has become obvious when you analyze their later products that at a certain point Ubisoft decided to put alot of engineering into making their games not replayable. There's all kinds of ways they can do that. In other words, a subsim like a good tactical shooter, have alot of replayability to them. The very essence of these types is conductive for the Players to be invested in them, mostly due to their communities as observed here. Why would they make a game for the next five years when they can sale you five games every year? Giving a little of what you want every time yet being extremelly carfull not to offer the full package to endup with a corporate disaster like GhostRecon or RvS, where Players still play those to this day. They are not into making or publishing video games. They are into making money for them and the shareholders. No solution will ever come form Ubisoft unless they crash first. Then maybe things will change for a short period. |
A Warm Welcome To The Subsim Community > Skytracker :subsim:
You Will Always Find Someone Here To Help You :sunny: New To Silent Hunter <> Need Help <> Click On My Thread Link. :salute: Subsim <> How To Donate <> See The Benefits <> Support The Community :yeah: Tonnage Bar Fix For Those Not Using TWOS In My Tutorial Post #188 :/\\!! |
Quote:
Ubisoft showed us some immense skill in software/games development in many areas then totally ballzd up the customer care, you can't sell an unfinished product, drop all support and expect people to be happy about it. The ammount of reputation damage they got from Cliffs of Dover and SH must be pretty costly. Ubisoft is anti-consumer imho |
welcome aboard!
Devin Seay!:Kaleun_Salute:A bit belatedly; pardon our poor manners! :k_confused:
|
All times are GMT -5. The time now is 10:59 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.