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-   -   Fix for these bugs ? (https://www.subsim.com/radioroom/showthread.php?t=99579)

Pascal 11-12-06 06:23 PM

...So, we will keep the bug. There are worse problems in the world ... Thank

Anvart 11-13-06 03:11 PM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

What turms (of stock game) do you want?

What turms (of stock game) do you want?

Kpt. Lehmann 11-16-06 06:04 AM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Pascal
Quote:

Originally Posted by Anvart
The compass dial is corrected simply.
In 3D
editor it is necessary to make the 3D mesh beginning of coordinates in the center of a dial circle.

Wel well !! You know the way to stop this great Ubibug's bug, and i think you are certainly the man to do it, so by advance, thanks !!

What turms (of stock game) do you want?

What turms (of stock game) do you want?

Hi Anvart... for the most complete community fix of this problem, you should apply the fix to the Type VIIC Turms .dat files in Der Teddy Barr's "NYGM Persicope Mod version 1.2. "

If I am correct... the Type VIIB does not have this problem. :up:

Also, @ Pascal... After we release GWX in December... we will also make the isolated Type IX cable attachment fixes available to the community as well... for those who do not wish to use GWX. I have spoken to Ref about this matter and he agrees with it fully.

Squash the Ubi-bugs!:rock:

Anvart 11-16-06 12:22 PM

Quote:

Originally Posted by Kpt. Lehmann
Hi Anvart... for the most complete community fix of this problem, you should apply the fix to the Type VIIC Turms .dat files in Der Teddy Barr's "NYGM Persicope Mod version 1.2. "
....

I have not understood what for it to me. There where I have seen dial bug (Turm7c_3) I it for a long time have corrected in my stock game.
:o

Kpt. Lehmann 11-17-06 04:37 AM

Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Kpt. Lehmann
Hi Anvart... for the most complete community fix of this problem, you should apply the fix to the Type VIIC Turms .dat files in Der Teddy Barr's "NYGM Persicope Mod version 1.2. "
....

I have not understood what for it to me. There where I have seen dial bug (Turm7c_3) I it for a long time have corrected in my stock game.
:o

:hmm: :hmm: :hmm:

Anvart 11-17-06 01:11 PM

Quote:

Originally Posted by Kpt. Lehmann
Quote:

Originally Posted by Anvart
Quote:

Originally Posted by Kpt. Lehmann
Hi Anvart... for the most complete community fix of this problem, you should apply the fix to the Type VIIC Turms .dat files in Der Teddy Barr's "NYGM Persicope Mod version 1.2. "
....

I have not understood what for it to me. There where I have seen dial bug (Turm7c_3) I it for a long time have corrected in my stock game.
:o

:hmm: :hmm: :hmm:

:hmm:
May be I something have not understood?


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