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-   -   How do you run SH3? (https://www.subsim.com/radioroom/showthread.php?t=98925)

dcb 10-03-06 09:54 AM

Until now it was just Uboat War Ace Campaign (plus a few mods) - best immersion into the WW2 era, to my opinion, with its lots of operations that make me feel like being part of the war.
Now I'm trying a hybrid: the campaign files of UWAC (so that I have all the war operations modeled in the game) merged into the NYGM TW 2.2 basic game, to keep the boat realism and the sinking model of ships. Of course, I also had to import into NYGM the missing boats and airplanes used by UWAC. So far (4th mission, early 1940) no CTD and everything runs fine.
To this I also added some personal changes, like reenabling the impact torpedo switch, transparent water and others.
With it, I use SH3Gen and will try to adapt SH3Cmdr for NYGM.

Steeltrap 10-03-06 07:02 PM

Quote:

Originally Posted by Cpt.Thorne
NYGM 2.2 with SH Cmndr and loving every scary moment I go through trying just to stay alive...

Same here. I've not even bothered with the 'stock' game.....

Deep-Six 10-03-06 09:33 PM

Right now I am running GW1.1a only.

fxn 10-04-06 11:52 AM

GW 1.1a and SH3 Commander.

SteamWake 10-04-06 12:47 PM

Quote:

Originally Posted by fxn
GW 1.1a and SH3 Commander.

Ditto, with a few adjustments thanks to SHC Commander.

Beery 10-07-06 06:31 PM

RUb with SH3 Commander plus Fubar's skin pack.

Sawdust 10-07-06 11:42 PM

I run mostly plain SHIII. The only changes are a few minor tweaks using the game's config files and the Radio Log Lite mod
.

Albrecht Von Hesse 10-07-06 11:53 PM

GW1.1a only, although I'm looking at possibly trying a couple of others out after I finish my current career.

Hybris 10-08-06 12:34 AM

GW 1.1a, GW 1.1aKidsMod (nice change of pace), torpedo/Deck Gun/Flak gun power mod, and SH3Commander (Of course).


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