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-   -   What is The Point of Adding AI Jap Subs? (https://www.subsim.com/radioroom/showthread.php?t=98515)

JordanC 09-25-06 07:07 PM

Quote:

Originally Posted by JU_88
Dont you guys get it?
Its not a toss up between Enemy subs or allied ones! Its about having AI subs in the game, or not at all - period.
If you have Sub AI in the game you can have both friendly and enemy subs very easily, since if the code is there is only means making a couple of extra models, not more than a weeks worth of work for a talented max artist.

If all AI routines are in place, it gives us many more possibilities to add addtional units via mods. hell, if they make AI code for subs but dont model any I boats, I'll make them myself.

Sh3's biggest problem was lack of and poor AI, Without any submarine or torpeedo AI it was even impossible to add wolfpack and allied subs via mods, (someone managed it but it was very limited)
IN SH3 There were NO other submarines in the ocean, aircraft were very limited in what type of attacks they conduct, (no rockets or torps) Torpeedo boats and bombers couldnt launch torpeedos either, are you saying you think its fine like that?

I know subs in ww2 weren't designed to hunt other subs, but that just makes it all the more interesting, In actual fact is they did engage each other in combat more often than most people realise.

I dont expect the devs to add EVERYTHING, but a naval sim should contain at the very least AI Ships, submarines and planes.... is that too much to ask? Ive said it many times and Ill say it again, If the devs for enigma rising tide and SH2 managed to code decent enough SUB AI why cant the SHIV dev team do it, these games are really old too! Why are we going backwards in time? :damn:
Sorry if im p1ssed off, I know SHIV isnt being made especially for ME :smug:
Its just that I (and some others) really want AI subs, something I felt ruined SH3 by not be present, so when some of you guys make posts like that (saying thats its no big deal), I get really annoyed as the devs read these boards - so you are basically sealing the fate of Sub AI for SHIV, which is already hanging by a thread. I think is a real shame - but of course you are entitled to your views....

I hope the 'other' features you deem as more important - really are worth the trade off - if the worst happens. :cry:

Am I crazy? No. So, if their are AI Jap subs, we will rarely see them, and if we do, nothing will happen. It would dive, we would dive, and a stupid little game of cat and mouse at 5kts would ensue. I know they were there, and they played a large role in the war against the US, but for game reasons, it's just a waste of the Dev's time. They should be adding US subs, for re-supply and stuff.

JU_88 09-26-06 02:28 AM

Quote:

Originally Posted by DanCanovas
great so either the US subs will not attack merchant shipping or the japanese will attack their own merchant shipping.

No, it wouldnt work like that, you still dont get it do you?.......

Seriously dude I give up, i dont care what AI subs we get, just so long as we get some AI for them - period, the comminity can add more if they want.

:arrgh!:

Drebbel 09-26-06 02:53 AM

Quote:

No, it wouldnt work like that, you still dont get it do you?.......
Please be polite to eachother, being rude is not one of the requirements needed before you are allowed to post in this forum !

I assume people simply mean that different AI code is needed for a AI allied sub than for an AI enemy sub. Just as allied surface ships use different AI code than enemy surface ships.

Drebbel (with my moderator hat on)

DanCanovas 09-26-06 03:37 AM

I agree with JordanC here but ill not continue on a thread until JU88 learns some forum etiquette. Its a supposed to be for discussion and debate mate, if you want furious fast sub vs sub action then try Battlefield 2.

JU_88 09-26-06 03:48 AM

Im sorry guys, I just was trying to explain somthing to you, and ended up repeating myself several times, you know how that can be frustrating.
Still I was rude and that was uncalled for, so please accept my appologies DanCanovas. :oops: Im sorry for flying off the handle mate, no offence intended.

DanCanovas 09-26-06 04:06 AM

no worries. I understand we all want different things from our next sim and the funny thing is, none of us will probably get it :rotfl: anyhow, thats why we have the mod teams. all we do know is that SH4 is sure to learn from and SH3 and improve upon it.

CB.. 09-26-06 04:10 AM

the problem is perhaps that whilst we are posing the thought that having different AI for different countrys and types of subs ..the actual porblem will be wether there is any AI routines AT ALL...would that we were discusing and complaining about the behaviour of the jap subs not being accurate...(imagining for a second the game has allready been released etc) would that the AI routines were that advanced! the real ball breaker here is that we are having a discussion about the inclusion of the sub AI full stop...at all...it would be a huge leap forward from here to be worrying about the AI in such detail that a discussion about jap sub tactics or even dare i say it jap destroyer tactics was even relevant or possible...when we perhaps are all resign to the fact that as with SH3 the enemy AI will behave like a sniffer dog at an airport security terminal any resemblance to a ww2 japanese convoy escort will be enitirely down the fact that it will look like a ww2 jap vessel not a small furry animal

joea 09-26-06 05:04 AM

Umm didn't SHII have AI subs? British, US and French IIRC? I did torpedo a Tommy sub in the Med in the original SHII campaign I am sure of that. Don't recall ever being attacked by an AI sub though. I do remember there was a tweak for the AI subs in DC that made them much more agressive.

JU_88 09-26-06 05:20 AM

Quote:

Originally Posted by CB..
the problem is perhaps that whilst we are posing the thought that having different AI for different countrys and types of subs ..the actual porblem will be wether there is any AI routines AT ALL...would that we were discusing and complaining about the behaviour of the jap subs not being accurate...(imagining for a second the game has allready been released etc) would that the AI routines were that advanced! the real ball breaker here is that we are having a discussion about the inclusion of the sub AI full stop...at all...it would be a huge leap forward from here to be worrying about the AI in such detail that a discussion about jap sub tactics or even dare i say it jap destroyer tactics was even relevant or possible...when we perhaps are all resign to the fact that as with SH3 the enemy AI will behave like a sniffer dog at an airport security terminal any resemblance to a ww2 japanese convoy escort will be enitirely down the fact that it will look like a ww2 jap vessel not a small furry animal

Thas exactly the point Ive been trying to put across. So long as subs are programed to with at least basic behaivor / Ai routines, community members like my self can probably model and import different submarine classes, weather they be US british, IJN or what ever, but if they go down the same road as SH3 and not create Ai for subs at all, any non human controled subs will just sit there doing absolutey nothing.

Thats the real debate weather subs will do anything without a human at the controls or not.

Going back to AI, here is a good example of how it works
In SH3 the German Bismark battleship uses IDENTICAL AI to say -the British Revenge Battleship, only each unit is placed under different nations so they automatically know which ships are enemy and which are freindly.

If for example, I were to 'cut and paste' the German Bismarks data from the 'Germany' frolder and paste in to the 'Britain' folder in SH3, the Bismark would instantly become a british Unit and attack German Shipping, thats how simple it is to tell which units to attack what.
If you dont belive me try it out for your self.

There is no special code that needs to be applied to indervidual units to tell them what nations to attack - the code for that is applied to all units within one nations folder, I hope this clears up any confusion. :up:

Threadfin 09-26-06 11:13 AM

Quote:

Originally Posted by JordanC

So, if their are AI Jap subs, we will rarely see them, and if we do, nothing will happen. It would dive, we would dive, and a stupid little game of cat and mouse at 5kts would ensue. I know they were there, and they played a large role in the war against the US, but for game reasons, it's just a waste of the Dev's time. They should be adding US subs, for re-supply and stuff.

I disagree, respectfully, of course :)

Maybe you are submerged, and the enemy is surfaced? Anyhoo, what do you mean subs for re-supply and stuff? Like a Milk Cow?

DanCanovas 09-26-06 01:07 PM

US subs have to attack organised merchant shipping and evade...Japanese subs dont.

_Seth_ 09-26-06 02:01 PM

I'm looking forward to the GW dev. team gets their hands on SHIV.....:rock:
What would they call a SHIV mod like that (like "Grey wolfes" for SHIII)? Not grey wolves, maybe "The pink Starfish" Mod, "The stinging stingrays" mod, or maybe the
"in the navy" mod...:rotfl::rotfl::rotfl::rotfl:

No disrespect, GW dev's!!


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