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Originally Posted by CB..
the problem is perhaps that whilst we are posing the thought that having different AI for different countrys and types of subs ..the actual porblem will be wether there is any AI routines AT ALL...would that we were discusing and complaining about the behaviour of the jap subs not being accurate...(imagining for a second the game has allready been released etc) would that the AI routines were that advanced! the real ball breaker here is that we are having a discussion about the inclusion of the sub AI full stop...at all...it would be a huge leap forward from here to be worrying about the AI in such detail that a discussion about jap sub tactics or even dare i say it jap destroyer tactics was even relevant or possible...when we perhaps are all resign to the fact that as with SH3 the enemy AI will behave like a sniffer dog at an airport security terminal any resemblance to a ww2 japanese convoy escort will be enitirely down the fact that it will look like a ww2 jap vessel not a small furry animal
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Thas exactly the point Ive been trying to put across. So long as subs are programed to with at least basic behaivor / Ai routines, community members like my self can probably model and import different submarine classes, weather they be US british, IJN or what ever, but if they go down the same road as SH3 and not create Ai for subs at all, any non human controled subs will just sit there doing absolutey nothing.
Thats the real debate weather subs will do anything without a human at the controls or not.
Going back to AI, here is a good example of how it works
In SH3 the German Bismark battleship uses IDENTICAL AI to say -the British Revenge Battleship, only each unit is placed under different nations so they automatically know which ships are enemy and which are freindly.
If for example, I were to 'cut and paste' the German Bismarks data from the 'Germany' frolder and paste in to the 'Britain' folder in SH3, the Bismark would instantly become a british Unit and attack German Shipping, thats how simple it is to tell which units to attack what.
If you dont belive me try it out for your self.
There is no special code that needs to be applied to indervidual units to tell them what nations to attack - the code for that is applied to all units within one nations folder, I hope this clears up any confusion. :up:
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