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Knackers. Mick, I just downloaded the file from RapidShare and it comes up as "Invalid Archive file", and empty as all getout. ;)
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Yeah, I've got Winzip, Winrar & 7zip. - Can't get a valid download from either site.
Any one have it working that can put it in Winrar or Winzip format and provide a linky? |
Got it on first link
Quote:
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I don't think Mick will mind, here in rar format:
http://rapidshare.de/files/34110824/ANZACMICKs_SH3_Damage_Textures_V1.rar.html Cheers & thanks again Mick!:up: |
cheers reece.......i changed the links and the files from zip to 7z...links should work now...ur link is appreiciated:D
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One of the best Mods I've seen, thanks Anzacmick!:)
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thanks for the appreiciation, ...anyone know if we could use this for different damage textures in sh3 commander...im not real flash on it:hmm:
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Reece's link works fine as I just got thru downloading it. Sorry Mick, but your's still comes up as invalid.
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Now also on http://U-Boot.RealSimulation.com in the DLC :D
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That's some nice damage.
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Great work :up:
Downloading from rapishare... :rock: :rock: :rock: Thanks |
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So...can anyone answer my question about SH3commander and randomizing these damage textures:hmm:. I would love to know.:D
Also wondering, if anyone is interested in some more textures? They are easily made and i can get out another batch if required. Cheers all who commented, as I was quite excited about this discovery...seems it may have been just me though....lol anzacmick |
Awesome torpedo holes ya got there! But i have to ask, How do these damage textures effect computer performance with heavy use?
What i mean is, in some scenarios in a game, high resolution textures really lower frame rate and can bring a computer to its knee's. One situation i can think of, is say your shelling damaged freighter using any of the NYGM damage mods. You can shove as many many shells at such a target, and it doesnt take long to suffer a huge performance hit. |
gday Ducimus,
from what i have seen it doesnt:up: no frame hit on GW1.1 anyways for me. If anyone notices otherwise, let us know. cheers mick |
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