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I know about the time compression, and at one time tweaked the reg file to go all the way up to 4096, and it still seems to be a waste of time to sit there and watch the circle of death slowly plod across the ocean. Especially on the East coast US patrols.
I completely understand that waiting is part of the game but, to me at least, wasting 30 minutes just to get to your patrol zone is completely useless. I like the auto fuel and time adjustment. and then once you get to your patrol zone you can time compress until your crew spots or hears something. The Pacific theater is HUGE compared to the Atlantic. I'll have to wait and see and not rush out and buy a copy as soon as it hits the shelves like I did with SH3 |
The difference is are you playing an arcade game or a sub simulator? If all you want is action, action, action than you want a console game, not a simulation. Setting up SH IV to be nothing but click button, then attack, then click another button and attack somewhere else takes it away from the whole ocean simulator of SH3 and makes it into a something lesser.
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So you don't use time compression, klyania?
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If you want a pure sim. why the time compress? Why the torp screen, why the external camera, why no food? If you would like to sit for 45 minutes to an hour doing nothing but listening to the rumble of the subs engines, more power to you. I have other things to do in real life and want to spend that 45 minutes to an hour ducking from airplanes, getting depth charged by destroyers and shooting torps at liberty ships, not watching a little cirle move slowly across my screen |
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I want to have a choice. Sometimes Im in the mood to sail out of port at 1x speed. Sometimes I would like to get down to buisness. It takes forever to get to any patrol zones near the US even at 1024x. If you do go across the Atlantic at 1024x your just staring at a laggy (for me)map screen, not much of an ocean simulator. I love SH3 just sometimes find it annoying. For whatever its worth, I vote for the option. |
Yes indeed. Let the purists idle away hours of their lives bobbing up and down on the waves as they make their 7 day journeys without incident. I much would love to see some kind of option to eliminate this for more highlights in the game sessions. Indeed, how can this option take away anything for those who want the full run?
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I do sympathize with those who don't want to spend time waiting. And luckily we have the SH3 Commander mod which can help you out in the harbors. Just change some of your various time compression settings in that mod during the time in harbor. Once you get out to sea, save and exit. Change your settings back once you start Commander again and off you go.
I do however hope that in SH4 that we don't have to lower the time compression during gameplay to detect enemy and avoid missing contacts. Oh, by the way, you really don't lose that much renown by not going to your patrol zone if that helps. But I also change my zone in the Commander mod to a closer location thus avoiding those long journeys. |
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except apparently an affront to their delicate sensibilities. It certainly doesn't "take anything away". Quote:
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You need compression of some sorts, and the suggestion of an actual jump-to mechanism instead of a flakey time compression mechanism isn't such a bad call. We all know that it worked poorly in SH3. A compromise would be to make the highest compression actually be an abstraction. Instead of simulating the world around the submarine constantly, but at increased pace, then make it an abstraction that you pull off tables. %Chance of convoy encounter (Based on location and date) %chance of flight encounter etc. It would probably irritate the already hypersensitive realism glands of the most assinine pro-realism guys, but they could then chose to run it at a lower speed and let the busy of us cut to the chase. Wherein lies the harm I ask? |
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Actually, when I upgraded GW to 1,1a, which allowed me to get on the deck gun at x1024 time compression, I found it to be one of the greatest part of the game. Just sitting there, listening to the steady, re-assuring engines, the sunrises, sunsets, stars, moon, and the endless sea... It should've been introduced to psychiatric hospitals as a therapeutic tool for people with anger management problems. It'd revolutionalize mental health care. |
But there is more than this forum, isn't there?
There are 300,000 players of SH3. How many of them do you think enjoy spending 1 hour to "get to the action" everytime they start a game? |
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But why does it detract from your experience of this element, Takeda, if other players with no such ambitions are given the option to skip this period and get to the action?
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