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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   "jump to next action" (https://www.subsim.com/radioroom/showthread.php?t=98101)

Shikkapow 09-15-06 12:27 PM

I know about the time compression, and at one time tweaked the reg file to go all the way up to 4096, and it still seems to be a waste of time to sit there and watch the circle of death slowly plod across the ocean. Especially on the East coast US patrols.
I completely understand that waiting is part of the game but, to me at least, wasting 30 minutes just to get to your patrol zone is completely useless.
I like the auto fuel and time adjustment. and then once you get to your patrol zone you can time compress until your crew spots or hears something.
The Pacific theater is HUGE compared to the Atlantic. I'll have to wait and see and not rush out and buy a copy as soon as it hits the shelves like I did with SH3

kylania 09-15-06 02:09 PM

The difference is are you playing an arcade game or a sub simulator? If all you want is action, action, action than you want a console game, not a simulation. Setting up SH IV to be nothing but click button, then attack, then click another button and attack somewhere else takes it away from the whole ocean simulator of SH3 and makes it into a something lesser.

Safe-Keeper 09-15-06 02:50 PM

Quote:

The difference is are you playing an arcade game or a sub simulator? If all you want is action, action, action than you want a console game, not a simulation. Setting up SH IV to be nothing but click button, then attack, then click another button and attack somewhere else takes it away from the whole ocean simulator of SH3 and makes it into a something lesser.
Good argument, actually.

Sldghammer 09-15-06 07:01 PM

So you don't use time compression, klyania?

rls669 09-15-06 08:22 PM

Quote:

Originally Posted by kylania
The difference is are you playing an arcade game or a sub simulator? If all you want is action, action, action than you want a console game, not a simulation. Setting up SH IV to be nothing but click button, then attack, then click another button and attack somewhere else takes it away from the whole ocean simulator of SH3 and makes it into a something lesser.

Poor argument. The sub and all its systems, enemy units and AI can all be simulated in exhaustive detail, but it's an arcade game because I have a life and can't spend my limited entertainment time watching . . . nothing? Quit projecting your low threshold of boredom onto others. I can go down to the dock and sit all day watching the empty ocean and it's more of a "sub simulator" than sitting in a chair watching empty ocean on the screen. But the option is always there for people who feel they need to waste hours of real time doing nothing. The rest of us would also like the option to play as we see fit. It's not like it costs the real-timers anything, either, except apparently an affront to their delicate sensibilities. It certainly doesn't "take anything away". It adds a capability that the majority of players want.

Shikkapow 09-15-06 08:27 PM

Quote:

Originally Posted by rls669
Poor argument. The sub and all its systems, enemy units and AI can all be simulated in exhaustive detail, but it's an arcade game because I have a life and can't spend my limited entertainment time watching . . . nothing? Quit projecting your low threshold of boredom onto others. I can go down to the dock and sit all day watching the empty ocean and it's more of a "sub simulator" than sitting in a chair watching empty ocean on the screen. But the option is always there for people who feel they need to waste hours of real time doing nothing. The rest of us would also like the option to play as we see fit. It's not like it costs the real-timers anything, either, except apparently an affront to their delicate sensibilities. It certainly doesn't "take anything away". It adds a capability that the majority of players want.

What he said.
If you want a pure sim. why the time compress? Why the torp screen, why the external camera, why no food?
If you would like to sit for 45 minutes to an hour doing nothing but listening to the rumble of the subs engines, more power to you. I have other things to do in real life and want to spend that 45 minutes to an hour ducking from airplanes, getting depth charged by destroyers and shooting torps at liberty ships, not watching a little cirle move slowly across my screen

Rydox 09-16-06 01:34 AM

Quote:

Originally Posted by kylania
The difference is are you playing an arcade game or a sub simulator? If all you want is action, action, action than you want a console game, not a simulation. Setting up SH IV to be nothing but click button, then attack, then click another button and attack somewhere else takes it away from the whole ocean simulator of SH3 and makes it into a something lesser.

Giving players the "option" does not make it something lesser.
I want to have a choice. Sometimes Im in the mood to sail out of port at 1x speed. Sometimes I would like to get down to buisness. It takes forever to get to any patrol zones near the US even at 1024x. If you do go across the Atlantic at 1024x your just staring at a laggy (for me)map screen, not much of an ocean simulator.

I love SH3 just sometimes find it annoying.
For whatever its worth, I vote for the option.

Immacolata 09-16-06 04:33 AM

Yes indeed. Let the purists idle away hours of their lives bobbing up and down on the waves as they make their 7 day journeys without incident. I much would love to see some kind of option to eliminate this for more highlights in the game sessions. Indeed, how can this option take away anything for those who want the full run?

fredbass 09-16-06 04:50 AM

I do sympathize with those who don't want to spend time waiting. And luckily we have the SH3 Commander mod which can help you out in the harbors. Just change some of your various time compression settings in that mod during the time in harbor. Once you get out to sea, save and exit. Change your settings back once you start Commander again and off you go.

I do however hope that in SH4 that we don't have to lower the time compression during gameplay to detect enemy and avoid missing contacts.

Oh, by the way, you really don't lose that much renown by not going to your patrol zone if that helps. But I also change my zone in the Commander mod to a closer location thus avoiding those long journeys.

Safe-Keeper 09-16-06 05:42 AM

Quote:

Poor argument. The sub and all its systems, enemy units and AI can all be simulated in exhaustive detail, but it's an arcade game because I have a life and can't spend my limited entertainment time watching . . . nothing?
Yes.

Quote:

Quit projecting your low threshold of boredom onto others.
It's not more boring than you make it yourself. Read a book, solve a hard Su Doku puzzle, play with your doggie, or come up with something else fun.

Quote:

I can go down to the dock and sit all day watching the empty ocean and it's more of a "sub simulator" than sitting in a chair watching empty ocean on the screen.
Yup.

Quote:

But the option is always there for people who feel they need to waste hours of real-time doing nothing.
If you consider watching the ocean a waste of time, I pity you;).

Quote:

The rest of us would also like the option to play as we see fit. It's not like it costs the real-timers anything, either (...)
Implementing an arcade-ish teleportation system takes away time from other features. The developers probably have too little time to implement things as it is.

except apparently an affront to their delicate sensibilities. It certainly doesn't "take anything away".
Quote:

It adds a capability that the majority of players want.
Can you actually prove that the majority wants it, or is it just a faulty assumption á la "the vast majority of players wants all compartments to be 3D"?

Immacolata 09-16-06 05:53 AM

Quote:

Originally Posted by Safe-Keeper
Quote:

It adds a capability that the majority of players want.
Can you actually prove that the majority wants it, or is it just a faulty assumption á la "the vast majority of players wants all compartments to be 3D"?

It is a ridiculous to call it a faulty assumption. If looking upon hours of map screen while the time compression runs is what people want in the majority, we would have seen loads of "Microsoft Watch Paint Dry Simulator" games and yearly Pro Watch Grass Grow League refreshers from EA. People want action in games. It was never a problem in vanilla SH3, because you were literally flooded with radio contacts. You never really had time to be bored. This was how Ubi worked around this issue of boredom. The sail from Bremerhaven to NY could be done with in 10 seconds this way, provided you were not spotted on the way. Why is that bad?

You need compression of some sorts, and the suggestion of an actual jump-to mechanism instead of a flakey time compression mechanism isn't such a bad call. We all know that it worked poorly in SH3. A compromise would be to make the highest compression actually be an abstraction. Instead of simulating the world around the submarine constantly, but at increased pace, then make it an abstraction that you pull off tables. %Chance of convoy encounter (Based on location and date) %chance of flight encounter etc.

It would probably irritate the already hypersensitive realism glands of the most assinine pro-realism guys, but they could then chose to run it at a lower speed and let the busy of us cut to the chase. Wherein lies the harm I ask?

Safe-Keeper 09-16-06 06:20 AM

Quote:

It is a ridiculous to call it a faulty assumption.
Nope. It's based upon the posts of this forum and the reviews of the game. Not ridiculous at all.

Actually, when I upgraded GW to 1,1a, which allowed me to get on the deck gun at x1024 time compression, I found it to be one of the greatest part of the game. Just sitting there, listening to the steady, re-assuring engines, the sunrises, sunsets, stars, moon, and the endless sea... It should've been introduced to psychiatric hospitals as a therapeutic tool for people with anger management problems. It'd revolutionalize mental health care.

Immacolata 09-16-06 06:30 AM

But there is more than this forum, isn't there?

There are 300,000 players of SH3. How many of them do you think enjoy spending 1 hour to "get to the action" everytime they start a game?

Takeda Shingen 09-16-06 07:18 AM

Quote:

Originally Posted by Immacolata
There are 300,000 players of SH3. How many of them do you think enjoy spending 1 hour to "get to the action" everytime they start a game?

I enjoy it, so that makes two. Ultimately, this is a simulation, not Pac-Man. The ocean is vast, and submarines, both modern and historic, go sometimes weeks without seeing or hearing a single contact. Since this is how it really is, I would want that represented in any realistic simulator. Remember, any simulation with it's mettle replicates not only systems, but operations.

Immacolata 09-16-06 07:30 AM

But why does it detract from your experience of this element, Takeda, if other players with no such ambitions are given the option to skip this period and get to the action?


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