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Didnt realise this was the NYGM section - thought it was the MODs area So if I dont like a revisited post every other day I am not allowed to mention it ? Phah |
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Dont like something then lets have a personnal attack on the author ? Jeez great forum |
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ンou set the low and down standards. Gloves are off. I don't think the official view point is that NYGM is anything but what Der Teddy Bar said in his original post. But my viewpoint is that if there's any pain in the asses around here, its you. Go pester someone else. |
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In the future simply don't read, and especially don't reply to, posts you supposedly have no interest in please. |
Thank you for your warmth in your replies
Sure you would be mighty impressed if Uboat war ace did the same or GW Or if Anvart revisited every lit ship Tossers |
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@ down and out
@ kylania @ Immacolata @ Uber Gruber Come on guys, keep it civilized, I think that's enough with us (the modders) poking each others eyes :D , don't start a users war :doh: Ref |
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Modlets are a potential support nightmare. We will be seeking interested parties who will do the modlet support and answer installation questions and resolve installation issues. |
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That aside, one of the reasons the old NYGM TW thread was removed was because it was impratical for people to gain anything meaningful from the thread with important posts getting lost in amongst the general conversation and questions etc Which brings us back to "The principle behind the NYGM Feature Revisited is as we near the release of the NYGM TW 2.2, is to highlight important technical and game play aspects of the NYGM Tonnage War Mod that many new comers may not have seen or that the old salts missed during the busy hey days or have forgotten/take for granted since they have been there for so long." And.... we all know that few actually read the manual supplied. Anyway, the threads are clearly labled. |
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The theory is, if 'Visual uses crew efficiency=True' then the % level of 'Compartment Effeciency' is to be use in the formula. As nvdrifter discovered, the key value for repaires happens to be the MAX value for a compartments effeciency. When you raise this you reduce the % of effeciency compared to maximum and as a result the repair times are increased. A very cool find. How do you know it is not working? |
Well said Ref. :up:
No matter how much you rant about all these 'revisited' threads, I´m pretty sure it wont chance anything. Then again, I´m still thinking that one 'NYGM features revisited' thread would be enough. Anyways, that´s just my opinion. They can make things as they want. ;) |
This may have been answered before,
Is the GW mod compatable w/ NYGM or vice versa. I just want to know. |
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A. there is a chance it may a actually happen, but not a definate B. that it may occur up to 2000+ metres. In game with the NYGM AI Sensor Mod the detection of the periscope has several considerations such as: 1. Current location in relation to last detetcted location (or where the AI thought you were) 2. The height of the scope 3. The time the scope has been up 4. The Alert Level of the AI 5. The sea state 6. The u-boat speed In real life it was for the most part, not the physical scope that was 'detected' but the wake that it produced. I hope this helps. |
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