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Hell drifter! THis new one will get me and my Boot killed!:damn:
Right now testing and suffering!:rock: Kudos mate! |
Thanks for reply, nvdrifter.
I don't know, if I think correctly, but should I do this procedure, if I install DRM after SH3Commander changes? I understood that I must do it before any SH3Commander changes in options. Am I right or not? |
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NV,
Your contribution to the community is greatly appreciated. I can understand how many hours of testing, loaging, tweaking and re-loading it took for this mod. Keep on modding! Von |
This is a quick update... DRM v1.02a. This is not a full version release! You need to leave DRM v1.02 installed.
This update includes: -crew hitpoints lowered back down to previous normals. Crew on top deck were absorbing too much damage. -made flak guns tougher. They were being destroyed too soon. -included new ai sensor settings based partly on ideas from both Grey Wolves and NYGM. The ai retains much of the settings from GW in the sim.cfg, but the sensitivity settings for enemy ai escorts' hydrophones has been greatly increased, based partly on ideas from NYGM's excellent ai sonar and hydrophones sensors. The escorts will now also use active sonar more. The enemy ai escorts will now detect you much easier, and cruising along on a low speed of silent running will not necessarily mean your boot is invisibile anymore. Running at 1 or 2 knots while silent running might prevent you from being detected by escort hydrophones. It is still possible to escape escorts, but it will be much, much harder now. Go silent, go deep and keep turning. The escorts will eventually run out of depth charges. If 3 or more escorts are hunting you, there is a good chance you won't escape alive. But of course, this was often the reality of a world war two u-boot captain and his crew. ;) To install, just run JGSM and install this update last, over the already installed DRM v1.02. DO NOT uninstall DRM v1.02. A vanilla SH3 version of this update will be included in the next release of DRM. Thank you to the Grey Wolves and NYGM teams for the inspiration and ideas for making this mod possible . http://rapidshare.de/files/32627299/...pdate.zip.html |
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Update also available here:
http://home.arcor.de/gizzmoe/files/D...02a_update.zip |
Just wanted to take a moment to thank Drifter for his sterling work. Cheers mate! You've made things alot more realistic, that's for sure.
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So glad the escorts are tougher now.
I just hated it with vanilla and GW how you could pass by any escort by going silent/ Nygm fixed this already ,and now you also made a "semi-fix" Thanks again! It is weird,but we are extremely happy when the modders find new ways to kill us... |
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Hey Drifter, you were right, changing the things in the SH3 Commander did overwrite my Basic.cfg, so after the changes, I did a recopy of your basic.cfg etc.
You may want to change you installation instructions just a hair. You recommend the excellent changes in SH3, changing proximity to land and detection time compressions - if the reader makes those changes after installing your mod - it gets overwritte. If he does it first, it should work out fine. At least, I think that is how it goes. Also, could just make your suggested changes in the Basic.cfg, that would fixer as well. Thanks for all the hard work!!! Yarre Notewire |
Great! I just spent about 2 hours yesterday getting the old version to work. -long story and all my fault:oops:
Glad to see an update though. I will be looking forward to installing this one. Yer doing some good stuff there Drifter.:up: |
Before making any changes to basic.cfg you must rollback Commander. I exit Commander after doing so. Then open basic.cfg, make changes, save/exit, and open Commander. This ensure Commander will back up basic.cfg with the latest changes and use that file when it launches. Commander changes just a few lines of code in basic.cfg and when tweaks are done properly they "stick".
The easiest way to make sure your tweaks work with Commander is to write them directly into the appropiate Commander file. Program Files/SH3Commander/Cfg/Static settings.cfg Copy/paste at the end ;[DAMAGE] DAMAGE|OpenComp=10 DAMAGE|PartiallyOpenComp=0.005 DAMAGE|EnclosedComp=0.002 ;[COMPARTMENT] COMPARTMENT|NumberOfCrew0=15 COMPARTMENT|Interval1_0=.0001 COMPARTMENT|Interval2_0=9.6 COMPARTMENT|Interval3_0=10869.7 COMPARTMENT|NumberOfCrew1=6 COMPARTMENT|Interval1_1=.0001 COMPARTMENT|Interval2_1=54.1 COMPARTMENT|Interval3_1=10858.5 COMPARTMENT|NumberOfCrew2=9 COMPARTMENT|Interval1_2=.0006 COMPARTMENT|Interval2_2=6 COMPARTMENT|Interval3_2=10862.1 COMPARTMENT|NumberOfCrew3=12 COMPARTMENT|Interval1_3=.0001 COMPARTMENT|Interval2_3=7.8 COMPARTMENT|Interval3_3=10876 COMPARTMENT|NumberOfCrew4=8 COMPARTMENT|Interval1_4=.0001 COMPARTMENT|Interval2_4=5.3 COMPARTMENT|Interval3_4=10861 COMPARTMENT|NumberOfCrew5=10 COMPARTMENT|Interval1_5=.0001 COMPARTMENT|Interval2_5=6.5 COMPARTMENT|Interval3_5=10863.7 COMPARTMENT|NumberOfCrew6=7 COMPARTMENT|Interval1_6=.0007 COMPARTMENT|Interval2_6=44.7 COMPARTMENT|Interval3_6=10859.7 COMPARTMENT|NumberOfCrew7=5 COMPARTMENT|Interval1_7=.0007 COMPARTMENT|Interval2_7=3.5 COMPARTMENT|Interval3_7=10877.3 COMPARTMENT|NumberOfCrew8=3 COMPARTMENT|Interval1_8=.0006 COMPARTMENT|Interval2_8=2.3 COMPARTMENT|Interval3_8=10874.65 COMPARTMENT|NumberOfCrew9=4 COMPARTMENT|Interval1_9=.0002 COMPARTMENT|Interval2_9=22.9 COMPARTMENT|Interval3_9=10856.1 COMPARTMENT|NumberOfCrew10=14 COMPARTMENT|Interval1_10=.0005 COMPARTMENT|Interval2_10=8.2 COMPARTMENT|Interval3_10=10864.3 COMPARTMENT|NumberOfCrew11=2 COMPARTMENT|Interval1_11=.0001 COMPARTMENT|Interval2_11=.7 COMPARTMENT|Interval3_11=10854.1 COMPARTMENT|NumberOfCrew12=1 COMPARTMENT|Interval1_12=0.0005 COMPARTMENT|Interval2_12=0.7 COMPARTMENT|Interval3_12=10851.1 Didn't do the crew hit points as I haven't seen what Drifter changed them to in 1.02a. This will ensure that your changes to basic.cfg will allways be used when launching through Commander. zz |
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