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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   **Released** Drifter's Realism Mod v1.02 (https://www.subsim.com/radioroom/showthread.php?t=97877)

Myxale 09-10-06 03:47 AM

Hell drifter! THis new one will get me and my Boot killed!:damn:

Right now testing and suffering!:rock:

Kudos mate!

jaxa 09-10-06 04:18 AM

Thanks for reply, nvdrifter.
I don't know, if I think correctly, but should I do this procedure, if I install DRM after SH3Commander changes? I understood that I must do it before any SH3Commander changes in options. Am I right or not?

09-10-06 04:51 AM

Quote:

Originally Posted by jaxa
Thanks for reply, nvdrifter.
I don't know, if I think correctly, but should I do this procedure, if I install DRM after SH3Commander changes? I understood that I must do it before any SH3Commander changes in options. Am I right or not?

Jaxa, even if you install DRM after SH3 Commander, I think that Commander will overwrite files if you make any gameplay changes with it (but I'm not postive). I would make the manual copy and paste changes in basic.cfg after making any changes in SH3 Commander. That will probably fix any problems.

VonHelsching 09-10-06 07:14 AM

NV,

Your contribution to the community is greatly appreciated. I can understand how many hours of testing, loaging, tweaking and re-loading it took for this mod. Keep on modding!

Von

09-10-06 10:26 AM

This is a quick update... DRM v1.02a. This is not a full version release! You need to leave DRM v1.02 installed.

This update includes:

-crew hitpoints lowered back down to previous normals. Crew on top deck were absorbing too much damage.

-made flak guns tougher. They were being destroyed too soon.

-included new ai sensor settings based partly on ideas from both Grey Wolves and NYGM. The ai retains much of the settings from GW in the sim.cfg, but the sensitivity settings for enemy ai escorts' hydrophones has been greatly increased, based partly on ideas from NYGM's excellent ai sonar and hydrophones sensors. The escorts will now also use active sonar more. The enemy ai escorts will now detect you much easier, and cruising along on a low speed of silent running will not necessarily mean your boot is invisibile anymore. Running at 1 or 2 knots while silent running might prevent you from being detected by escort hydrophones. It is still possible to escape escorts, but it will be much, much harder now. Go silent, go deep and keep turning. The escorts will eventually run out of depth charges. If 3 or more escorts are hunting you, there is a good chance you won't escape alive. But of course, this was often the reality of a world war two u-boot captain and his crew. ;)

To install, just run JGSM and install this update last, over the already installed DRM v1.02. DO NOT uninstall DRM v1.02.

A vanilla SH3 version of this update will be included in the next release of DRM.

Thank you to the Grey Wolves and NYGM teams for the inspiration and ideas for making this mod possible .

http://rapidshare.de/files/32627299/...pdate.zip.html

09-10-06 10:27 AM

Quote:

Originally Posted by VonHelsching
NV,

Your contribution to the community is greatly appreciated. I can understand how many hours of testing, loaging, tweaking and re-loading it took for this mod. Keep on modding!

Von

Thanks. :lol: I really hate that long loading screen, each time to do playtesting. :doh:

Gizzmoe 09-10-06 10:30 AM

Update also available here:
http://home.arcor.de/gizzmoe/files/D...02a_update.zip

The General 09-10-06 10:58 AM

Just wanted to take a moment to thank Drifter for his sterling work. Cheers mate! You've made things alot more realistic, that's for sure.

09-10-06 11:39 AM

Quote:

Originally Posted by The General
Just wanted to take a moment to thank Drifter for his sterling work. Cheers mate! You've made things alot more realistic, that's for sure.

I am glad you are enjoying this mod. From all of the U-boot books I have read, I think this mod is slowly getting closer to experiencing the extreme difficulties, challenges, and consequences a real U-boot captain had to face. But there were also the rewards of beating the odds of death. And we all know the odds were heavily against the u-boots. DRM really isn't for the casual gamer, that's for sure. And of course, this is just one of many great mods out there. :rock:

enaceo 09-10-06 12:51 PM

So glad the escorts are tougher now.
I just hated it with vanilla and GW how you could pass by any escort by going silent/
Nygm fixed this already ,and now you also made a "semi-fix"
Thanks again!
It is weird,but we are extremely happy when the modders find new ways to kill us...

jaxa 09-10-06 12:56 PM

Quote:

Originally Posted by nvdrifter
Quote:

Originally Posted by The General
Just wanted to take a moment to thank Drifter for his sterling work. Cheers mate! You've made things alot more realistic, that's for sure.

I am glad you are enjoying this mod. From all of the U-boot books I have read, I think this mod is slowly getting closer to experiencing the extreme difficulties, challenges, and consequences a real U-boot captain had to face. But there were also the rewards of beating the odds of death. And we all know the odds were heavily against the u-boots. DRM really isn't for the casual gamer, that's for sure. And of course, this is just one of many great mods out there. :rock:

Nothing to add - thanks a lot :up:

Notewire 09-10-06 01:07 PM

Hey Drifter, you were right, changing the things in the SH3 Commander did overwrite my Basic.cfg, so after the changes, I did a recopy of your basic.cfg etc.

You may want to change you installation instructions just a hair. You recommend the excellent changes in SH3, changing proximity to land and detection time compressions - if the reader makes those changes after installing your mod - it gets overwritte. If he does it first, it should work out fine. At least, I think that is how it goes.

Also, could just make your suggested changes in the Basic.cfg, that would fixer as well.

Thanks for all the hard work!!!
Yarre Notewire

Deimos01 09-10-06 03:06 PM

Great! I just spent about 2 hours yesterday getting the old version to work. -long story and all my fault:oops:

Glad to see an update though. I will be looking forward to installing this one. Yer doing some good stuff there Drifter.:up:

zzsteven 09-10-06 04:49 PM

Before making any changes to basic.cfg you must rollback Commander. I exit Commander after doing so. Then open basic.cfg, make changes, save/exit, and open Commander. This ensure Commander will back up basic.cfg with the latest changes and use that file when it launches. Commander changes just a few lines of code in basic.cfg and when tweaks are done properly they "stick".

The easiest way to make sure your tweaks work with Commander is to write them directly into the appropiate Commander file.

Program Files/SH3Commander/Cfg/Static settings.cfg

Copy/paste at the end

;[DAMAGE]
DAMAGE|OpenComp=10
DAMAGE|PartiallyOpenComp=0.005
DAMAGE|EnclosedComp=0.002


;[COMPARTMENT]
COMPARTMENT|NumberOfCrew0=15
COMPARTMENT|Interval1_0=.0001
COMPARTMENT|Interval2_0=9.6
COMPARTMENT|Interval3_0=10869.7
COMPARTMENT|NumberOfCrew1=6
COMPARTMENT|Interval1_1=.0001
COMPARTMENT|Interval2_1=54.1
COMPARTMENT|Interval3_1=10858.5
COMPARTMENT|NumberOfCrew2=9
COMPARTMENT|Interval1_2=.0006
COMPARTMENT|Interval2_2=6
COMPARTMENT|Interval3_2=10862.1
COMPARTMENT|NumberOfCrew3=12
COMPARTMENT|Interval1_3=.0001
COMPARTMENT|Interval2_3=7.8
COMPARTMENT|Interval3_3=10876
COMPARTMENT|NumberOfCrew4=8
COMPARTMENT|Interval1_4=.0001
COMPARTMENT|Interval2_4=5.3
COMPARTMENT|Interval3_4=10861
COMPARTMENT|NumberOfCrew5=10
COMPARTMENT|Interval1_5=.0001
COMPARTMENT|Interval2_5=6.5
COMPARTMENT|Interval3_5=10863.7
COMPARTMENT|NumberOfCrew6=7
COMPARTMENT|Interval1_6=.0007
COMPARTMENT|Interval2_6=44.7
COMPARTMENT|Interval3_6=10859.7
COMPARTMENT|NumberOfCrew7=5
COMPARTMENT|Interval1_7=.0007
COMPARTMENT|Interval2_7=3.5
COMPARTMENT|Interval3_7=10877.3
COMPARTMENT|NumberOfCrew8=3
COMPARTMENT|Interval1_8=.0006
COMPARTMENT|Interval2_8=2.3
COMPARTMENT|Interval3_8=10874.65
COMPARTMENT|NumberOfCrew9=4
COMPARTMENT|Interval1_9=.0002
COMPARTMENT|Interval2_9=22.9
COMPARTMENT|Interval3_9=10856.1
COMPARTMENT|NumberOfCrew10=14
COMPARTMENT|Interval1_10=.0005
COMPARTMENT|Interval2_10=8.2
COMPARTMENT|Interval3_10=10864.3
COMPARTMENT|NumberOfCrew11=2
COMPARTMENT|Interval1_11=.0001
COMPARTMENT|Interval2_11=.7
COMPARTMENT|Interval3_11=10854.1
COMPARTMENT|NumberOfCrew12=1
COMPARTMENT|Interval1_12=0.0005
COMPARTMENT|Interval2_12=0.7
COMPARTMENT|Interval3_12=10851.1

Didn't do the crew hit points as I haven't seen what Drifter changed them to in 1.02a.

This will ensure that your changes to basic.cfg will allways be used when launching through Commander.

zz

09-10-06 08:52 PM

Quote:

Originally Posted by zzsteven
Before making any changes to basic.cfg you must rollback Commander. I exit Commander after doing so. Then open basic.cfg, make changes, save/exit, and open Commander. This ensure Commander will back up basic.cfg with the latest changes and use that file when it launches. Commander changes just a few lines of code in basic.cfg and when tweaks are done properly they "stick".

The easiest way to make sure your tweaks work with Commander is to write them directly into the appropiate Commander file.

Program Files/SH3Commander/Cfg/Static settings.cfg

Copy/paste at the end

;[DAMAGE]
DAMAGE|OpenComp=10
DAMAGE|PartiallyOpenComp=0.005
DAMAGE|EnclosedComp=0.002


;[COMPARTMENT]
COMPARTMENT|NumberOfCrew0=15
COMPARTMENT|Interval1_0=.0001
COMPARTMENT|Interval2_0=9.6
COMPARTMENT|Interval3_0=10869.7
COMPARTMENT|NumberOfCrew1=6
COMPARTMENT|Interval1_1=.0001
COMPARTMENT|Interval2_1=54.1
COMPARTMENT|Interval3_1=10858.5
COMPARTMENT|NumberOfCrew2=9
COMPARTMENT|Interval1_2=.0006
COMPARTMENT|Interval2_2=6
COMPARTMENT|Interval3_2=10862.1
COMPARTMENT|NumberOfCrew3=12
COMPARTMENT|Interval1_3=.0001
COMPARTMENT|Interval2_3=7.8
COMPARTMENT|Interval3_3=10876
COMPARTMENT|NumberOfCrew4=8
COMPARTMENT|Interval1_4=.0001
COMPARTMENT|Interval2_4=5.3
COMPARTMENT|Interval3_4=10861
COMPARTMENT|NumberOfCrew5=10
COMPARTMENT|Interval1_5=.0001
COMPARTMENT|Interval2_5=6.5
COMPARTMENT|Interval3_5=10863.7
COMPARTMENT|NumberOfCrew6=7
COMPARTMENT|Interval1_6=.0007
COMPARTMENT|Interval2_6=44.7
COMPARTMENT|Interval3_6=10859.7
COMPARTMENT|NumberOfCrew7=5
COMPARTMENT|Interval1_7=.0007
COMPARTMENT|Interval2_7=3.5
COMPARTMENT|Interval3_7=10877.3
COMPARTMENT|NumberOfCrew8=3
COMPARTMENT|Interval1_8=.0006
COMPARTMENT|Interval2_8=2.3
COMPARTMENT|Interval3_8=10874.65
COMPARTMENT|NumberOfCrew9=4
COMPARTMENT|Interval1_9=.0002
COMPARTMENT|Interval2_9=22.9
COMPARTMENT|Interval3_9=10856.1
COMPARTMENT|NumberOfCrew10=14
COMPARTMENT|Interval1_10=.0005
COMPARTMENT|Interval2_10=8.2
COMPARTMENT|Interval3_10=10864.3
COMPARTMENT|NumberOfCrew11=2
COMPARTMENT|Interval1_11=.0001
COMPARTMENT|Interval2_11=.7
COMPARTMENT|Interval3_11=10854.1
COMPARTMENT|NumberOfCrew12=1
COMPARTMENT|Interval1_12=0.0005
COMPARTMENT|Interval2_12=0.7
COMPARTMENT|Interval3_12=10851.1

Didn't do the crew hit points as I haven't seen what Drifter changed them to in 1.02a.

This will ensure that your changes to basic.cfg will allways be used when launching through Commander.

zz

Thanks for that great tip, zzsteven. I was always confused about how SH3 Commander worked. But now this clears things up a lot. :up:


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