![]() |
This is excellent news! And a very nice opportunity for the GWX Team Members to relax and enjoy the game. Some of us are working in GWX before May.
How many active Kaleuns participate in WoW right now? |
could anyone explain in a few words how WAW works because i couldnt make end or tail of the website, what realism settings is it played on?
|
Quote:
Example of radio message: --------------------------------------------------- 1100 01MAR1941 <---- TIME AND DATE FDU <---- TO FLOTILLA KOMMANDANT CONTACT REPORT MULTIPLE SOUND CONTACTS ON BEARING 247. POSSIBLE CONVOY. IN PURSUIT. BE5425 <----- GRID YOU ARE U-27 ---------------------------------------------------- The other players are very helpfull in WaW so dont worry, theyīll help you with anything they can.:up: |
I looked at this WaW before but it was only for NYGM. But had a look around the site and i was the same as DanCanovas. I could not make out what realisim settings it used. I would love to join up now but would like to know what realsim settings you have to use before joining as i dont play at 100% because i have not mastered how to use manual TDC.
|
Quote:
|
Quote:
|
Great news and thks iblitz:up: . can't wait for GWX with Wolves at War. I imagine you will have many new members.
|
Hi guys!
These are the things that MUST be checked to play at WaW: Limited Batteries Limited Compressed Air Limited O2 Limited Fuel Realistic Vulnerability Realistic Repair Times Realistic Ship Sinking Times Realistic Sensors Dud Torpedoes Realistic Reload Times Everything else is optional, however, we encurage to play with as many option checked possible ,wich will only add reality. We play with honor & integrity in mind ,and at the end, is up to you if you want to "cheat" and make it easyer to get more tonnage than somebody else will only hurt yourself. IMHO, WaW is a great way to refresh your taste for sub-sim comunity, and the immersion factor is great. Added bonus,you can still play with your favorite mod:rock: |
Now that WaW gets alot of new members from the both camps, it is time to remind you that dont bring your problems to WaW! Thatīs not the place for it, keep to yourselves.
|
Quote:
That is a great comunity,let's say, to quote the site admin,BDU" is...military,not political!!!" |
Thanks for the advice Dowly. Im just happy that i can take part using GW. I joined WaW today and done my training straight away. Am just waitting to be sent to the front. Everyone over there seems very helpfull. Am looking forward to taking the fight to the tommies with them:arrgh!:
|
I would assume we would have to use stock NGYM or GW (other then non game play affecting stuff).
I use a tweaked version myself which changes some stuff i personaly dont agree with :) |
Quote:
Good Hunting, FUBAR aka von @ WaW |
A VERY fair decision I think, even if I'm personally a little biased to NYGM (as a player. I've always been a supporter of both as a modder, and if I manage to recover my 'community spirit' after a long leave in the last two months, I'll enlist in assisting both again :yep:)
Plus GW has the advantage of being a rather big team, so their work has huge prospects for expanding in many ways (GWX!) (and it's also a disadvantage - compiling their final releases seems to come far slower than NYGM with its smaller staff and narrower focus). Anyway, I strongly invite all the GW players out there to try it out. Type IX fans - 2.Flottille in WaW is a must (yes, I'm biased, being its commander :p) |
As far as tweaks - depends on what you mean by tweaks.
Personally, my NYGM is also 'tweaked' - with graphics mods and a few small enchancements, like my own camera setup and control/interface adjustments. I also tend to experiment with adding various traffic bits into my campaign. As long as it's not major tweaks that make combat significantly easier per se. No uber-torpedoes or stupid DDs please :yep: |
All times are GMT -5. The time now is 09:33 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright Đ 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.