SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   loading external torps in storm in GWX (https://www.subsim.com/radioroom/showthread.php?t=97586)

d@rk51d3 09-03-06 08:20 AM

Quote:

Originally Posted by shegeek72
Quote:

Originally Posted by kylania
Hmm. I swear I tried this once and it didn't work, so I've always just waited till calmer seas (sometimes even at the beginning of my patrol when it's calmer incase I don't get a chance later). I'm using GW now.

I think you're right ... I tried moving one in 15 mps winds and it didn't budge, no "cannot move torpedo in rough waters," just didn't move. GW rocks!
--


Strange, I've performed a full reload from my external stores of 7 torps during a storm, no worries.

One thing that would be neat, is the ability to lose crew overboard during a storm.

Shahed 09-03-06 08:38 AM

I think I've done that too. I have'nt changed the storm settings, I'll keep an eye out for it next time.

Sailor Steve 09-03-06 03:17 PM

Quote:

Originally Posted by d@rk51d3
One thing that would be neat, is the ability to lose crew overboard during a storm.

And to lose torpedoes when trying to transfer them in a storm, and to have crewmembers crushed by out-of-control torpedoes...

I prefer to not reload in any but calm weather. And in daylight, though I'm confused as to why they wouldn't be able to rig lighting for the procedure.

von Zelda 09-03-06 03:29 PM

Lights at night
 
Quote:

Originally Posted by Sailor Steve
Quote:

Originally Posted by d@rk51d3
One thing that would be neat, is the ability to lose crew overboard during a storm.

And to lose torpedoes when trying to transfer them in a storm, and to have crewmembers crushed by out-of-control torpedoes...

I prefer to not reload in any but calm weather. And in daylight, though I'm confused as to why they wouldn't be able to rig lighting for the procedure.

Any light source on a boat at night would be seen a long distance away. Don't think they'd want to give away their position.

Sailor Steve 09-03-06 04:50 PM

Quote:

Originally Posted by von Zelda
Any light source on a boat at night would be seen a long distance away. Don't think they'd want to give away their position.

I thought of that too, but in some ways daylight seems even worse. Then again, I've looked at that book and trust it as a source. It's where my complaint about the game's U-boat top speeds comes from.

panthercules 09-03-06 11:00 PM

Quote:

Originally Posted by Sailor Steve
Then again, I've looked at that book and trust it as a source. It's where my complaint about the game's U-boat top speeds comes from.

What's wrong with the game's top speeds? (and, if they're wrong, can they be fixed by changing the relevant .cfg file somewhere? if so, where?)

[edit] I went in to see if I could answer my own question about where the top speeds are set in the game, and I saw where the individual sub type .cfg files do list what seem to be the intended top speeds, which appeared to be correct at least for the TypeVIIC (only one I really checked) based on the figures at u-boat.net, but then I noticed in game that I was actually getting 18-19 knots at full ahead even though the .cfg file said 17. Of course, u-boat.net said 17.7, so rounding up would be 18 I suppose, and I do have the upgraded engines, which I suppose could eke out another 1 knot, so maybe this is still OK. So I'm still curious - what's wrong with the game's top speeds?


All times are GMT -5. The time now is 05:45 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.