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-   -   Company of Heros (https://www.subsim.com/radioroom/showthread.php?t=97134)

bradclark1 09-20-06 07:22 PM

So what system specs should you have? They don't list at their site.

FAdmiral 09-20-06 09:13 PM

This is directly from the read-me file that came with the game:

"Please note that Company of Heroes does not support Microsoft(R) Windows(R) 95/98/NT/2000.
1.1 SYSTEM REQUIREMENTS
MINIMUM
• Windows® XP or Vista
• 2.0 Ghz Intel Pentium IV or equivalent or AMD Athlon XP or equivalent
• 512 MB RAM
• 100% DirectX 9.0c compatible 64MB video card with Pixel Shader 1.1 support or equivalent and latest manufacturer drivers (see supported chipsets below)
• DirectX® 9.0c compatible 16-bit sound card
• 8x or faster CD-ROM drive or DVD-ROM drive
• Keyboard, Mouse
• 6.5 GB of uncompressed free hard drive space (We recommend having 1 gigabyte of of free space after installation)

RECOMMENDED
• 3.0 Ghz Intel Pentium IV or equivalent
• 1 GB RAM
• 256 MB NVIDIA GeForce 6800 series or better

REQUIRED FOR MULTIPLAYER:
• 1 set of discs per computer
• For 6-8 player multiplayer or skirmish matches, the Recommended System Requirements are strongly suggested
• Internet (TCP/IP) and LAN (TCP/IP) play supported. Internet play requires broadband connection and latest drivers. LAN play requires network interface card and latest drivers.

1.2 SUPPORTED VIDEO CARDS
ATI RAdeon 9500 series
ATI Radeon 9600 series
ATI Radeon 9700 series
ATI Radeon 9800 series
ATI Radeon X300 series
ATI Radeon X550 series
ATI Radeon X600 series
ATI Radeon X700 series
ATI Radeon X800 series
ATI Radeon X1300 series
ATI Radeon X1600 series
ATI Radeon X1800 series
ATI Radeon X1900 series, or better with latest manufacturer drivers.
NVIDIA GeForce3/Ti series
NVIDIA GeForce4/Ti (excluding the GeForce4MX series)
NVIDIA GeForce FX 5800 series
NVIDIA GeForce FX 5900 series
NVIDIA GeForce 6200 series
NVIDIA GeForce 6600 series
NVIDIA GeForce 6800 series
NVIDIA GeForce 7300 series
NVIDIA GeForce 7600 series
NVIDIA GeForce 7800 series
NVIDIA GeForce 7900 series or better with latest manufacturer drivers.

1.3 DIRECTX(R) DETECTION AND INSTALLATION
The Company of Heroes installer will check your computer for the currently installed version of DirectX(R). If it detects an older version of DirectX(R), it will install DirectX(R) 9.0c automatically. The installation of DirectX(R) 9.0c will not harm your DirectX(R) configuration. Company of Heroes requires DirectX(R) 9.0c to install and play."


JIM

NeonSamurai 09-21-06 11:40 AM

Ya on easy the ai is more managable with out having to constantly pause the game. What gives me the most problems is the first couple of minutes (as in this kind of game it tends to dictate who will win) when your first getting your units together and trying to capture points. Like i said the ai is way more efficient (as it can instantly order each unit to follow a pretty complex set of waypoints, where as a player that can take a minute or more for each unit).

If you can bottle up the ai then they have troubles, i regularly tank trap followed by barbed wire and sandbag bridges and other bottle necks i cant disable (ie blow up). But some of the maps are pretty open with hardly any real bottlenecks, on those maps the ai can be a real pain. Also since you cant fortify capture points very much and the existing fortifications get destroyed pretty quick it makes it hard to hold ground against the ai when it starts harrasing you. In dawn of war this wasnt a problem as there wasnt 20+capture points on most maps typicly, and you could toughen them up more (and they could defend themselves against small amounts of infantry). Also the dawn of war maps all had choke points and fixed defences that could be set up to deal with any type of unit.


So i still wish i could build up the capture points better (and that they could self defend against infantry), and i wish there were anti tank bunkers available.

I especialy wish there was an open campaign similar to what they are doing with the upcoming dawn of war stand alone expansion. I dont like playing multiplayer games much any more (other then with friends) so i look for games with long lasting single player campaigns (or open ended ones). Skirmishes just dont do it long term. But maybe there will be an expansion :)

NeonSamurai 09-21-06 12:00 PM

Figured i would also post the game i played before i made my first post that i actualy won.

This was on the map with 3 large bridges across a e/w running river (2 of the bridges can be blown up) with city north of the river and country side to the south, there is also a north south river on the west side of the map with 2 destroyable foot bridges. Difficulty was normal, i was allied, ai was axis.

I started the game by running 4 groups of engineers up to the bridges and laying barbed wire across the enemy's side of the bridge, then started capturing points while researching demolition charges for my engineers, also one set of engineers started making mines, tank traps and more barbed wire on the only indestructable bridge. once i had demo charges i blew the 2 destructable east west bridge, and the north foot bridge to create only one choke point. I built up all my capture points, and set up heavy defences at the remaining bridges (at guns with sandbags, 2 sandbaged shermans, some snipers and machine guns in the buildings and a engineer team or 2 to keep everything repaired). I then went with the infantry research tree, and set up 4 105 howitzers. I then snuck in a sniper into the enemies teritory and using him as a spotter for my 4 105's proceeded to shell the crap out of the enemy's base and units untill there was nothing left :)

Hawk U-375 09-21-06 03:23 PM

Thanks for the Great Reviews!!!!! Will check it out...:up:

Kresge 09-22-06 01:45 PM

So far I love the game, though i discovered something on a bridge map a little too late: soldiers can not climb/jump over sandbag walls!!!!! I had squads stuck on opposite sides of the walls with German tanks coming down on me. Hopefully they will fix that in a patch. Other than that it has been fun and a bit nervewracking at times with all of the excitement going on.

FAdmiral 09-22-06 01:49 PM

Next step: I started a skirmish with an allied AI set to "hard"
2 German AI's set to "easy". The resources (3 of them) were
building well but I was the only one using them. From what I
saw, none of the AI used them at all, not even my allied AI team?
So my question is: What is the AI using for resources? Are they
getting them out of the blue? I see nothing in the docs that
explain this. My allied AI Engineers go out and get them but don't
use them. Is the human player the only one these resources listed
are to be used by? What is the formula used by the AI for its resources?

JIM

NeonSamurai 09-22-06 11:01 PM

I havent seen that myself, the ai when i play agressivly goes after resource points and builds them up when given the chance, though i havent played any team games

FAdmiral 09-25-06 02:43 PM

OK, me & my AI team WON one for a change. I found out that my
Allied AI went after certain goals so I just filled in where he/it left
holes. It worked out quite well. Denying the enemy AI every fuel
depot I could proved to be beneficial. I only saw 3 German tanks
in 42 minutes of play. I artyed 2 of them and had a Sherman +
anti-tank gun get the third. Germans built 2 - 88 gun emplacements
which I promptly artyed. They really brought out the anti-tank guns
in large numbers but I countered with arty, riflemen and flame-thrower
engineers. I had more kills than all 3 of the AI players. The trick, like I
said before, is to use the pause key very often. It tends to even the
playing field between human and AI....

JIM

Rose 09-25-06 09:14 PM

Wow, the demo is awesome. I LOVE the Carentan level. Very intense, and I love seeing who out of the original 75 men survive. When the Germans charge across the bridges... boy is that intense!

stabiz 10-04-06 05:15 PM

I think its a good idea, but poorly executed. Its too much hazzle.

This racing for command points really annoys me.

Give me Blitzkrieg in 3D! (Not the crappy Blitzkrieg 2)

kiwi_2005 10-04-06 09:38 PM

Okay this COH sounds like its very good. Im getting it!:lol::yep:

kiwi_2005 10-09-06 07:48 AM

Well got it today and im impressed, reminds me alot like Warhammer40k but in ww2 mode, (capture points) as probably mentioned here already. Of course its a THQ game.

Ive only played the first two missions and like very much Omaha beach attack, the AI are impressive. THQ make damn good games. I would put this game alongside with Command & Conquer series, meaning its gonna be very popular for yrs to come.

:up:

Pants 10-09-06 11:51 AM

I hope they release an axis addon..would love to play the campaign on the German side :lol:

Dowly 10-09-06 11:55 AM

Quote:

Originally Posted by kiwi_2005
Well got it today and im impressed, reminds me alot like Warhammer40k but in ww2 mode, (capture points) as probably mentioned here already. Of course its a THQ game.

That´s the reason I was abit disappointed to the CoH, it seems that little is added to the Warhammer game idea, they even took out the melee combat which IMO was a really good improvement over the other RTS games. The overall gameplay is great, but when you get surprised by a german rifleteam and the guys are shooting each other from 0,5m for 2-3 minutes without getting more than 3 hits breaks the immersion badly for me.

Quote:

Originally Posted by kiwi_2005
Ive only played the first two missions and like very much Omaha beach attack, the AI are impressive. THQ make damn good games. I would put this game alongside with Command & Conquer series, meaning its gonna be very popular for yrs to come.

The intro was awesome, just like it was in the Warhammer 40k!


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