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yess!!! i sunked 2 C3 cargo ships :>
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i forgat the port it was a hit & run attack im in the 40'june .....and im using the IuB mod , and some other 3d party mods :> like skins, new ships etc .. its very cool :)
i have my own boat U-007 i have my own emblem & skin :) u ? i really like to personalise the game im play'n :> anyway its easy in 39'mid 40' ... the DD suck :) im really worried in 43 44... omg 45 :> |
Well since I'm reading this thread, let me ask: Have any of you ran into situations where new mines or netting was put in after you entered the port b4 you made it back out to sea? So basically as you follow the same path back out, did any of you run into mines that weren't there b4?
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Never seen that before running with GW.:hmm: Though I have seen some very complex netting schemes where there are lots of overlapping joins running in a few directions.
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hmm me neither... maybe a bug. . ?
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Sinking tankers in port with one fish
Kaleuns:
Has anyone perfected the art of sinking tankers in port with one fish? I have enjoyed raiding ports in my IID becasue I only have time to do a patrol in a single evening. Past discussion in other threads has focused on how to sink tankers with the fewest number of fish. I have never encountered a tanker in deep water yet, so I cannot comment on the probability of sinking a tanker with one fish to the engine room over deep water, but it doesn't work in port because the stern hits bottom. Using magnetic pistols under the aft edge of the forward superstructure (where the back breaks) results in a 30% sink probability (broken back), and a second fish to the engine room with a contact pistol results in a 60% sink probability (if the back didn't break). Past posts describing one-fish techniques do not specify keel depth, and having tried them I assume their effectiveness is restricted to deep water. The port I raid most often is Hartlepool, and I am currently exploring whether the same is true in other ports. Barring a variation in keel depth, I don't anticipate any difference. |
I can't say I've perfected anything in this game yet:oops: (even after over 12 months of playing it), but I think in GWX it is more likely to be able to get a hit that will eventually sink a tanker. I tend to go for their propulsion of just below the forward superstructure which sometimes results in lots of lovely fireworks.:arrgh!:
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what is "decks awash"?
Tarjak,
Thanks for this tutorial, but I have a noob question: what is "decks awash"? and how do I perform it? Thanks |
Decks awash is where you submerge your boat until the decks are awash. To do this set you depth using the shallow depth meter in the lower right of the screen to just a shade under 8m. If you go to 8m or over your crew will got to dive posistions and you won't be able to see where you are going.
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Thanks TarJak,
I'll apply your knowledge today when I attempt to infiltrate (GWX) Scapa Flow! |
One of the most fun (and tense) patrols I ever had was the time I decided to raid the harbor at Scapa Flow.
My sub being U-47, a Type VIIB, just like Prien's, was my inspiration to give it a try. I approached from the western straits with decks awash but submerged to periscope depth once I was past the blockades and sub nets to avoid detection by the shore batteries. Piece of advice here is to blow your ballast (using the 'E' key) just as you're crossing over the sub net. If you do it right, that extra bit of buoyancy will float you right over the net with little, if any, damage. The sub net may still scrape your keel and make a loud racket inside your boat but it shouldn't do any damage. It was a very successful raid. :arrgh!: One interesting additional note... I later found a copy of Gunther Prien's account of his mission to raid Scapa, complete with his hand-drawn maps, and it was a great suprise to discover I had taken the exact same course as he had done when I infiltrated the harbor and then made my escape. :yep: |
I sat right in Gibralter harbour a few times, picking off all the ships that entered. My entire approach was under silent running, and whenever I needed to reload a tube, I called 'all stop' first. Worked! I lived, killed many, and escaped.
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Any maps of Halifax Harbour? I wanna hit the liquor dome. :D
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