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-   -   Need a reccomendation for a post-WW2 subsim (https://www.subsim.com/radioroom/showthread.php?t=95656)

Skybird 07-13-06 06:57 PM

Quote:

Originally Posted by SUBMAN1
Quote:

Originally Posted by ssfsx17
Thanks for the reccomendations and the, uh, discussion. At least you guys have basically narrowed it down to two games for me, which I do appreciate.

Dangerous Waters is a very good sim still - so I recommend that is your first choice. The control problems only happen upon torp evasion where you get some strange depth changes, but its manageable if you plan for it.

No, it's more. When combining turns and depth changes at low speeds, you eventually find yourself spinning on the point like a mad compass needle, doing 360° turns in just 5-6 seconds and hopping up and dopwn between depth levels like a rubber ball, gaining or loosing several hundred feet - again in just seconds. You can only reliably avoid that reliably when running fast (good idea when you are undetected and enemy is near :dead: ) or when not combining depth and course changes (adds some spice to wanting to avoid an incoming torpedo :dead: ) I described that in my thread after 1.03 came out. And as I said, I was able to recreate the problematic situation at will.

Once upon a long time in the past there were reports on other issues with sonar and weapons behavior as well, but I never came far enough with DW to check them out.
"Status: unpatched", since time: 1 year, 5 months. :arrgh!:

No wonder that DW has lost me long time ago. Potential: great, but service: extremely poor. Forum presence cannot replace repairs.

SUBMAN1 07-13-06 07:01 PM

Quote:

Originally Posted by Skybird
Quote:

Originally Posted by SUBMAN1
Quote:

Originally Posted by ssfsx17
Thanks for the reccomendations and the, uh, discussion. At least you guys have basically narrowed it down to two games for me, which I do appreciate.

Dangerous Waters is a very good sim still - so I recommend that is your first choice. The control problems only happen upon torp evasion where you get some strange depth changes, but its manageable if you plan for it.

No, it's more. When combining turns and depth changes at low speeds, you eventually find yourself spinning on the point like a mad compass needle, doing 360° turns in just 5-6 seconds and hopping up and dopwn between depth levels like a rubber ball, gaining or loosing several hundred feet - again in just seconds. You can only reliably avoid that reliably when running fast (good idea when you are undetected and enemy is near :dead: ) or when not combining depth and course changes (adds some spice to wanting to avoid an incoming torpedo :dead: ) I described that in my thread after 1.03 came out. And as I said, I was able to recreate the problematic situation at will.

Once upon a long time in the past there were reports on other issues with sonar and weapons behavior as well, but I never came far enough with DW to check them out.
"Status: unpatched", since time: 1 year, 5 months. :arrgh!:

No wonder that DW has lost me long time ago.

Skybird is just staing his inandequicies in general submarine skippering. See, if he didn't get detected in the first place, he wouldn't have half these problems! :p

-S

SUBMAN1 07-13-06 07:02 PM

I see I posted some irrelevant posts in the wrong thread up there. I'll move it later.

-S

Skybird 07-13-06 07:07 PM

Nonsens. If I have a racing sim and the car moves left when the wheel is turned left, and the car moves left when the wheel is turned to the right, then that has nothing to do with inadequate driver abbilties. It has something to do with that the steering module is BROKEN. turning to port or starboard while going from 150 to 300 ft and all that at just 5 kn is a reasonable manouveur and should not result in your sub going amok and spinning like a top.


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