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I never sucessfully gone through the canal half way through it I get a message sunk by collision.
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On the Elbe (west) side of the canal there are docks and a town on the north shore. If you do the entire canal on the F5 screen, odds are the way I suspect most people would plot a course, you will crash into the docks and sink.
Transit the whole canal, but as you are nearing the western end, stay topside and keep an eye out. You'll see the docks and know where not to plot a course. |
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I've seen nothing here to change my earlier opinion that the mod is more trouble than it is worth.
Those who talk about saving fuel can always dock at Wilhelmshafen to refuel after going round Denmark. Then use SH3Commander or SH3Patrol to allow only one day's docking (or modify the basic.cfg file manually for time spent in base). This will actually be quicker in real time, unless you like crashing into a shoreline at tc=128 (or more). It is true that Observer's NYGM Kiel Canal mod solves the additional time-consuming problem of marking waypoints all over the place. It is clear that some people really do like the Kiel Canal mod (but I'll bet they don't use a dial-up modem!). Fair enough, but all that this proves is that it should be available as an optional extra for those who want it, not as part of the standard main mod package. Then overlay it onto your major mod with JSGME. The Kiel Canal is a solution in search of a problem. Stiebler. |
[QUOTE=Henry Wood]
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The Kiel Kanal is a superb addition for those willing to learn to use it properly.
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There is a seperate mod which adds the Kiel canal
Was available on uboat.realsimulation.com Forget the name now |
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Ah thanx ref
Not that I need it as I have in GW - just saying for those that dont Does that one include the 3 ports along the canal as well ? |
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All things considered, I find the Kiel Kanal to be too much of a pain to use. Is there a way to delete this mod once installed with the GW super-mod?
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