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Open SH3 minitweaker, click "Load Tweak File", scroll right until you see Scene.dat, click on that.
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Tried it but once again the file had evaded me.
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Silenthunter3/data/Scene.dat donīt forget to point the tweaker to your games directory first and double check if youīve installed the tweak files correctly (seperate download). The tweak files has to be copied / extracted in the "TweakFiles" folder of the tweaker programms install directory. |
Yeah, the tweak files does not come with the tweaker. I feel like mentioning that once more, since that was where I srewed up. :cool:
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The file you need to modify is Scene.dat, it is inside C:\Archivos de programa\Ubisoft\SilentHunterIII\data But it is an hexadecimal file, you need to edit it with an hexeditor, then, TimeTraveller made one of the most useful programs made for SH3, the Minitweaker, (together with SH3 Commander, Mod Enabler, SH3 Unpacker, SH3 Color Inspector and others) With Minitweaker you can manage that file and otehr hexagesimal files to easy.... But to do it you need first to loadup a "template" for that determined file.... this template is wich one has the extension .txt ( scene_dat.txt, not the file you will modify.) Then you need to have the minitweaker program installed, and you must to have in the correct folder all the templates needed to modify most f the game file. So, when you want to modify one.... you open the Minitweaker, load up the template for the corresponding file, in this case, scene_dat.txt into the minitweaker program, make the changes and save, when you save, you modified the scene.dat file. The program create a back up file, called "Copy of XXXX ", you must to remove it from the original folder. You can use too the SH3 Commander too to modify the visibility underwater, its another great program. But remember when you modify some file, may be you need to modify the SH3 Commander files too, i note some times this program take hands on its own stored files and make non sense of chnges, i cant explain it wll, may be JCones may help with this. Another way is to use a Hexeditor program and make changes manually..... I hope in my bad english it can clarify some things for you..... :up: :up: |
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So, the simple solution is, if SH3Cmdr changes it, adjust it via SH3Cmdr. And remember to ALWAYS rollback SH3Cmdr before making ANY changes to ANY game files. |
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I note time ago in the past, tweaking the DDs and DDs detection capacity, game make non sense of changes, finally i arrive to a good point, and some day when update your program, uninstall it and reinstall the new version... behaviour of DDs change completelly ... Surprised by this i uninstall the program, and then i have too much know about how it works. I magine... i can use the Thermal Layers Mod due to this fact... Then the secret is roll back the program settings ? Or may be if we need to make constant changes for a mod test... uninstall completelly the program and instal it when mod is finished and changes are definitive ? Many thanks for help... :up: |
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In so far as tweaking SH3 settings, how you do it is up to you. Whilst you are tweaking and testing, you may want to do it sans SH3Cmdr. Then, when you have settled on suitable settings, you can port them across into the relevant SH3Cmdr cfg file(s). Personally, I tweak and test with SH3Cmdr, so that I only need to change one set of files which will ensure that the settings I want are ALWAYS copied into SH3Cmdr regardless of what mods I may install. And by using the /nolaunch switch, I can make sure that SH3Cmdr is copying into SH3 the settings as expected. Anyway, however you feel comfortable doing it basically, it's up to you. But either way rollback SH3Cmdr prior to changing any SH3 game files. Oh, I nearly forgot, ALWAYS rollback SH3Cmdr BEFORE changing ANY SH3 game files. ;) |
Many thanks for help JScones ! :up:
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The Thermal Layers changes are stored in the Randomised events.cfg files. The settings adjust AI_Sensors.dat.
Hemisent is the Thermal Layers guru. I'm sure he'll offer any assistance needed. |
I got it to work thanks all for your help.
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Gammel,
Thank you for your 16x16km version of the scene.dat. It did the trick for me and works prefectly on my rig. It is just the right balance of visibility for me, and does not seem to have bad effects on any other settings. __________________________________________________ ____________ "In case you didnt get the tweaker to work, here is a gw scene.dat (with sergbutos moon reflections included) where i set the transparency to 16. http://rapidshare.de/files/25048761/scene.rar.html But it would be more satisfying to get the tweaker to work, you can do funny stuff with it... Itīs the 16KM version!!!" |
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