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-   -   GW 1.1a vss. NYGM 2.0 (https://www.subsim.com/radioroom/showthread.php?t=94813)

panthercules 06-24-06 11:38 PM

Quote:

Originally Posted by Der Teddy Bar
Guess what my answer is :rotfl:

Seriously though, make sure that you update to TW 2.1 as it balances out the U-boat crews visual abilities in line with the improved AI visual abilities.

NYGM TW 2.0 U-Boat Visual Sensor Update to 2.01 http://www.filefactory.com/?1ed0b0

I've been waiting for some of the dust to settle before trying NYGM TW again (was playing 1.03, then switched over to GW for a bit - about to switch back but my personalization tweaks take me some time to figure out so I wanted to make sure I started with a reasonably stable TW ver.2) - I'm s bit confused about the current revision/release status of TW 2 - I've seen references to a "2.1" version (and you mention it above), but I've never found a D/L link for anything called version 2.1, and now your link reference above mentions a "2.01".

Is there a thread or place I can go to find out exactly what base version and what add-ons/updates, if any, I would need to install now to get the latest/greatest TW version? And while I know (and appreciate) that TW is a work in progress so improvements are always under construction, is there any major fix/improvement to TW that is on the verge of being released (in the next week or so maybe) that might make it sensible to wait a few more days before starting my TW conversion process?

Can't say it often enough - thanks for this great work :up:

Der Teddy Bar 06-25-06 12:07 AM

The base version is NYGM TW 2.0 and there is a U-Boat Visual Sensor Update to 2.01 http://www.filefactory.com/?1ed0b0

This update is a balance check for the improved AI vision.

The NYGM Persicope Mod will be included in the next revision but is not considered a revision update, but just really really cool mod :rotfl:

The NYGM SD v2 - Liberty Ship is a alpha ship released where we hope that the community will help configure this ship. If the community pitches in then we will do another ship until they are all done.

We do have some neat stuff in the next revision of the NYGM TW Mod. When ready we will release a small update as well as undated the base install.

HEMISENT 06-25-06 07:58 AM

Quote:

Originally Posted by Der Teddy Bar
The base version is NYGM TW 2.0 and there is a U-Boat Visual Sensor Update to 2.01 http://www.filefactory.com/?1ed0b0

This update is a balance check for the improved AI vision.

The NYGM Persicope Mod will be included in the next revision but is not considered a revision update, but just really really cool mod :rotfl:

The NYGM SD v2 - Liberty Ship is a alpha ship released where we hope that the community will help configure this ship. If the community pitches in then we will do another ship until they are all done.

We do have some neat stuff in the next revision of the NYGM TW Mod. When ready we will release a small update as well as undated the base install.

Teddy, whatever happened to Coastal Command. Haven't heard the name mentioned in quite some time. Still in the works??

Der Teddy Bar 06-25-06 08:36 AM

Quote:

Originally Posted by HEMISENT
Teddy, whatever happened to Coastal Command. Haven't heard the name mentioned in quite some time. Still in the works??

Yes it is.

It had been pushed back to accommodate some other bits N pieces and once we have the next revision out we will concentrate on the Coastal Command Mod.

Stiebler should have the NYGM English Isles Escort Mod finished for the next revision.

idibil 06-25-06 01:24 PM

Why choose?


1. SH3
2. SH3 patch 1.4b
3. JSGME mod enabler
4. Grey wulf mod

5. NYGM Tonnage War mod
7. Extended Unified Campaign GW and NYGM


It will be perfect if you can add:

8. Stand alone.



Der Teddy Bar 06-25-06 05:48 PM

Quote:

Originally Posted by idibil
Why choose?


1. SH3
2. SH3 patch 1.4b
3. JSGME mod enabler
4. Grey wulf mod

5. NYGM Tonnage War mod
7. Extended Unified Campaign GW and NYGM


It will be perfect if you can add:

8. Stand alone.

idibil,
The NYGM TW v2.0 already includes the Extended Unified Campaign by GW and NYGM :yep:

NYGM will be also better supporting the above process in the next revision.

panthercules 06-26-06 12:12 AM

Quote:

Originally Posted by Der Teddy Bar
Quote:

Originally Posted by idibil
Why choose?


1. SH3
2. SH3 patch 1.4b
3. JSGME mod enabler
4. Grey wulf mod

5. NYGM Tonnage War mod
7. Extended Unified Campaign GW and NYGM


It will be perfect if you can add:

8. Stand alone.

idibil,
The NYGM TW v2.0 already includes the Extended Unified Campaign by GW and NYGM :yep:

NYGM will be also better supporting the above process in the next revision.

Not sure if I'm following this line of thought, but it did spark a question I never could figure out from the post-GW/pre NYGM TW2.0 threads - If I like most/all the interface changes and eye candy from the GW mod but would like to try the latest TW for some of the damage/gameplay tweaks, if I use JSGME to load up the GW mod first, then load up the NYGM TW2.0 on top of (after) GW, would I wind up with most of the GW interface/eye candy tweaks but the TW campaign/damage/tonnage etc. stuff, or would it just get all hosed up doing that?

idibil 06-26-06 06:55 AM

Thanks u, Teddy. I don´t know about it.

Um, i have put up with JSGM, a lot of mod (it look go for now:D ) I writte here for your expert opinion, and help to panthercules -if i no read bad-:

1.SH3
2. SH3 patch 1.4b
3. JSGME mod enabler
4. Grey wulf mod
5. NYGM Tonnage War mod v. 2.01
6. Extended Unified Campaign GW and NYGM (quit, incorpored in NYGM)

7.Integrated orders.
8. War Ace Stand alone.
9. Cable Fix.
10. Harbor trafic 1,47 c Stand alone.
11. airpower 1.4 c Stand Alone
12. Varios mods. (skins, SHIII Internal Life Mod , Stranger in the night, Hands look better, Historical flags, Vulnmod, Realiscfatigue 2.0 )
13. Diels + traducción (spanish) + nav map.
14. Key board. (spanish)

Download now:

1.
SH3 commander
2. Sabotage mod.


Salute.


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