SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   The Anti Anti Humming Bird Mod (https://www.subsim.com/radioroom/showthread.php?t=94539)

Der Teddy Bar 06-15-06 06:05 PM

Quote:

Originally Posted by HEMISENT
Teddy, just throwing my two cents in. Since I've now got V2 up and running I've been testing different loaded files in the Sabotage/Malfunctions mod which Observer had some questions on. The most troubling was the "trim" malfunction dealing with the f/r ratio=. That will be deleted as it was screwing things up terribly in regards to the anti-HB modlet.
The other file was the crash depth=. This random file was set at 300m simulating stuck dive planes, jammed valves or any number of items which could possibly send the boat to the bottom on a crash dive(even a toilet that was flushed improperly). This occurrence required the Captain to over ride/interrupt the crash dive order and set a new depth thereby rendering the anti-HB effect useless and then have problems with trim control.

I have now re-set the file to 200m which at least does not automatically send you to your doom if you let it run it's course. If you do interrupt the CD sequence you will still experience the problems trimming the boat as previously described but at least you'll live to tell about it. As for the trim problems...well, something must be malfunctioning which was the whole point to the mod in the first place.

Hope to get the edited files to JScones later tonight or tomorrow at the latest.

Wow, thanks for that.

Immacolata 06-24-06 02:05 PM

Quote:

Originally Posted by Der Teddy Bar

For example, if I order a crash dive and as the u-boat reaches a depth of 15 metres then order silent running and a course change of 180 degrees, as long as I allow the u-boat to level out at the specified crash dive depth, then I will not expereince the Crash Dive Blues.

I hope this helps.

It did. Thanks. And I wonder why someone modded the fire torpedo button to CTRL+Enter, but not the crash dive to CTRL+C :) If I hade pfennig for every time I have pushed the crash dive button by mistake...

Rhodes 06-27-06 10:45 AM

Do this mod work in the stock game, or I need to have the NYGM supermod install?

JohnnyBlaze 07-04-06 05:11 AM

Interesting mod I must say, but is there a way to disable the whole humming bird thing?
I mean I wish to keep my depth while at all stop.

That started to annoy me while I was evading a DD and had to constantly change my speed to prevent my sub getting too deep. Seems that atleast the speed of 2 knots is required to keep your sub leveled. So I needed to go ahead one third to change my depth and that's when I got caught.

I'm playing my first 100% difficulty career and it's allready hard enough so I need some help disabling the effect

Thanks

Der Teddy Bar 07-04-06 07:06 AM

Quote:

Originally Posted by JohnnyBlaze
Interesting mod I must say, but is there a way to disable the whole humming bird thing?
I mean I wish to keep my depth while at all stop.

That started to annoy me while I was evading a DD and had to constantly change my speed to prevent my sub getting too deep. Seems that atleast the speed of 2 knots is required to keep your sub leveled. So I needed to go ahead one third to change my depth and that's when I got caught.

I'm playing my first 100% difficulty career and it's allready hard enough so I need some help disabling the effect

Thanks

Your issue is the Crash Dive Blues! Using the NYGM Anti Humming Bird mod it is easy to maintain depth at 1 knot.

The Crash Dive Blues! thread is here http://www.subsim.com/radioroom/show...ighlight=blues

Let me start by saying that the interrupted crash dive behaviour is a evident in a vanilla install of SHIII 1.4b, this "feature" is brought to the fore by the NYGM U-Boat Mod.

If you order a crash dive and before the u-boat reaches the crash dive depth (normally about 70 metres) you order the u-boat to another depth (higher or lower) then what happens is that the u-boat sits down by the stern at an angle of about 10 degree angle!!! The only way to get the u-boat back onto an even keel is then to order another crash dive and of course let it complete.

Due to the abundance of positive buoyancy that allows the U-Boat to hover like a Humming Bird this "feature" was not seen by the player. It would have however made the u-boat sink or sink more severely when the stern of the u-boat was flooding but this is something that the player would have expected and hard to tell the difference between flooding occurances.

So if you order a crash dive ensure that you let the u-boat go the full distance, you can however change speed & direction without issue.


If you are experiencing the Crash Dive Blues you can remedy the situation by re-ordering the crash dive (even while submerged) and allowing it to go through the full crash dive.

Special Notes...
1. You can change speed after ordering a crash dive without incuring the Crash Dive Blues
2. You can change direction after ordering a crash dive without incuring the Crash Dive Blues

For example, if I order a crash dive and as the u-boat reaches a depth of 15 metres then order silent running and a course change of 180 degrees, as long as I allow the u-boat to level out at the specified crash dive depth, then I will not expereince the Crash Dive Blues.

JohnnyBlaze 07-04-06 09:22 AM

Quote:

Originally Posted by Der Teddy Bar
Quote:

Originally Posted by JohnnyBlaze
Interesting mod I must say, but is there a way to disable the whole humming bird thing?
I mean I wish to keep my depth while at all stop.

That started to annoy me while I was evading a DD and had to constantly change my speed to prevent my sub getting too deep. Seems that atleast the speed of 2 knots is required to keep your sub leveled. So I needed to go ahead one third to change my depth and that's when I got caught.

I'm playing my first 100% difficulty career and it's allready hard enough so I need some help disabling the effect

Thanks

Your issue is the Crash Dive Blues! Using the NYGM Anti Humming Bird mod it is easy to maintain depth at 1 knot.

The Crash Dive Blues! thread is here http://www.subsim.com/radioroom/show...ighlight=blues

Let me start by saying that the interrupted crash dive behaviour is a evident in a vanilla install of SHIII 1.4b, this "feature" is brought to the fore by the NYGM U-Boat Mod.

If you order a crash dive and before the u-boat reaches the crash dive depth (normally about 70 metres) you order the u-boat to another depth (higher or lower) then what happens is that the u-boat sits down by the stern at an angle of about 10 degree angle!!! The only way to get the u-boat back onto an even keel is then to order another crash dive and of course let it complete.

Due to the abundance of positive buoyancy that allows the U-Boat to hover like a Humming Bird this "feature" was not seen by the player. It would have however made the u-boat sink or sink more severely when the stern of the u-boat was flooding but this is something that the player would have expected and hard to tell the difference between flooding occurances.

So if you order a crash dive ensure that you let the u-boat go the full distance, you can however change speed & direction without issue.


If you are experiencing the Crash Dive Blues you can remedy the situation by re-ordering the crash dive (even while submerged) and allowing it to go through the full crash dive.

Special Notes...
1. You can change speed after ordering a crash dive without incuring the Crash Dive Blues
2. You can change direction after ordering a crash dive without incuring the Crash Dive Blues

For example, if I order a crash dive and as the u-boat reaches a depth of 15 metres then order silent running and a course change of 180 degrees, as long as I allow the u-boat to level out at the specified crash dive depth, then I will not expereince the Crash Dive Blues.

I'm afraid that is not the case, Der Teddy Bar. Atleast I think so.. :p
What I ment was when I'm already deep (about 200meters) the boat keeps going deeper and deeper when running 1 knots.

Okay here's the situation I experienced while attacking a convoy.
I'm at periscope depth launching my eels towards two large tankers. I do NOT order crash dive, but just set the depth to 200 meters. I'm going ahead standard silent running (I know it isnt silent enough). As I reach the ordered depth I change my speed to 1 knots. I believe the boat has leveled before changing the speed.

So the problem for me occurs now. The boat keeps sinking slowly.
As I speed up the boat to lets say ahead one third, the boat raises back to 200 meters.

Are you getting the picture? :know:

I know that's probably the way real u boats acted, but I find it annoyig enough to really enjoy it.

The boot I'm using is IXD2 if that has something to do with it since it is a bigger boot.

So if you know a fix for that I would be grateful?

Thanks

Der Teddy Bar 07-04-06 06:27 PM

JohnnyBlaze,
Let me investigate :up:

Der Teddy Bar 07-04-06 06:56 PM

JohnnyBlaze,
I have investigated keeping the IXD2 at 200+ metres at 1 knot and have had no issue doing so.

The Crash Dive Blues! effect does carry over to the next dive. so if I order a crash dive, change depth before it completes and then immediately surface then the next time I dive I will most likly experience the Crash Dive Blues! issue. The way to remove it is to order a crash dive again.

If you are damaged then your crush depth is reduced and that means at depth you may be very slowly recieving damage which will result in flooding that may not be obvious by way of the flooding icon in the vrew management screen.

These are images from my testing of the IXD2 at 1 knot at 200+ metres.

http://img220.imageshack.us/img220/7...timage10ho.jpg

http://img225.imageshack.us/img225/8...timage23cn.jpg

JohnnyBlaze 07-05-06 08:40 AM

Quote:

Originally Posted by Der Teddy Bar
JohnnyBlaze,
I have investigated keeping the IXD2 at 200+ metres at 1 knot and have had no issue doing so.

The Crash Dive Blues! effect does carry over to the next dive. so if I order a crash dive, change depth before it completes and then immediately surface then the next time I dive I will most likly experience the Crash Dive Blues! issue. The way to remove it is to order a crash dive again.

If you are damaged then your crush depth is reduced and that means at depth you may be very slowly recieving damage which will result in flooding that may not be obvious by way of the flooding icon in the vrew management screen.

These are images from my testing of the IXD2 at 1 knot at 200+ metres.

http://img220.imageshack.us/img220/7...timage10ho.jpg

http://img225.imageshack.us/img225/8...timage23cn.jpg

Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?

Der Teddy Bar 07-05-06 07:03 PM

Quote:

Originally Posted by JohnnyBlaze
Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?

JohnnyBlaze,
Actually it might :o What is the normal dive button?

When surfaced I have always just ordered a depth, used the crash dive or persicope orders.

While submerged if I have ordered a change of depth and change my mind I have used the level the u-boat order, i.e. 'a' button with no side effects.

JohnnyBlaze 07-06-06 05:38 AM

Quote:

Originally Posted by Der Teddy Bar
Quote:

Originally Posted by JohnnyBlaze
Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?

JohnnyBlaze,
Actually it might :o What is the normal dive button?

When surfaced I have always just ordered a depth, used the crash dive or persicope orders.

While submerged if I have ordered a change of depth and change my mind I have used the level the u-boat order, i.e. 'a' button with no side effects.

The 'D' key is for the normal dive. I hope that leveling the boat with 'a' key fixes the problem. I have to give it a try. Thanks for hanging in there with me, Teddy Bar :roll:

DarkFolle 07-07-06 01:23 PM

Quote:

Originally Posted by JohnnyBlaze
Quote:

Originally Posted by Der Teddy Bar
Quote:

Originally Posted by JohnnyBlaze
Yes I get your point Teddy Bar. It's just that I know what the Crash Dive Blues does.
And I always let the crash dive go all it's way down to 70meters. That's why I'm a bit confused here.

One other thing came to my mind.. when ever I start a dive I dont click right away the desired depth, but I start it by pressing the normal dive button. And after that I choose the depth. By using that method should I press the Level The Boat button also when at desired depth? Could that be the problem?

JohnnyBlaze,
Actually it might :o What is the normal dive button?

When surfaced I have always just ordered a depth, used the crash dive or persicope orders.

While submerged if I have ordered a change of depth and change my mind I have used the level the u-boat order, i.e. 'a' button with no side effects.

The 'D' key is for the normal dive. I hope that leveling the boat with 'a' key fixes the problem. I have to give it a try. Thanks for hanging in there with me, Teddy Bar :roll:

i never use crash dive, but to me D is crash dive..

cobalt 08-21-06 04:05 PM

is there any way to change this mod in nygm so that the boat starts to slowly sink at say 2 knots, instead of zero?


All times are GMT -5. The time now is 01:32 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.