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that there was some confusion about FATIGUE_COEF Here is what I found that differs... RegularFactor#0 is an ANYTIME fatigue hit for moving crew into the compartment, not just when surfaced. RegularFactor#1 is not known, but I have an idea on flushing it out. I am going to play with the settings below for a while. Sooner or later the trigger will occur and I will have a fatigue bomb that will wipe out everyone but Damage Control and Aft Torps. Hopefully I will at least have a clue what caused it ;) If someone else wants to booby trap but exclude different compartments it may lead to a discovery sooner. It could be a damaged compartment modifer or something like that. Knowing it would likely be useful. ;RegularFactor#1 = unknown - waiting... ; ;Twr RegularFactor11=0.4;R/S RegularFactor21=0.4;Cmd RegularFactor31=0.4;Die RegularFactor41=0.4;Ele RegularFactor51=0.4;FwT ; ;FwQ ; ;AfQ RegularFactor81=0.00004;AfT : ;DG : ;AA RegularFactor111=.00004;D/C ; very minor hit |
Longer Repair Times v1.1 mod now available for download here:
http://www.subsim.com/radioroom/showthread.php?t=94238:lol: |
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I just downloaded the mod, and I am really 'wow' about it!
I played the U-505 mission several times to test this beta version and got sunk really quick every time. Feedback: As you might already know nvdrifter the flooding times (or more the flood-stopping-times) are too high. I mean high flooding times are okay but it is impossible to stop the flooding before it is too late. Well I hope it is only a matter of fine tuning to have this issue balanced. The repair times are really cool, too :up: Did you change the effectiveness of the escorts/depth charges as well? The DD in the U-505 mission nearly instant-killed me with one run (hedgehogs and depth charges) Motivation to continue the work on the mod: I'm looking forward to seeing this mod balanced and full releasable - don't let us down this really has potential :D |
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http://www.subsim.com/radioroom/showthread.php?t=94238 |
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