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-   -   Got tired of short repair times, so I decided to do something about it. (https://www.subsim.com/radioroom/showthread.php?t=94176)

U-Bones 06-08-06 07:39 PM

Quote:

Originally Posted by CB..
hi G' :yep: i think Drifters allready sussed it--Observer posted a few references for him to look at and some pointers--

here's a handy side effect to drifters approach---

you can have your cake and eat it as far as fatigue goes--

reducing the interval1_0 to 0.001
and increasing interval3 sumwhat
for a compartment means that even a fatigued crew can operate it--but effeciency will still very very low -much lower than normal- so instead of the engines stopping altogether because the crew is tired- it keeps going but any repairs etc are of course even more long term prospects--

so this way you get both fatigue and long repair times--
hopefully he's still experimenting with it to balance out the pros and cons--

i'm sure observer and crew are working on it allso--
there may allso be lots of spin offs from this approach

Here is one tiny spin off. Because of your observation re the difference between the Intervals 1 and 3, I started hoping both could be had and started mucking around with crew settings a bit. I noted in http://www.subsim.com/radioroom/showthread.php?t=85656
that there was some confusion about FATIGUE_COEF

Here is what I found that differs...

RegularFactor#0 is an ANYTIME fatigue hit for moving crew into the compartment, not just when surfaced.

RegularFactor#1 is not known, but I have an idea on flushing it out.

I am going to play with the settings below for a while. Sooner or later the trigger will occur and I will have a fatigue bomb that will wipe out everyone but Damage Control and Aft Torps. Hopefully I will at least have a clue what caused it ;) If someone else wants to booby trap but exclude different compartments it may lead to a discovery sooner. It could be a damaged compartment modifer or something like that. Knowing it would likely be useful.

;RegularFactor#1 = unknown - waiting...
; ;Twr
RegularFactor11=0.4;R/S
RegularFactor21=0.4;Cmd
RegularFactor31=0.4;Die
RegularFactor41=0.4;Ele
RegularFactor51=0.4;FwT
; ;FwQ
; ;AfQ
RegularFactor81=0.00004;AfT
: ;DG
: ;AA
RegularFactor111=.00004;D/C ; very minor hit

06-08-06 08:59 PM

Longer Repair Times v1.1 mod now available for download here:

http://www.subsim.com/radioroom/showthread.php?t=94238:lol:

CB.. 06-09-06 01:23 AM

Quote:

Originally Posted by U-Bones
Here is one tiny spin off. Because of your observation re the difference between the Intervals 1 and 3, I started hoping both could be had and started mucking around with crew settings a bit. I noted in http://www.subsim.com/radioroom/showthread.php?t=85656
that there was some confusion about FATIGUE_COEF

Here is what I found that differs...

RegularFactor#0 is an ANYTIME fatigue hit for moving crew into the compartment, not just when surfaced.

RegularFactor#1 is not known, but I have an idea on flushing it out.

I am going to play with the settings below for a while. Sooner or later the trigger will occur and I will have a fatigue bomb that will wipe out everyone but Damage Control and Aft Torps. Hopefully I will at least have a clue what caused it ;) If someone else wants to booby trap but exclude different compartments it may lead to a discovery sooner. It could be a damaged compartment modifer or something like that. Knowing it would likely be useful.

;RegularFactor#1 = unknown - waiting...
; ;Twr
RegularFactor11=0.4;R/S
RegularFactor21=0.4;Cmd
RegularFactor31=0.4;Die
RegularFactor41=0.4;Ele
RegularFactor51=0.4;FwT
; ;FwQ
; ;AfQ
RegularFactor81=0.00004;AfT
: ;DG
: ;AA
RegularFactor111=.00004;D/C ; very minor hit

Cheers U-bones good stuff!!:up:

Janus 06-25-06 10:03 AM

I just downloaded the mod, and I am really 'wow' about it!
I played the U-505 mission several times to test this beta version and got sunk really quick every time.

Feedback:
As you might already know nvdrifter the flooding times (or more the flood-stopping-times) are too high. I mean high flooding times are okay but it is impossible to stop the flooding before it is too late.
Well I hope it is only a matter of fine tuning to have this issue balanced.
The repair times are really cool, too :up:

Did you change the effectiveness of the escorts/depth charges as well? The DD in the U-505 mission nearly instant-killed me with one run (hedgehogs and depth charges)

Motivation to continue the work on the mod:
I'm looking forward to seeing this mod balanced and full releasable - don't let us down this really has potential :D

06-29-06 08:59 PM

Quote:

Originally Posted by Janus
I just downloaded the mod, and I am really 'wow' about it!
I played the U-505 mission several times to test this beta version and got sunk really quick every time.

Feedback:
As you might already know nvdrifter the flooding times (or more the flood-stopping-times) are too high. I mean high flooding times are okay but it is impossible to stop the flooding before it is too late.
Well I hope it is only a matter of fine tuning to have this issue balanced.
The repair times are really cool, too :up:

Did you change the effectiveness of the escorts/depth charges as well? The DD in the U-505 mission nearly instant-killed me with one run (hedgehogs and depth charges)

Motivation to continue the work on the mod:
I'm looking forward to seeing this mod balanced and full releasable - don't let us down this really has potential :D

Janus, there is a new thread for the LRT mod, and a new, improved version of LRT here:

http://www.subsim.com/radioroom/showthread.php?t=94238


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