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-   -   SSBN's in Dangerous Waters (https://www.subsim.com/radioroom/showthread.php?t=93804)

FERdeBOER 05-31-06 07:44 AM

Correct me if I'm wrong (almost sure I am) but I've read once that the boomers can do two types of launch:
-The "big", launching from thousands of miles away of the objetive, with the missiles climbing high on the atmosphere and so...
- "Short range launch", I don't remember exactly the distance, but I believe 100 nm aprox from the objetive. That kind of launch will make the counterdetection very hard and the reaction time minimum. And that's why there's a pact about no boomers closer than 100 (or was 500?:hmm: ) miles from other country.
Of course, this second launching method is a LOT dangerous for the boomer but, if it is succesfull...

If I'm on a mistake, forget it; if I'm correct, then it will be possible to use SSBNs to launch missiles from a great distance without being considered nuclear... or not?... (we need a devil similie)

DivingWind 05-31-06 08:11 AM

Anyway boomer era is over, we dont need it in the game!

FERdeBOER 05-31-06 11:00 AM

Maybe you're right.

In fact, USA is "updating" some of the Ohio class from SSBN to SGN. And with the capacity of transporting various seal teams.

But, why not in the game? I don't like to drive a boomer, but use it...
There isn't a large naval battle since the WWII, so we don't know how it would be.
On the other hand, DW is not oriented on small conflicts. The platforms and the countries on the game implies a major conflict (I preffer that old word... how was it... WAR!) between great powers: China, Russia, USA, UK...

In fact, I thought on a mission for a campaign in Sub Command (never finished), about Russia attacking a land objetive, but this objetive is too well guarded due its importance. An air attack would be possible, but with very little possibility of success due its possition.
A spetznaz attack is also discarted because a large number of them will be needed, and the insertion would be too risky. And if they were discovered, a second attack will became impossible.
So, what would be the best way to attack? I thought on a missile strike. And you will need a lot of missiles to pass the anti-air barrier. And the missiles have to be very powerfull to asure the success... why not using a boomer with conventional (but powerfull) warheads? :hmm:

DivingWind 05-31-06 01:20 PM

Or it could be SSBN with randomly generated launch codes,which mission desiner would think off! In that way player could be retricted not to use nucs like petards! Think about it! Or I just have seen to many sub movies. :lol:

Molon Labe 05-31-06 02:23 PM

I wouldn't mind having armed SSBN's in game to snoop on during test firings. We had a few SCX/SCU missions along those lines, and they were pretty interesting to play.

suBB 05-31-06 03:40 PM

good idea
 
Quote:

Originally Posted by Molon Labe
I wouldn't mind having armed SSBN's in game to snoop on during test firings. We had a few SCX/SCU missions along those lines, and they were pretty interesting to play.

Sounds like a good idea for my next map to make.

And if you want to sneak in and obtain photos of ship classification and weapons firing and attempt to sneak out of test firing area undetected, some good ole doctrine and scripting could take care of that as well!

Hey I think ill start a new thead regarding this, come share your thoughts.

Captain Norman 05-31-06 06:19 PM

I like all of ur input, but instead of a mod or adding them in a patch, why not a new SSBN game? It doesnt even have to take place in todays time, it could be a cold war scenario. The new idea of using SSBNs to fire non nuclear missiles could be used to. I think the tactical and simulation possibilites are quite interesting, as controlling an Boomer would be different from an attack submarine.

SeaQueen 05-31-06 06:22 PM

Quote:

Originally Posted by FERdeBOER
If I'm on a mistake, forget it; if I'm correct, then it will be possible to use SSBNs to launch missiles from a great distance without being considered nuclear... or not?... (we need a devil similie)

I think what you're thinking about is how for a time the Pentagon worried that the Soviet could shoot their ballistic missiles on depressed elevation and decrease the warning time for Armegeddon. That turned out not to be true.

SeaQueen 05-31-06 06:24 PM

Quote:

Originally Posted by DivingWind
Anyway boomer era is over, we dont need it in the game!

I actually prefer historical scenarios. I can build them without worrying about getting in trouble. Future conflicts are bad for me.

Kurushio 05-31-06 06:53 PM

How about the scenario: find the boomer before it launches it's nukes? Has that been done already? I would find that very interesting.:rock:

SeaQueen 05-31-06 06:53 PM

Quote:

Originally Posted by Captain Norman
I like all of ur input, but instead of a mod or adding them in a patch, why not a new SSBN game? It doesnt even have to take place in todays time, it could be a cold war scenario. The new idea of using SSBNs to fire non nuclear missiles could be used to. I think the tactical and simulation possibilites are quite interesting, as controlling an Boomer would be different from an attack submarine.

On a tactical level, an SSBN game wouldn't be all that different from an SSN game. They still practice ASuW and ASW in the same ways. They just have the added mission of strategic deterrence and they shoot defensively rather than offensively, unless it's their ballistic missiles. The only difference, really, between shooting ballistic missiles and Tomahawks, from a tactical perspective, is their range.

The range difference really dictates what an SSBN game is all about. That dictates the size of the area in which they can operate because they have to always operate within range of their targets. The range of the missiles is so enormous, that it basically requires that the game be played on an operational (Harpoon) level anyhow. One SSBN could potentially take many different aircraft, surface ships and submarines many days to find. That necessitates that any SSBN game be played on the operational level. Any target within an entire theatre or even a large portion of the globe is fair game to you.

That's cool, though, because SSBNs are more interesting on an operational level anyhow. On a tactical level, they're just cowardly SSNs. On an operational level, they're heavy hitters. They have a role in larger scale objectives, much the same way that an SSN equipped with Tomahawks does. Then you also get into the problem of ASW on a larger scale and making sure that enough of your SSBNs survive so that the other guy can never strike you without getting struck back just as bad. There's also the issue of SSBNs being vulnerable once they launch their missiles because they become EXTREMELY visible to things like satellites and over the horizon radars, which could be used to cue ASW assets. Ballistic missiles are about the least stealthy weapon one can employ. In a tactical game, that won't every show up. In an operational game it will.

So... yeah... if you want to play with SSBNs seriously, play Harpoon.

Here's an article on what SSBNs are like:

http://www.chinfo.navy.mil/navpalib/...nfessions.html

LoBlo 05-31-06 07:12 PM

Quote:

Originally Posted by DivingWind
Anyway boomer era is over, we dont need it in the game!

Not really, with all the countries that will be nuke capable in the next few decades, the nuclear deterant aspect of defense is as alive and kicking as always unfortunately... heck IMHO its like we're racing into a subtle but unmistakable "Cool War" with those with military power working to keep that power and those without military power quickly racing to catch up.

Quote:

Originally Posted by Luftwolf
It kind of looks like a Shipwreck.

Yeah it kindof does... think I'll switch the models and states and let 'em fly. Should be fun to see all that speed in a strike missile... wonder what the estimated blast damage is from that mach3+ speed in equalivalent kg warhead...:hmm:

Kurushio 05-31-06 07:12 PM

I honestly think a game based on commanding a boomer, in the style of DW, would be very boring. Just think about it...you'd already be near impossible to find...then it's only a matter of launching your birds and evading. So you play for hours and nothing happens except when you launch your missiles? :damn:

Captain Norman 06-17-06 10:07 PM

Quote:

Originally Posted by FERdeBOER
Maybe you're right.

In fact, USA is "updating" some of the Ohio class from SSBN to SGN. And with the capacity of transporting various seal teams.

But, why not in the game? I don't like to drive a boomer, but use it...
There isn't a large naval battle since the WWII, so we don't know how it would be.
On the other hand, DW is not oriented on small conflicts. The platforms and the countries on the game implies a major conflict (I preffer that old word... how was it... WAR!) between great powers: China, Russia, USA, UK...

In fact, I thought on a mission for a campaign in Sub Command (never finished), about Russia attacking a land objetive, but this objetive is too well guarded due its importance. An air attack would be possible, but with very little possibility of success due its possition.
A spetznaz attack is also discarted because a large number of them will be needed, and the insertion would be too risky. And if they were discovered, a second attack will became impossible.
So, what would be the best way to attack? I thought on a missile strike. And you will need a lot of missiles to pass the anti-air barrier. And the missiles have to be very powerfull to asure the success... why not using a boomer with conventional (but powerfull) warheads? :hmm:

Well, then lets rephrase this topic. How about giving us SSGNs in DW?


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