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Ahhh, i see. Good thing i only used generic DD once or twice in my RND layer editing. I always thought DE's were better candidates to pummel me with depth charges so i always used those. Although i used Geneic cargo, generic tanker, generic troop ship on every entry i edited. Seemed like a great way to save time at the time. :roll: |
Boog-05, the KSO is a cargo not a tanker. It is the small merchant and IMO, you should not edit that one at all. Tankers are 101, Cargos are 102.
One thing I wish one of the modders would make is a small cargo out of the armed trawler. There were 500-600ton cargo ships. These would be perfect for coastal convoys around England. Mid war on even small groups of merchants received escorts around the coast. Like in the US ships needed to move from smaller ports to main convot assemle areas and this is missing. In mt GW modded RND I changed all the England traffic to small convoys that can vary from 2-5 ships and escorst vary from 2-4. here I use elite armed trawlers or various corvettes and DEs. As for DDs as escorts most do not have K-Guns (Tribal gets them in 1943 but I have not seen any reference to that historically and if it happened it was an odd case) so DDs would be less able to kill U-Boats. Since that was not their function they would want to get a U-Boat down to get the big warshipsaway from it then leave it to continue their escorting from AA etc. DEs, Sloops, Corvettes and Frigates were actually much more heavily armed to kill U-Boats. You could add the names of the 3 sloop classes to the Black Swan for NYGM and use them as primary convoy escorts for the first year. Here is the listing for those that want to add these to the Black Swan cfg file in roster. This will give you many proper early escorts. These classes were what the Black Swan is based and they look nearly the same. Wulfmann [Unit 31] Name=HMS Aberdeen DOC=19361103 DOD=19460101 [Unit 32] Name=HMS Deptford DOC=19360127 DOD=19460101 [Unit 33] Name=HMS Fleetwood DOC=19360426 DOD=19460101 [Unit 34] Name=HMS Grimsby DOC=19360830 DOD=19421110 [Unit 35] Name=HMS Leith DOC=19351201 DOD=19460101 [Unit 36] Name=HMS Londonderry DOC=19361214 DOD=19440227 [Unit 37] Name=HMS Lowestoft DOC=19340113 DOD=19460101 [Unit 38] Name=HMS Wellington DOC=19360204 DOD=19460101 [Unit 39] Name=HMS Paramata DOC=19360301 DOD=19440821 [Unit 40] Name=HMS Swan DOC=19370311 DOD=19460101 [Unit 41] Name=HMS Egret DOC=19391103 DOD=19460101 [Unit 42] Name=HMS Pelican DOC=19400127 DOD=19460101 [Unit 43] Name=HMS Auckland DOC=19410426 DOD=19460101 [Unit 44] Name=HMS Ibis DOC=19410830 DOD=19421110 [Unit 45] Name=HMS Bittern DOC=19341103 DOD=19460101 [Unit 46] Name=HMS Enchantress DOC=19360127 DOD=19460101 [Unit 47] Name=HMS Stork DOC=19370426 DOD=19460101 [Unit 48] Name=HMS Ibis DOC=19380830 DOD=19421110 [Unit 49] Name=HMS Cygnet DOC=19421201 DOD=19460101 [Unit 50] Name=HMS Woodpecker DOC=19421214 DOD=19440227 |
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Works in the museum ok and worked in a single player mission too in fact was the only ship in the Bismark mission to attack me lol http://img280.imageshack.us/img280/4...mall3el.th.pnghttp://img280.imageshack.us/img280/8...mall3tl.th.pnghttp://img280.imageshack.us/img280/9...mall5ve.th.pnghttp://img173.imageshack.us/img173/4...mall5ld.th.png Only tested it in the stock game so far will test further in GW if ok will do the others |
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What would have been really great is if we could have had biased spawn probabilities for generic entries. A 500 tonner would be quite cool. I think someone attempted it once, but the trawler type was not really well suited to being modded. I would like to see the armed trawler transformed into an unarmed trawler. That should be easy. Finally, coastal traffic worth sinking. :lol: |
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I think that you were talking about my Meigle Coastal Merchant, but I did not use the Trawler. I used the .dat of the Coastal Merchant, and the hull of the Tugboat. The ship turned out to be pretty good, but the UV Mapping below the waterline uses the texture of the superstructure. Also, the tonnage was 800 GRT.
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I have not seen that one and will hurry off to get it as I am sure it is a worthy addition.
I like the coastal tanker, I just thought making it a 101 was not as advantageous as a 104. I think the referred to merchant might also be released as a separate 104 to further vary the coastal trafffic. I didn't mean you on converting the armed trawler. It was SW I asked. They dtook so many of my suggestions but sometimes so many things were being tossed around a few got lost. I just think the hull would make a good merchant ship as many were converted to such use after the was and it looks similar to war time small merchants.I have a book called S-Boote and it seems many coastal merchants were sunk in the 400-800 ton range by them. Since SW did not do it I thought someone else might consider it. Wulfmann |
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The KSQ is not a coastal merchant (its name coastal merchant is inaccurate as it is certainly a sea going vessel at 2,000 tons) However, that is certainly personal choice if one wants to edit that out or somewhere else as a 104. I would be more inclined to add a 104 version of NSQ as well as the armed trawler conversion to merchant as a 104 to spruce up the in close traffic. Wulfmann |
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Have never bothered with the unarmed trawler ( sinking it that is ) so didnt know the tonnage Didnt realise they were that different:o Will get back to my DE Hunts lol |
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yeah Wulfmann put me right a week ago
Like I said didnt realise the tonnage difference as never had a crack at one Have had a go at cloning trawler but keeps failing for some reason -have cloned other ships inc an inshore merchant type 104 from the coastal merc and changed my DDHunts to DEHunts - the ships were easy the .RND and SCR wasnt Will keep tying tho as think can remove guns but not the platform or radar as that a bit too advanced for me lol If manage it will let you know |
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Just need to alter the .en text and find out how to delete nodes http://img64.imageshack.us/img64/938...mall9iv.th.png http://img169.imageshack.us/img169/7...mall5xh.th.png |
May I suggest you "add" Hunt DEs and not delete Hunt DDs.
That way you keep the SCR as it is and the Hunt DEs will spawn with using the type 3 without asking for a class. This will allow for variation and make it harder to predict convoys by their known escort make up. IMO, using the 102 type for cargos does the same thing, change the convoy make up each time. but, again, IMO that is a good thing. Wulfmann |
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