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-   -   Most popular mods - what do *you* use? (https://www.subsim.com/radioroom/showthread.php?t=92885)

VonHelsching 05-07-06 11:41 PM

*** using the function asked from the previous version - export activated mods:

1st Installation: Grey Wolves

Grey Wolves Version 1.0
The Grey Wolves Update v1.1
Unified Campaign_GW
Officer_Icon_Mod_v1.1
Coastal_Tanker_Beta_Release_1.0
Converted_Whale_Factory_1.1
Chatham_Troop_Transport_JSGME
SclassUS_sub
Cunard Liner beta JSGME
GW 1.1 1024 & Overlay Fix
tankeriv_seafloor_mod_for_128MB_cards
GW Ship Identification Compromise


2nd Installation: Victory Mod (Alternative Timeline)

Avg.Joe_s_Torpedo_and__Deckgun_Speed-of-Sound_Explosions_delay
Better Damage Textures
Hollywood Advanced - Only Uboat Zones
ICBM's Water Pressure Effects
Jungmans_Sonar_DC_Snorkel_Fix_for_Advanced_Damage
Real_Battery_Life_AKA_Advanced_NASA_Battery_Fix_v2
Officer_Icon_Mod_v1.1
Victory Mod
Marhk's Super Smoke v1
UboatReflectionsFix
Depth_Charges_FX_Stage_4
Earshots1.1
Marhk's Ocean MADNESS v2 (only for RUb, 8km, or stock)
tankeriv_seafloor_mod_for_128MB_cards

Boris 05-08-06 03:46 AM

@ Syxx_Killer

The lusitania model beta was released a few weeks back by UBOAT234.

It's in this thread here:

http://www.subsim.com/phpBB/viewtopi...=51406&start=0

I posted a rec manual page a few posts down from it too.

Uber Gruber 05-08-06 08:10 AM

NYGM and thats all....having watched it all decend into chaos I decided to just go with one Mod Stream.

So NYGM it is. :smug:

don1reed 05-08-06 09:06 AM

GW v.1.0
The Grey Wolves Update v1.1
Tonnage War Mod v1.03
Extend Unified Campaign (GW+NYGM)
GW_Beraing Overlay 3000mts
JIRM - Grey Wolves + IO
Slideout Dials for GW_en

SH3Cmdr 2.5 w/sabotage-damage random events etc.
SH3Gen
SH3Wx

Ducimus 05-08-06 01:15 PM

Good god.

As many changes as ive done with ALL the mods im running listed below , i could theortically pack it up as a mod package.

http://www.ducimus.net/sh3/mymods.jpg

Lets see if i can give a breif description of each, as they're listed:
(this will be hard since i organize my mods. I tend to mod, and remod frequently so i modulized everything to make that easier)


- Tonnage war's terrain change. so i have kiel, suez canal, etc.

- the base Atmopshere and sounds pack (the larger one) from terriapins site. Several sounds have been replaced with sounds from various other mods packs, so i have more or less, a unique one thats the collection of what i thought were the best from all of them.


- Only using 2 sound files from anzmecks voice mods. Crash dive and blow ballast, rest i went back to vanilla.

- FLB's map? Its the map with all the names on it.

- Patio bearing tool, self explanitory.

- Officer icons. I forget whos they were.

- Intrument patch for subs interior. I forgot who made it.

- Leigh lights are cool. Not realistic, but cool. FOrgot who made it, but it puts spotlights on just about every ship out there. And they tend to look for you when your shooting at them.

- One of Goldjgs earlier Hollywood damage models. This file also contains some Improved Air power entries.

- 8K atmopshere this is not. Orginally it was, but i gutted most of what i thoguht was unneccessary or what conflicted. All thats left in there is a CFG file or two, and graphic files.


- ALL GFX entires are self explanitory.

- All but 1 of the "GPLAY" entries shoudl be self explantiory. The "sub_real_depth", sort of that. Correct fuel and batteries. Crush depths vary per sub on what i thought was realistic for a given subtype. Also contains various CFG entries like decks away, snorkel/perisicopes depths, changed salvo configurations, etc.

Of key note is i slowed down the crush speed of all uboats, but i also made the crush depth shallower. The idea is to be able to push a boat down (thnk dos boot "Deeper cheif!") I can acutally stay well below crush depth for a good 5 mins or a bit longer, but the longer i stay down there, the more my boat will deteriorate. If i push the boat too hard the crush depth becomes shallower and shallower over the course of a patrol. This is intended to simulate real life where if a boat went to deep it would compromise the pressure hull over time. A new boat can go alot deeper then an older boat. Depth charges and such are still fatal because once your hull is down to a certain H.I percentage it goes quick, despite my changes. So overall it works out pretty well. (edit: come ot think of it, i need to grab that soundbite from anzemicks sound mod, "the bolts, their bursting!"; that would fit perfectly here.)

- Shell background movie...
Dasboot flavor type stuff

- Misc_camera is a camera mod that lets you look around the boat in a more free fashion, not the rigid default camera's. I also added a "Go Back" to just about every screen in a logical sense. If im at the obervation scope i retern to the conning tower, if im at the damage screen i return to the control room, etc etc.


- Sound level adjustments is just that. I fined tuned many sound effects to get what i thought was the perfect atmopshere without screwing performance.

- FUBAR"s skins, self explanitory.

- My sensor mod acutally contains ALOT of stuff. Not just sensors. It ended up being my depository for about every file ive edited. AI sensors.dat, sensors.dat, scene.dat, torpedo,s hedgehogs, a few CFG files, etc etc. Ive made so many numberous tweaks it take me a whole post to list them all.

- My basic.cfg
basically contains the basic.cfg that ive changed so much, you may as well say its rewritten. Also contains crew files that i made so i had a more flavorful crew with the voices that i wanted.



.... Whew. i think thats it.

Skubber 05-08-06 07:49 PM

I recently did a clean install and started over. Here's what I have re-added so far:

SH3CMDR
JSGME

-Harbour Traffic w/airpower 1.47
-Ail smoke
-Ail wake
-Ail hi res moon
-Bordinstrumente 1.0 (I have taken out the changes to the periscopes, and I use the orignal TDC knot dial, becuase the mod has a dial without the correct increments. I DO like the HUD dials in the control room.
-Transparent console
-Draggable Chronometer
-Atmosphere mod 16km dark version
-Fire key fix
-Hands look better
-Pale faces from IUb version 1.0
-Pascals Crew Uniform Mod
-Fubars plain skins
-All grey contacts 1.1
-Internal life mod 1.2
- Avg. Joes Torpedo and Deckgun sound delay
-Exterior diesel sound from IUb

and more to come...

JScones 05-09-06 06:07 AM

@Ducimus: you know there is a newer version of JSGME? One which (amongst other things) allows you to export your activated mods list to a text file...no more screenshots!

Ducimus 05-09-06 10:24 AM

Quote:

Originally Posted by JScones
@Ducimus: you know there is a newer version of JSGME? One which (amongst other things) allows you to export your activated mods list to a text file...no more screenshots!

LOL. Yeah, i hear there are newer versions of SH3 commander too. Im still using 2.4.0.64.

When it comes to software, i am a crumudgeon. If it aint broke don't fix it :D
Im like that with ALL supporting software on my computers. I don't change versions unless i run into a problem, or unless i know theres a clear performance advantage to be had that won't cause any driver conflicts. So don't feel offended :P

JScones 05-10-06 03:15 AM

Hehe...why be offended? You said "if it ain't broke"...so that's one thing.

Me, I'm the opposite. Always gotta have the latest (stable) version.

BTW, you will need SH3Cmdr R2.5 if you ever want to use any of the "randomisation" mods that are coming out, like Hemisent's Sabotage/malfunction mod and gouldjg's Hollywood Chaos mod.


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