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hmmmm
about the E2 (I finally realized THIS is you main problem ...), there is nothing else to do than rolling respawn, as said Bellman. In "scripting like" words, it gives : "if the CVG enter in this destination trigger => kill old E2 and create this new one" you could refine a bit with : 1) If the CVG enter this destination trigger, E2 suicide attack on the CVG 2) when E2 is less than 1 miles from the CVG and suicide attack was ordered = Kill the E2 and create the new one You will, this way, just miss the take off of the new E2 but anyway, as long as the E2 is bugged ... he won't take off from the carrier ... |
I should be able to fix the e-2 problem pretty easily for LWAMI 3.03.
It's the only carrier-based aircraft using the prop thrust rather than the jet thrust, so that's the first place I'm looking. |
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I know the solution is very similar, but, might enlight the scripts and events needed. :hmm: |
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The most annoying thing is you don't control what you want. But, as you said, the best thing is it could save some time-wasting at edition. need more tests here. Quote:
Sometimes it works, sometimes not. With the scuicide script, it works 100% of time and it's easy to do, that's why I choose this way. |
You know, most of the time spent on edition ... is to go round bugs, not really to built the action ...
No, no, I didn't said that, no :nope: .... I'm afraid I said that ... haeumm well, don't call it bugs, call it "unexpected events" :rotfl: |
I will give these missions a try when I have a chance. Sounds promising. Thanks. I'll also try the E2 to jet engine idea to see if it works.
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