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-   -   Kriegsmarine mod (https://www.subsim.com/radioroom/showthread.php?t=92389)

sergbuto 04-24-06 05:50 AM

Quote:

Originally Posted by jaxa
Looks nice - is it possible to include it in GW?

The mod includes modified guns.dat, guns.sim, and AI_Sensors.dat which are taken from vanilla/stock version of the game. If GW has modified version of those files then one needs to resolve the compatibility issue first.

As I understand GW uses the NYGM damage model while new ships have ZON files based on the stock damage system.

Otherwise, it is usually easy to add new ships/units to any mod.

sergbuto 04-24-06 05:52 AM

Quote:

Originally Posted by AG124
Is it possible for you to edit the K class slightly to make the Emden as well, if you have the time and permission?

I was thinking about Leipzig instead.

sergbuto 04-24-06 05:54 AM

Quote:

Originally Posted by Anvart
Hi, Serg.
Very good work!
Do you have applied a separate material to luminous windows
with high ambient color (FFFFFF) and selfillumination properties?

Anvart

:o :up: :up: :up:

Yes, I used windows as a separate object with a separate material.

sergbuto 04-24-06 05:57 AM

Quote:

Originally Posted by sober
Are those cabin lights lit up on that ship :rock:

Yes, your eyes did not fool you. :D

sergbuto 04-24-06 05:58 AM

Quote:

Originally Posted by Type941
...can you recreate that when time comes for bigger ship like Spee? Would be very cool to break up a pocket battleship, even if just for testing!

In principle, it is possble to do.

sergbuto 04-24-06 06:01 AM

Quote:

Originally Posted by booger2005
how's the lifeboat thing going? That looked really cool too.

Yes, but there is not much to use it for.

booger2005 04-24-06 06:10 AM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by booger2005
how's the lifeboat thing going? That looked really cool too.

Yes, but there is not much to use it for.

Oh, I've got plans... :smug: :lost:

KptnLt Eric Karle 04-24-06 08:59 AM

Quote:

Originally Posted by sergbuto
Quote:

Originally Posted by sober
Are those cabin lights lit up on that ship :rock:

Yes, your eyes did not fool you. :D

Does this mean that we could eventually look forward to lighted Neutral shipping

Hunter 04-24-06 09:12 AM

Don't you plan to finish HMS Hood and Russian DD 7 as well?

Cdre Gibs 04-24-06 09:25 AM

The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. Beyond that nice work as always Serg.

(suggestion - I can go with a very very dull red bit of light coming through say the bridge windows, but thats about all. As for Neutrals, light em u like an Xmas tree. :D )

Oh PS: Do you use 3DS Max by any chance?

sergbuto 04-24-06 10:07 AM

Quote:

Originally Posted by Polak
Hej Sergbuto!

When you have time, would it be possible for you to post a picture or two of the Polish Jaskolka-class minesweeper?

Sure. But you can also take a look at the preliminary screenshot of Jaskolka posted by me in tthe thread http://www.subsim.com/phpBB/viewtopi...210&highlight=

sergbuto 04-24-06 10:24 AM

Quote:

Originally Posted by KptnLt Eric Karle
Does this mean that we could eventually look forward to lighted Neutral shipping

Not for the windows/portholes though. Because this requires re-designing/modifying/texture-changing existing stock 3D models. Only for new external models, maybe.

sergbuto 04-24-06 10:34 AM

Quote:

Originally Posted by Hunter
Don't you plan to finish HMS Hood and Russian DD 7 as well?

Project 7 DD - yes, although I would like to have an accurate 3D model made from scrach (I am not going to do the latter though).

HMS Hood - not sure, since Warhunter and Cdre Gibs have very nice models. But definitely yes if I am not satisfied with the damage model.

sergbuto 04-24-06 10:46 AM

Quote:

Originally Posted by Cdre Gibs
The only thing I can see wrong is the fact that a warship has lights showing through a porthole/window. Now if it was a Neutral I could understand, but a combatant warship, No. ?

I do not exactly know how this matter was handled during WWII but I remember lighted bridge portholes/windows of Japanese warships in SHI and I liked that feature.

Quote:

Originally Posted by Cdre Gibs
Oh PS: Do you use 3DS Max by any chance?

I do not really use 3DS MAX that often for this (prefer other software). But I saw your question in the other thread and was going to look up, when I get home, whether any of those settings left-in since last time I used 3DS MAX.

sergbuto 04-24-06 02:26 PM

A few screenshots of the Type 1935 minesweeper, one of the most common vessels used for escorting U-boats.

http://usx218.fysik.uu.se/users/Serg.../MS1935_01.jpg
http://usx218.fysik.uu.se/users/Serg.../MS1935_02.jpg
http://usx218.fysik.uu.se/users/Serg.../MS1935_03.jpg
http://usx218.fysik.uu.se/users/Serg...S1935_refl.jpg


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