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-   -   The Grey Wolves Supermod Update v1.1 UPDATE [MOD RELEASE] (https://www.subsim.com/radioroom/showthread.php?t=92258)

Roger 04-19-06 11:23 AM

Is it possible to install the unified campaign over the update? I saw the SCR campaign file was in the update.

fxn 04-19-06 12:58 PM

Must I start a new career when installing this mod or can I just install it over my existing GW career ?

JayW. 04-19-06 01:05 PM

The better question is can we use HT 1.48?


Jay W.

Roger 04-19-06 01:08 PM

Quote:

Originally Posted by fxn
Must I start a new career when installing this mod or can I just install it over my existing GW career ?

yes you can but you must be in port when you install the update.

Quote:

On your first patrol of a new career before leaving port... do not upgrade or change anything. (I think you can add a sub emblem... but do so at your own risk.)

On your following patrols do not upgrade your sub at the end of the patrol... wait until you are about to leave for the next one.
(In base at end of patrol=no upgrading
In base just prior to patrol start=ok go ahead and upgrade it

Roger 04-19-06 01:52 PM

Quote:

Originally Posted by Dimitrius07
I have a problem!!!

The convoi map is disapired after i install the GW 1.1 update :huh: i dont know why - i use a fresh install of silent hunter 3 - with 1.4b patch - i install everithing mannualy and all seems to be ok exept that problem :doh:

same for me

jaxa 04-19-06 02:12 PM

Txema has right - chomu's Integrated Orders should be include in GW as a standard feature, because is simply "must have". :up:

U-Bones 04-19-06 02:32 PM

Quote:

Originally Posted by jaxa
Txema has right - chomu's Integrated Orders should be include in GW as a standard feature, because is simply "must have". :up:

I tend to disagree, simply because it is easier to install a seperate mod than it is to disable a part of a package, especially a complicated one... For various reasons, I prefer not to use IO, no offense.

If you are forced to eat some of every dish, ala carte becomes meaningless. If every mod gets pulled into default GW, then we simply end up with a different game that nobody is happy with and has to hack again. The more choices the better.

No offense, just my opinion.

Roger 04-19-06 02:33 PM

Anyone else who has problem with convoy map after installing 1.1?

SilentOtto 04-19-06 02:51 PM

me three

JCWolf 04-19-06 02:58 PM

I mite be ablle to unswer some questions here:


First take a look at the way i've installed mi mods:


Grey Wolves Version 1.0
The Grey Wolves Update v1.1

Unified Campaign_GW
W_Clear's Das Boot Background movie
JCW Up-date
Atmosphere Mod V2 8km LIGHT (GW default)
JCW_U-boat_Off_Faces
GW-IOUpdate
GW-IO Draggable Chronometer v1.1
JIRM - Grey Wolves + IO
Slideout Dials for GW-IO_en
Fubars crew skins
GW_Beraing Overlay 3000mts
Grey Wolves_ Nonograph Mod
Grey Wolves NavMapTools
CameraII


===============================

If you take as a guide line the first to in red , after you can install whatever mods you whant on top off that...

If you whant to install any mod with Integrated Orders remember that after the first 2 red ones, you have to install first and before any other mod the GW Integrated orders mod, and after you can add what ever other mod you whant with integradted orders or not...

Before you play remember that in patrol saved games will not load up and the game will CDT, you've got to start playing it at Port.
I've check and the game loads normaly but when it's suposed to start CTD...

Basicly after you enable the GW Update patch you can install what ever mods you whant normaly and play...


Finally, this is another brilliant work from the GW Team, thanks again guys, there is simply no words that reflect what you have done for us... :rock: :rock: :rock:

Roger 04-19-06 03:12 PM

Ok, i "found" the problem. To all guys: enable GW draggable chronometer mod 1.1 and the problem with convoy map is gone.

But enable this mod after the update mod

Dimitrius07 04-19-06 03:50 PM

How blind can i be :damn: :damn: :stare:

Quote:

[G31 I20]
Name=Target;Neuer Eintrag fÑŒr SH3 Konvoy Karte
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=-990,1779,1026,1026
Color=0xFFFFFFFF
Materials=1
Display=0;No stretch
Mat 0=data/Menu/Gui/Layout/KonvoyMap.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF


Change the 1026 to 1024 - i think its should bring back the bernard stolen Konvoy map :rotfl: :rotfl: :rotfl: :rock:

JBClark 04-19-06 04:00 PM

Thanks, it works great, no problems.

Seminole 04-19-06 07:07 PM

How about and GW mod that incorporates 1.0 and 1.1 into a single mod?...so we can just do a clean install using only one mod.

VON_CAPO 04-19-06 09:37 PM

Kpt. Lehmann I think I found a bug.
In the single mission "U-505" u-boat type IXC/40, I was rammed by a destroyer and deep charged.
I had to order crush dive, but it was not enough to evade the destroyers, so in my desperation I ordered each time deeper and deeper..... look at the pics = the sub is indestructible :o :o :o
Hull integrity... 100%.

And she crush dived with a torpedo door opened. :roll:

http://img152.imageshack.us/img152/3...19620iq.th.jpg http://img152.imageshack.us/img152/5...42650fe.th.jpg http://img152.imageshack.us/img152/2...53593gz.th.jpg

http://img152.imageshack.us/img152/7...08594sy.th.jpg http://img129.imageshack.us/img129/5...05625hr.th.jpg

The mods installed are the following (plain flavor, no modifications at all):

http://img60.imageshack.us/img60/817/12ju1.th.jpg

:hmm: :hmm: :hmm: :hmm: :hmm:


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