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-   -   What determines turn radius? (https://www.subsim.com/radioroom/showthread.php?t=91839)

LuftWolf 04-11-06 02:12 AM

Rudder size?

I forgot about that one. :-j

Don't worry, I don't mind, I just think that all the things in the database have to be kept in perspective... there definately are some things in the database worth being investigated thoroughly, and some that are just wierd, but at this point, I think all the major holes, omissions, and blatantly inappopriate errors have been corrected, in LWAMI at anyway... but I only say that from six months of looking at the database, and unfortunately having to overlook some nitty gritty things because I didn't have the to look everything up correctly, and I didn't want to change one slightly off value with another slightly off value and not really solve anything. ;) :know:

Molon Labe 04-11-06 07:36 AM

Quote:

Originally Posted by LuftWolf
Well, they're the same speed if you compare Akula II to 688i, which I suppose is good enough to shoot down that argument... so I'm left with: the turn radii are different because that's how it is in the database. :lol:

But that's only if and when Chuck Norris lets the database decide.

LuftWolf 04-11-06 07:40 AM

Not bad for 7:40 am in the middle of America... :lol:

Molon Labe 04-11-06 07:46 AM

8:40. Indiana switched to daylight savings this year.

LuftWolf 04-11-06 07:47 AM

How quaint...

LuftWolf 04-11-06 07:49 AM

Don't mind, me I'm quitting smoking cigs for the 29th time.

I'm a pro. :nope:

On the plus side, I can look forward to the Yankees home opener. :rock:

GunnersMate 04-11-06 11:07 AM

Quote:

Originally Posted by LuftWolf
Don't mind, me I'm quitting smoking cigs for the 29th time.

I'm a pro. :nope:

On the plus side, I can look forward to the Yankees home opener. :rock:

DON'T EVER use the phrase quitting smoking or Yankees around me!!! :hulk:

:-j

Deathblow 04-11-06 11:12 PM

Quote:

Originally Posted by LuftWolf
Don't mind, me I'm quitting smoking cigs for the 29th time.

Quote:

Originally Posted by GunnersMate
DON'T EVER use the phrase quitting smoking or Yankees around me!!!

Argh!!! Smoking!!! Nooooooooooooooooooooooooooooo!!!

:nope: :nope: :nope: :nope:
:down: :down: :down:
Smoking = bad + expensive = very bad :yep:

Deathblow 04-11-06 11:13 PM

http://www.quittobacco.com/gotlungsgreen70pct.jpg
http://www.ahrq.gov/consumer/tobacco/stop150.gif

You can do it! quit quit quit :yep: :up:

LuftWolf 04-12-06 12:31 AM

I know I can do it, I've done it almost 30 times. :)

nattydread 04-12-06 06:03 AM

it would likly be based on severla things:

* The center of gravity(CG)
* The distance the rudder is from that CG
* The size of the control surface(im assuming its an airfoil)
* The type of airfoil of the tail
* The speed that can be maintained at full rudder deflection(at somepoint your likly to get too slow to get much out of the rudder)


These assumptions are based off of my experience with aircraft, i assume in some respects subs and planes are pretty simple. Subs fly/swim in water, planes fly/swim through the air.

i cant wait to see a high speed tactical sub that banks/rolls and pitches to turn. Small stubby wings and tail surfaces and kick ass thrust :)

Wim Libaers 04-12-06 01:04 PM

Quote:

Originally Posted by nattydread
i cant wait to see a high speed tactical sub that banks/rolls and pitches to turn. Small stubby wings and tail surfaces and kick ass thrust :)

Inspired by this?
http://www.ibiblio.org/GameBytes/iss...ar/subwar.html

nattydread 04-12-06 04:06 PM

No, but thats basically the idea.

It was more from my ground school lessons on aerodynamics. When you love aviatin and subs and realize there similarities, the two eventually fuse to together in warm and cuddly fantasy...especially when day dreaming in class!

OneShot 04-12-06 05:04 PM

Try watching "A Century of Silent Service" which was sold by Battlefront and you might be lucky and get a copy on eBay or so (surely not mine). Or wait, because my crystal ball told me it might get back on the market ... somehow (legally). The very end, say 5 minutes or so deal with the future and show some pretty nice things (only rendered, but who knows what lies in the future - for real).

Deathblow 04-12-06 05:26 PM

Quote:

Originally Posted by OneShot
The very end, say 5 minutes or so deal with the future and show some pretty nice things (only rendered, but who knows what lies in the future - for real).

Like what? UUV, and UAVs?


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