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Danke
Old Dog |
If you haven't read-up on it... make sure you do... that one program might turn you into a modding maniac. :up:
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I had decided to wait until recently to speak to you about it since SH3 Commander had gone through several evolutions since we began working on GW. Based on the workload lately it was a mistake to wait. You actually just clarified everything for me and I will adapt the GW readme to suit. Compatability with SH3 Commander has been a requirement from day one, five months ago. |
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By the way, GW Users only need to select "Stock SH3" to use the GW fatigue mod no? I need to send that to you too I guess. (Sorry, am on duty soon. I will have to do that on Tuesday when I have time to look at what needs to be copied and in what format etc.) |
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Thank you sir! :up:
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Re: GW vs RuB
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Yes, Ref,
And the 10x is to compensate the poor resolution and light at night on SH3 (in truth a computer limitation here) - in real life it's possible to see and identify the flags more easily than in SH3.... GW was made to meet the historical behaviour, not necessarily the hardcore realism. Alas, I should like to say only one word about GW: GW was build with the playability in mind. We need and want more fun, more eye candy, gorgeous sound and obviously a great historical behaviour. This is GW and this is the main (and small) difference from RUB...We want to play and be happy with the game! :up: Rubini. |
Only thing about the 10x zoom won't it mess up manual range calculations?
I never use the little in-game range thing, I use the hash marks on the periscope then do the math myself. Won't a higher zoom throw that off? |
I'm questioning about that myself. Do captains were able to spot smokes at very good distance with the scope with all the waters bluring the vision and the mirroring mechanism? I doubt it. But I largely agree that the visual distance on the bridge should be clearer. I think it would have been better to add more range on binoculars than the scopes.
That's my honest opinion. |
vodkaphile,
JonZ, I don't notice any problem with "manual range calculations". All continue to works well. In my GW installation all the optics have now 10x (attack periscope, binocular and UZO). I only don't mess with observation periscope. I think that this is a way to compensate that "computer self limitations" on SH3. And somebody here have the real info about the power of the optics on the Uboats? Just curiosity...:hmm: Rubini. |
Thanks Rubini for clearing things up with 10x magnification :up:
I was wondering myself, if the calculation is correct. For the GW team: Here's a small list of things that I feel should be tweaked in GW - at least everybody can do for himself: - Add Wazoo's fantastic Nomograph (/data/Menu/Gui/StrTactMap.tga - it's in the NYGM mod :D ). You simply can't leave home without it! - Remove auto-ship-ID when moving sights over it - now how was that done in good old RUB?? - Add Stieblers fixed battery ranges (fixed *.SIM files in /data/Submarine/NSS***) - ENTER still fires Torp! Not for english people, but for germans like me. The commands_de.cfg must be copied from stock, modified manually and added in GW, where it is missing And we need some info about SH3Commander and the settings that should be used for GW1.0 (what about TC, Crew, Wave height, reload times .....???) Will we mess up GW with the wrong settings?? Thanks a lot!! This Mod is AWESOME! :sunny: |
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