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The creativity of the modders on this forum amazes me. Woot! to all. :rock:
Now to my question: would it be possible to add a flag to each random mod allowing it to be randomized only at the beginning of a patrol? For example, the Sabotage mod would only be randomized at the beginning of a patrol (so damaged equipment doesn't magically "fix" itself), while the thermal layers mod would be randomized every time someone launched using SH3 Commander? |
Re: Potential SH3Cmdr Randomisation module - f'back needed!
Sorry my misstake...and posted absolutly the same post as the one it comes next! :rock: :rock:
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Re: Potential SH3Cmdr Randomisation module - f'back needed!
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Can i ask something Mate?! :-? There is one thing that realy pisses me of on the SHIII options menu, in the sound options, if you take of the music,cause i realy don't like to play a simulation game with background music, not real, You also can't listen to the gramophone during the game play... Is there anyway for you to had that option on the briliante SH3Com. it can be a great adition on the ones that like me also don't like in game music....??? :up: :up: |
WOW! Triple post!
Go into the Data/Sound/Music folder and delete everything except for the main Music file. I did that the very first week I had the game. Also, the 1.4b patch lets you have the option of turning the music off. Jaesen, I would also love to see easy randomization, if only to have different fanfare music each time I enter and leave port. I'm just too stupid to work the folders right. |
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I explained me badlly , what i whant is having the option to ear the Gramophone music when i whont wothout leastening to the main background SHIII music, cause in game they seemed conected to the same option sound solution.... So right now, i can't ear to the gramophone cause i turned of music on options.... :up: |
I always wanted a randomizer for my loading screens:
http://www.subsim.com/phpBB/viewtopic.php?p=279024 |
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Note that my proposed fix does NOT cover graphics or sound files. They must still be randomised via the Random folder feature. |
Just some expectation management here - I intend applying the Perato principle to this feature, so I expect that I'll only end up making 80% of you happy (hehe, no obvious responses from anyone else who has studied marketing ;)).
To begin with I'll be applying the basic function, and then I'll welcome some "real live examples" of randomisation to test. It's these real life examples that determine how complex or simple the function ends up. |
It's called "Pareto", no offence. :sunny:
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:rotfl: |
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. . :huh: . . :damn: |
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I was going to have a look at latest versions of the zone.cfg and I suppose I could apply some simple changes on equipment HP values for the sub i.e. make it possible for occasional complete destruction of certain pieces of equipment after first pass by DD. I can just do equipment for now and leave flooding, etc till we know how it is going? Is that what you mean? That way it will probbly be a simple test to start, Now lets say I want the engines to suffer disastrously but only have a chance of 1 in 1000 of it doing so. Is your proposal going to allow this option or would it be best to go the folders way which would allow this type of stuff but take much much longer. |
Jscones
The TL values should be wrapped up for you by tonight. I'lll pm them to you. I think these would be a great test case as they're already working as advertized in the Commander's standard random function, the ratio is relatively small and your dealing with only 5 edited copies of 1 particular file, the AI_SEnsors.dat. Still holding off on building the Sabotage random folder structure until we see how this works out-my fingers are crossed. |
OK, I'm gonna implement at this stage two dynamic approaches.
1. For instances where simple randomisation between two boundaries is sufficient: [SIM.CFG] FileType=T ByYears=0 AI Detection|Lost contact time=I|15|45|Y ;Randomises the time Escorts spend looking for U-Boats after losing contact If "ByYears" = 1, then SH3Cmdr will look for a match based on career year. For example: [SIM.CFG] FileType=T ByYears=1 1939_AI Detection|Lost contact time=I|15|45|Y 1940_AI Detection|Lost contact time=I|20|45|Y 1941_AI Detection|Lost contact time=I|20|45|Y 1942_AI Detection|Lost contact time=I|20|45|Y 1943_AI Detection|Lost contact time=I|20|45|Y 1944_AI Detection|Lost contact time=I|20|45|Y 1945_AI Detection|Lost contact time=I|30|45|Y **The ByYears is still a thought. Whilst it would be nice, it will be the first to go if it proves too cumbersome. 2. For instances where we want to choose one of a set of values. [AI_SENSORS.DAT] FileType=B ChooseFrom=5 RndMidPatrol=1 0_<offset to label AI_Hydrophone MinHeight>=-105 0_<offset to label AI_Sonar>=-90 0_<offset to label QGAP>=-105 0_<offset to label QCIP>=-105 0_<offset to label QCeP>=-105 0_<offset to label Type144P>=-108 0_<offset to label Type138P>=-105 0_<offset to label Type128P>=-100 0_<offset to label Type123P>=-100 0_<offset to label QGAA>=-90 0_<offset to label QCIA>=-88 0_<offset to label QCeA>=-93 0_<offset to label Type147A>=-95 0_<offset to label Type144A>=-98 0_<offset to label Type128A>=-85 0_<offset to label Type123A>=-88 1_<repeat for each set of values> 2_<repeat for each set of values> 3_<repeat for each set of values> 4_<repeat for each set of values> This method will also solve the "1 in 1000 chance" type changes. You'd simply set the "ChooseFrom" value to 1000 but only add one set of values. Hemisent, gouldjg and others, can you pls map this approach to how you may do things now to see if it covers most bases? |
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