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-   -   Anti-Ship Missiles never showing up on Radar? (https://www.subsim.com/radioroom/showthread.php?t=90582)

OKO 03-14-06 12:08 PM

Quote:

Originally Posted by Werewolf13
but I continue to find things in it that are - well - annoying, like torpedoes locking on shrimp and detonating amongst them,

just install LWAMI MOD, this is a gameplay feature included by SCS, but removed there.

Quote:

Originally Posted by Werewolf13
returning a wire guided torp to pre-enable and still hearing the torp ping (it should stop)

Total new bug, spawning from the 1.03, should be killed in the next patch (and caused because of new improvment concerning torp range vs speed)
Quite annoying bug this one, that's right, but all new and won't live long I'm sure.

Quote:

Originally Posted by Werewolf13
hearing the ping of a torpedo that is 8000 yards away and pointing away from you,


Except from 1.03, ping of torp is absolutly NOT bugged.
You will hear, ALWAYS AND ONLY the ping if you are in the cone of the seeker of the weapon, and in no other way.
I suggest you install the LWAMI MOD if you want the best realism settings (specific size for cone seeker size and range for each torps, on the opposite of stock DW with much bigger range and all the same seekers for any torps), because, as it was already said, there is some gameplay sacrifices made by SCS for gameplay purpose.
So, If you want to stop complaining about irrealistic things ... just install LWAMI MOD ... it is made for that ....

Quote:

Originally Posted by Werewolf13
getting a TIW message when a Seawolf launches (seawolf uses swim out tubes - torps don't eject with a big ole air slug - there is no transient with a Seawolf)

there is no air bubble at all on modern sub when ejecting a torp. Because the system use compressed air to push not the torp but a sort of steam that will eject the torpedo ...

... but a 4 to 6 meters long piece of metal, half meters large, entering at fast speed (0.2 seconds for the complete ejection on an Amethyste for example) in the water will ALWAYS make a real BIG noise.
Anyway, on the opposite of what you see in DW, the weapon launch never waste air reserves away.The compressed air is used to push a steam and so is not released in the water.
You served on a 688 where it is the same process :roll:

There is TIW on Seawolf launch as there is TIW on every submarine platform launching torps.
About surface launch ... they should certainly be more quiet ... even if not completly stealth.


Quote:

Originally Posted by Werewolf13
getting a TIW message even when the firing platform is 20K yards away or more and all that is subs

sometimes you couldn't hear a TIW at 2 miles from you in the other layer, sometimes a CZ could allow you to catch a TIW at more than 20 miles ... (twice the distance you mentionned so)
I don't find this illogical as layer are very strong now in DW.

Quote:

Originally Posted by Werewolf13
AI units running aground

If script is well used, this shouldn't happen.
It's the mission designer work to avoid this, using the script pathfinding and avoid collision when necessary.
Suggest you change your mission designer :lol:


Quote:

Originally Posted by Werewolf13
AI units killing their own side

Very very rare on IA vs IA, I can't remember the last one (even if playing more than 10 MP games a week)
This happen most usually when a HUMAN just forgot to ID itself (coming on the link) before engaging ennemy, and when beeing to close to a friend => the friend hear launch without any ID of the launcher, so he is scared, and that's completly normal.
Suggest you ID yourself, as you will do IRL, before engaging ennemy, and you won't have anymore this problem.

Most bug you reported are gameplay feature, and you just could avoid them by using the LWAMI MOD.

The only real bug you reported concerning the torpedoes ping, who is bugged at this time and wasn't before 1.03.
I'm pretty confident this problem is going to be solved soon.

Dr.Sid 03-14-06 12:16 PM

Is it confirmed that layer can hide TIW ? I know it could in SC. I know it could not in DW 1.02. I once got TIW when helo dropped torpedo was still in the air. I know about cases where you could not get any clue about distant torpado on sonar, but you got TIW anyway. I guess at least 1.02 TIW modeling was VERY simple.

OKO 03-14-06 12:57 PM

Quote:

Originally Posted by Dr.Sid
Is it confirmed that layer can hide TIW ? I know it could in SC. I know it could not in DW 1.02. I once got TIW when helo dropped torpedo was still in the air. I know about cases where you could not get any clue about distant torpado on sonar, but you got TIW anyway. I guess at least 1.02 TIW modeling was VERY simple.

Yes it is, from 1.03 and the new SSPs.
What does it mean : when engaging surface warship, you better fire your torps under the layer with depth above layer.
This way, the warship won't hear the TIW until the torp enable to reach the above layer.
very efficient.

Now, as you could be blind about a contact at 3 miles in the other layer, you also could miss a very close TIW in the other layer.
In the other hand, you could have a VERY distant TIW for a torp launched in the same layer as you.
Especially if both are in the upper layer of a surface duct with good SNR.

TLAM Strike 03-14-06 01:10 PM

Yea the layer works great now. Just the other day in my Kilo Imp I sneaked right next to an AB DDG and gave him three 53-65s from about a half mile away, I don't think he even had time to evade.

I had an evil grin on my face the whole time…

:rock:

Dr.Sid 03-14-06 01:11 PM

I mean .. I understant that it should be like that .. but did you test all these situation ?

OKO 03-14-06 01:51 PM

Quote:

Originally Posted by TLAM Strike
Yea the layer works great now. Just the other day in my Kilo Imp I sneaked right next to an AB DDG and gave him three 53-65s from about a half mile away, I don't think he even had time to evade.

I had an evil grin on my face the whole time…

:rock:

First time it happen to me, I was just climbing to PD : the time I crossed the layer I heard suddenly a very loud new ping just in front on me.
As I didn't had anything on the sonar before moving up, I wasn't aware of anything and couldn't imagine ... a Spruance was 3 miles of me, coming at 15 knts right at my position.
The time I realise this, 4 or 5 SUBROC fall around me, and even torps were launched at me by the Spruance ...
I was dead meat.

So, layers could be your friends ... or can give you big surprises if you are not aware of this !
This also mean you always need to check sometimes what happen on the other layer.

LWAMI + 2 subs on distinct layers mean also you could cross a sub at v e r y close range without any detection.
Quite funny sometimes !!

This affect also, of course, the DICASS active perfomance, ... all sonars in fact ...

Even if at short range, powerfull active sonars could pass trough the layers, and even passive sonar could catch loud contacts on the other layer (depending on the contact noise level)

Werewolf13 03-14-06 03:15 PM

Quote:

Originally Posted by OKO
You served on a 688 where it is the same process

I served on USS Sandlance SSN-660 in the mid to late 70's. Sandlance was a Sturgeon class boat.


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