SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   Silent Hunter III (https://www.subsim.com/radioroom/forumdisplay.php?f=182)
-   -   RANGE - Can't Make It There and Back (https://www.subsim.com/radioroom/showthread.php?t=90323)

Salvadoreno 03-06-06 11:27 PM

uh "P" and "S" are periscope depth and surface..

Salvadoreno 03-06-06 11:29 PM

Quote:

Originally Posted by Floater
Couple of thoughts from someone who's running pretty much the stock game:

1. Don't trust your navigator to give you accurate ranges. He pulls figures out of a hat. To test this, try asking him your range at current speed, then doing the same again and again, without changing speed. His estimates will (in my experience, anyway) go down literally by the second. In the IXB I had in my previous career, I learned to be a lot more optimistic than the navigator, and in the end to ignore his estimates. Definitely a bug in there somewhere.

2. If you do want to manage fuel carefully, spend most of your time submerged, surfacing only to charge batteries. That does wonders for your range, and is the nearest you'll get to the realistic situation whereby fuel-saving crews would run on electric motors (on the surface, which is not modelled in SH3) most of the time, using the diesels mainly as generators.

Mods, of course, may alter all this - I'm just commenting on the stock game.

yAH i didnt think it was modeled, woulda been nice tho..

Soviet_Warlord 03-06-06 11:58 PM

Quote:

Originally Posted by Harry Buttle
Quote:

Originally Posted by Dantenoc
I don't think that you can manualy change between electric and diesel, although I'd be VERY interested in it if possible :yep: .

you can. by default it is the 'P' and 'S' keys.

:roll: :roll: :roll:

EDIT: YESS I got a more appropriate avatar! ;)

Harry Buttle 03-07-06 01:10 AM

Quote:

Originally Posted by Salvadoreno
uh "P" and "S" are periscope depth and surface..

exactly.

they will manage which engines you use.

P = elec, S = diesels

Rotary Crewman 03-07-06 02:13 AM

:-? Well no. Because you're saying 'P' means you switch to batts, which it does, but you submerge. I think the original question was meant to say 'How do i change to batts on the surface'

bsalyers 03-07-06 02:18 AM

Quote:

they will manage which engines you use.
P = elec, S = diesels
I think some of us are talking at cross-purposes. There is no way to "select" your propulsion in Silent Hunter III; if you're surfaced, you're on diesel, if you're submerged, you're on electric motors. If you could select your propulsion, you could run electric motors while surfaced, just as the u-boats could do in real life.
"P" and "s" simply describe the disposition of the boat; in the world of the game, the propulsion is thereby pre-determined.

The Avon Lady 03-07-06 02:22 AM

Quote:

Originally Posted by bsalyers
Quote:

Did you toggle between your diesels on surface and electrics below
I'm not sure what you mean; if you're on the surface, you're running diesel. If you're submerged, you're on electrics. The game does this for you automatically. The only exception is when you are using the snorkel, which allows use of diesels while submerged.
This was my 30th patrol; it's been awhile since I was a n00b. I don't think I made any navigation errors. I used the slowest speed available, regardless of propulsion.

What I simply meant was that you ship be travelling half the time submerged and half the time on surface to save as much fuel as possible.

I'm playing with an IXD2, with RUb 1.45 installed. Even after having chased after 3 lone merchants off the coast of Spain, I traveled using this method to the Bahamas and still had 70% of my fuel retained.

Even if the IXD2 fuel repair fix is in RUb, this is the reality of how to do it.

EDIT: BTW, my standard cruising speed is ahead 1/3. Always has been, for all Uboat types in SH3.

jasondef 03-07-06 02:52 AM

Is it possible to make a mod giving our subs electric abillity on the surface?

bsalyers 03-07-06 10:07 AM

I believe there was some discussion of this when the game first came out, and it was thought to be impossible, but as I'm no modder, I can't tell you why that's the case.

Von Hinten 03-07-06 10:26 AM

Quote:

Originally Posted by The Avon Lady
What I simply meant was that you ship be traveling half the time submerged and half the time on surface to save as much fuel as possible.

I suppose when you go like this you switch to normal propulsion as soon as you surface so you get the optimal performance from both the engines?

By the way I still haven't figured out how the batteries recharge themselves when I'm not giving up one engine for that process. Because they do seem to recharge, only a lot slower then when it's on one of the engines.

Does anyone know how that works exactly?

bsalyers 03-07-06 10:34 AM

Yes. It works exactly as you described it. When you are not giving up one engine for recharging, both engines split the load of recharging, so it's slower. If you dedicate an entire engine to the task, it gets done more quickly, but your propulsion efficiency goes down, for obvious reasons.

Von Hinten 03-07-06 10:44 AM

That solves the riddle, thanks for the quick answer. And of course the previous speakers too, I'm learning something every time I come back here. You guys (and Mrs.'s) are solid gold. :up:


All times are GMT -5. The time now is 02:07 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.