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Would it be all THAT dif :cry: ficult to be able to switch it?
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Got to admit it seems like a bug until one realizes this push / pull concept is being used at a few other stations as well.
The subs shoulder mounted sam launcher for instance up is down and down is up for the same reason. i am guessing i will come across it in a few other places. the concept in and of itself is rather normal, it would kinda help me personally to simply know which stations its being applied to beforehand as opposed to suddenly thinking i am either having a dyslexic episode or theres something wrong with my install. while its probably all in the manual somewhere , :) now that ive stumbled thru the kilo and helo demo , i freely admit that ive jumped around to a few subs before doing any reading whatsoever so these things took me by surprise. As this this is the 1st subsim that i have personally played in which the peri has push pull concept applied to port starboard rotation only (for all i know this is how sonalysts has been doing it for years ) hopefully one can understand why i thought it might be a bug get the feeling you guys been down this path before - 'nuff said thanks again for the clarification |
You are welcome ...
on a more general note (that means not aimed at you) ... it would be a refreshing change if people new to the game or to the genre as a whole would actually take the time and do a bit research before barreling in with guns blazing and screaming "bug". That kinda gets old fast. And even tho some things might feel a bit different at first, how bout adapting to something like a game before trying to adapt the game to oneself? Again, please don't take that personally, it was not aimed at you. Just a general observation ... |
any chance theres a specific list of stations where this concept is applied ?
feeling like plankton in the DW food chain :lol: |
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Subs - SAM station BTW - I have served on FFG and I know for certain you can see past the bow from the bridge wings - this needs to be fixed. and before anyone says anything about using the "Big Eyes" the can see past the bow as well - up to 30` if you're willing to contort a little bit. |
Not that configurable invertion of mouse axis and keybord controls for views (scope especially) wouldn't be handy nor difficult to implement.
On SH3 you can see that UBI is game company. On DW you can see SCS is not. Both has cons and pros. |
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when i actually know what the bmg station is hopefully i will remember ;) |
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sh2 was pretty much just "blow stuff up!" (you can get a solution based on what is supposedly only passive data from the map s sonar cones) dc had more alot more going for it in that DC'ing a deep human sub in multi is a lovely combination of art , science , and intuition. (AND you could just "blow stuff up!" if you wanted to in single.) dw clearly is about data analysis , target tracking and classifying , and the development of a successful targeting solution from that data. its kinda like DC in a uboat hunt multi except about 1000 times more difficult , intense etc. hopefully the reward will be as well .. |
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So lets simplify, place the mouse over the left handle of the periscope , note that the arrow points LEFT note that the tool tip pop-up says PAN LEFT note that in the manual the only reference is found under detecting contacts in the periscope "rotate the periscope to ook for contacts click the grey arrows on the left and right handle or click and drag in the periscope view to rotate the periscope 360 degrees." (section 10 pg 51) i see no mention of the push pull concept and/described previously in the thread or any other mention of why when one presses a button thats says PAN LEFT it goes the wrong way.... trying to remember my left from right is not something that should require a 570 manual or derision. if sonalysts simply cant fix it .. well thats one thing. while i can respect that life aint perfect and maybe nothing can be done, i dont respect fabricated rationalizations. Again, please don't take that personally, it was not aimed at you. Just the general way i perceive things. |
Yep, the arrow points left and the tooltip says ... "Pan Left", but when you click on it the image moves to the right. So the words Pan Left don't fit with the actual movement .... so what?
Aside from that the Arrow supports both the opinion of turning left as well as pushing the left handle forward, thus turning the scope to the right ... the only bad apple therein is the tool tip. I guess this question could only be answered by someone from SCS who really knows what they actually intended. So there might be either a bug in the movement or in the association of the tool tip text to the right button. Fortunatly the developer included the option to click directly on the image in the scope and move that with the mouse ... Quote:
If this insignificant "bug" is all there is left to discuss about then I would suggest lets start the celebrations ... |
;)
thanks again for your assistance. maybe one day i will evolve from plankton to tubeworm. |
K - it seems that all of the tooltips for the kilos peri
LEFT handles say "pan LEFT" , BUT on Akula , Seawolf , 688 The tooltip for the LEFT handle says Pan RIGHT. so at least the tooltip and the actual direction actually match on these 3 subs even if i find it completely counter intuitive ,and ,well, pointless. ----------------------------------------------------------------------------------- "contact at bearing 330" pal reaches for the ARROW keys to move peri ( DANG ) :down: "SIR ? contact still at bearing 330" Pal reaches for the WRONG peri handle (double dang ) :damn: "sir you gonna bother to look at the contact on bearing 330 before he kills us ?" Pal belatedly remembers that 330 is not simply 30 degrees left of relative 0 :nope: everything is a TRUE bearing in DW. gotta remember that ! DIBBITY DANG what course am i on again ?? :hmm: Pal finally moves the peri with his mouse but in haste is now looking straight up... :stare: "weve been hit ... we are sinking" ... :dead: :rotfl: Pal heads to the crapper. :arrgh!: |
Doh! :rotfl:
"Abandon Ship! All Hands .... Hey QUIT RUNNING" :roll: :88) :doh: |
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