![]() |
Sometimes you will get errors like that - it happens when the damage file is incorrect (I don't know how to change this, but it has affected my Coastal Tanker).
Try shooting the original two funnels - I bet that when an original one is destroyed, the new one that is a part of that .obj file will collapse too. Unless you have replaced different objects (like unneeded vents) with the two new funnels. |
Quote:
and they are lost to me... :rock: I wonder where to go to try now? I remember that: if you modify the original obj in measure, and deformation, but do not "add" other face or obj, i the in the same obj, this works. in the meantime I have tried this, is a new generation of hexeditor, can be useful: http://www.hexprobe.com/hexprobe/index.htm however thanks I will still have need... BEST REGARDS UBOAT234 |
Quote:
You should ask Teddy Bar, he's the expert in zones due to his work on NYGM mod. Ref |
...also,
in conclusion, if I have not made confusion: -- if I move in 3d my obj, is right. -- if I move an obj with pack3d, this obj go out of definition of :zon file? And when I add a object, in 3d software, es. I duplicate a cosh, and import this, only one of this cosh, is defined in .zon file. And only when this is in the same position original. Is right? BEST REGARDS UBOAT234 |
Quote:
Quote:
Hope this helps a bit. |
Fine...
just a try, :up: BEST REGARDS UBOAT234 |
Quote:
http://img76.imageshack.us/img76/1051/im018bx.jpg You notice that if you move the vertex away fromt the object center , you also move them away from the hit zone that's attached to the center of the object, instead move the object and take note fo the displacement, then reposition the object in the center of the scene (coords 0,0,0) and then export it as obj, then import the object with pack3d and copy the values you take note before in maya and input them in pack 3d. also notice that if you make the size of your object diferent from the original the hit zone must be modified (.zon file), for that you must ask teddy to help you, I recommend finishing your mod first, check that everything is ok, and only then you send the object to teddy, as he's very busy with his on mods. Ref |
Ref, what ship are you constructing there in those shots? :hmm:
|
I'ts a (very) beta stage of a Littorio Class battleship.
Ref |
Quote:
But: I have try to move the hull, long axis Z, and after I have moved, all the object over the bridge of the ship, in same place where are in origin, and this is function correct. Smoke and zon reference. The reference is the hull? http://img149.imageshack.us/img149/2...z0024it.th.jpg In this case, in this image have formed a hull of clemson, but I dont have change vertex and the position rispect the 0rigin. If I move the object, I must move with Pack3d? (in case of clemson unit, is not present the funnel cfg...) Many thans BEST REGARDS UBOAT234 |
[quote="UBOAT234"]
Quote:
In the second picture, you have the hull of center in the z axis, I don't know how the game will react to this, you have to keep in mind that a ship in SH3 is defined by a number of files, in the dat you have the actual 3d models, textures, and non 3d nodes, in the zon file are defined the damage model of the ship, in the sim file is defined the behaviour of the diferent parts (controller, AI, etc.), in the val file the FX are defined, nad in the dsd file resides the sounds of the object, and all the files are heavily cross referenced don't misunderstud me I'm not trying to discourage you, but if this is your first try on modelling, you may want to keep it as simple as you can, starting with a base ship as closer as your desired model s you can, in size, guns,propellers,funnels,etc. Quote:
The best advice i can give you is to read this thread : http://www.subsim.com/phpBB/viewtopic.php?t=43343 I know its a long one, but reading it from the begining will give you the best info on building ships, most of the doubts I have where answered by reading it. Ref |
OK,
my experiment is limited to change only texture with TT tools, cloned .dat with PACK3D, and little change of object of the original ship. I have noted, for many clone of ship, the modify is limeted to tho file: .dat and .sim. if I change the dimension of global ship, must be change .zon file? And after finish with ask... Many Many Thanks, BEST REGARDS UBOAT234 |
Quote:
Abd for the asking part, don't worry, that's the way to learn, and if it's in my posibilities, I will answer any question you want.(It's the least I can do to repay the kindness of this forum people) Ref |
I have noted with compare in hex, there is change the reference id for obj?
Is true? BEST REGARDS UBOAT234 |
Quote:
Ref |
All times are GMT -5. The time now is 02:34 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.