![]() |
Cool!!!! :|\
|
I doubt you will see lit up windows..They would have to be painted on as the windows on the ships are nothing more than part of the skin that is painted on the ship.The windows are not individual objects.
|
Quote:
|
Looks great! When will this be available Serg?
|
Quote:
|
Quote:
I am still glad that serg was even able to put some type of night lighting on the ships and this is a mod I am really looking forward to. -CA |
If anything......I mean anything like your pic Tikigod (nicely done BTW -Anal Artists Society) could be implemented in SHIII then I would surely die and go to heaven. Can you guys imagine what a liner like that would look like emerging from the fog. :o
|
Quote:
Like a burning christmas tree after a couple of 'eels'. :yep: |
what about the skins on buildings in harbors? How did their windows make the effect of "lit up"? How hard would it be to create soemthing like that as a window for the ship skin?
|
GREAT work
|
Quote:
If someone can find the texture the ships use at night I can work on a test today to see how it looks.... |
Quote:
Ref |
Quote:
Kit_00_N.tga Kit_01_N.tga Kit_02_N.tga Kit_03_N.tga Kit_04_N.tga Kit_05_N.tga I'm looking for the equivalent for the ships...which I don't think exists....I think the ships are just daytime textures darkened by the nighttime of the game engine.....so it looks like we won't be able to make really bright windows on a dark ship texture. If you make bright piercing lights for day texture they will just look rediculous in the day and at night just be dark and dull liek the rest of the ship....if this is the case. If there were night textures for ships they should be in the "SilentHunterIII\data\Sea" directory with other ships...but, I'm just seeing day ship textures along with variations of color patterns created by the variety pack...nothing that would look like was used for night. Does anyone know if there is a naming system within SH3? that if I was to name a file with "_N" after the default name of the texture if it will change to the night version when night comes around? |
Quote:
Quote:
Quote:
Quote:
As to port and starboard lights, the way I designed this mod will require actual changes in 3D models of each stock ship. Quite some work. |
Quote:
|
All times are GMT -5. The time now is 12:32 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.