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-   -   IX D2 Range and Torpedo Fix v4 *UPDATED* (https://www.subsim.com/radioroom/showthread.php?t=89466)

JonZ 02-14-06 03:27 AM

Quote:

Originally Posted by VonHelsching
Jonz,

Send it at helsing AT dot ath dot forthnet dot gr (no spaces, replace "AT" with @ and "dot" with . ). This is a way of giving your address away without auto-bots picking it up and start spamming. :know:

Just the IuB basic.cfg.

Thanks!

Doesn't make sense to me :/

after AT it give me something like this @.ath.fornet.gr and Outlook don't like it too :huh:

lol PM me so we sort this out :arrgh!:

VonHelsching 02-14-06 11:42 AM

I corrected my e-mail address in the first post.

VonHelsching

Redwine 02-14-06 11:57 AM

Thanks for manual editing guide VonHelsching..... :up:

VonHelsching 02-15-06 01:14 AM

Has anyone checked the Monsun Boats Mod?

http://www.subsim.com/phpBB/viewtopic.php?t=46183

I think it would be fun with the (now) usable IX/D2. - Just use the HT 1.47 version of the fix and overwrite the basic.cfg if JSGME complains.

I have downloaded it, but waiting to finish my career before installing. :arrgh!:

JonZ 02-15-06 08:13 PM

Something I noticed on the IXD2 is there is a bug when starting a mission (AGAIN! ) :damn: .

Forgot to mention it sooner, but my sonnar keep destroying when starting a patrol mission. But no compartiment is red, and sonnar seems to be working fine... just the officers shouting that the sonnar is destroyed and the Sonnar is marked red and Destroyed in the crew management screen.

This boat was waaaaay overlooked when on QA in Ubi's studios!

:damn: :damn: :damn: :damn: :damn: :damn: :damn:

VonHelsching 02-16-06 01:26 AM

Quote:

Originally Posted by JonZ
Forgot to mention it sooner, but my sonnar keep destroying when starting a patrol mission. But no compartiment is red, and sonnar seems to be working fine... just the officers shouting that the sonnar is destroyed and the Sonnar is marked red and Destroyed in the crew management screen.

This topic has been discussed to death. :-? And no solution was found. But I wasn't sure if it is just a message and the sonar worked fine. I did a search on old posts and information seems to be diverse...

Some reported that you get the "sonar destroyed" message and the sonar does not work. I might be confusing it with the VIIC Niebelung issue. :88)

Which sonar type do you use? Can you make active pings?

Anyone else on this?

JonZ 02-16-06 06:43 AM

Quote:

Originally Posted by VonHelsching
Quote:

Originally Posted by JonZ
Forgot to mention it sooner, but my sonnar keep destroying when starting a patrol mission. But no compartiment is red, and sonnar seems to be working fine... just the officers shouting that the sonnar is destroyed and the Sonnar is marked red and Destroyed in the crew management screen.

This topic has been discussed to death. :-? And no solution was found. But I wasn't sure if it is just a message and the sonar worked fine. I did a search on old posts and information seems to be diverse...

Some reported that you get the "sonar destroyed" message and the sonar does not work. I might be confusing it with the VIIC Niebelung issue. :88)

Which sonar type do you use? Can you make active pings?

Anyone else on this?

The sonar seemed to work fine for the model I used (the only and first model available). I could push the ping button and get a distance of a ship. Just wasn't sure if anything was broken.

Thanks for your answer :)

VonHelsching 02-17-06 12:38 AM

Which sonar do you use? The S-Gerat?

I think there is a problem with the Niebelung, but I'm not sure. It might also not fit with IX/D2.

If you stick with the IX/D2 it would be nice to inform us e.g. if one of the sonar types does not work (regardless of message or not).

All these problems with the IX/D2 and the XXI are due to the fact that these subs were the least tested; thus buggy...

basilio 02-17-06 06:04 AM

It is a long time since I used the IXD2, but if I remember correctly if you start the campaign with the IXD2 (upgrading from the type VII or IX B-C), the FIRST time you'll leave for the mission you WILL NOT get the "sonar destroyed" message.
But if, during that first patrol with the IXD2, you'll get some damage (from dc charges or aircraft), at the beginning of the NEXT patrol you'll get, while still in port, the "sonar destroyed" message.

Mast 02-28-06 12:47 PM

Ok...I've downloaded the SHIII mini-tweaker program. I only wanted to change the Type IXD2 to it's correct surface range. I went into the IXD2 .sim (in the tweaker folder) and changed it to 23,700. Stupid question here...is that it? I followed the instructions given above and in the readme of the SHIII mini-tweaker program. Do I have to move any files over to SHIII folder? I just went with one change because I didn't want to mess up anything. :88)

Mast

VonHelsching 02-28-06 01:02 PM

Yes, it's simple as that. Don't forget to save / update the new value before exit.

All other fixes can be done manually too (see the "manual editing guide" post.

I consider the change in the stock snorkeldepth essential, since @ 10 meters the tip of the conning tower sticks out of the water! This is quite crucial for survival at 1944, where your snorkel profile should be less than 1 meter above the surface, in order not to be detected.

BTW, does anyone know if anyone made a "fix" for the non_existant snorkel wake? Thanks.

Fitz62STG 02-28-06 05:34 PM

Where do I find this SHIII mini-tweaker? I'm not getting a drugged up midget am I?

Church SUBSIM 02-28-06 06:27 PM

http://www.delraydepot.com/tt/sh3.htm

Sturm 02-28-06 06:31 PM

Quote:

Originally Posted by VonHelsching
BTW, does anyone know if anyone made a "fix" for the non_existant snorkel wake? Thanks.

http://www.subsim.com/phpBB/viewtopi...=43690&start=0

That also fixes missing wakes.

VonHelsching 03-05-06 08:52 AM

-BUMP-

*UPDATE*

See first post.


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