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-   -   Torpedo malfunctions in 1.03 official (https://www.subsim.com/radioroom/showthread.php?t=89209)

Raven434th 02-08-06 02:07 PM

Strange no word from SCS on this...it's rather fundimental.Do they know??..err..has anyone told them??Being that this release patch is kinda based around the multiplayer aspect with steam and all,its kind of a show stopper. :hmm:

LuftWolf 02-08-06 02:10 PM

In defense to SCS, their ability to catch these kinds of bugs is limited by the ability of the BETA testers to anticipate what kind of problems could arise from various kinds of changes.

This is one that, speaking for myself, I don't think that anyone on the Beta could have seen coming... sometimes problems that are obvious in actual gameplay are simply overlooked because testers take it for granted that things which have worked since 1.0 and have not been changed by the developers aren't simply going to go bad for no apparent reason. :damn:

Amizaur 02-08-06 02:14 PM

Just tried this and... :o confirm, preenabled torpedos continue pinging... I also think I seen snake torpedo circling, but it was only once and in next few launches they behaved as set (snaked or circled as should), once torpedo ignored enable order and continued straight....
So in fact different strange things are happening with torps and for sure preenabled torpedos are pinging... I'm not sure how I should comment this... :shifty:
I have no idea now what could it be, could be something in doctrine language interpreter, but maybe something completly different... Well in fact torpedos are NOT homing when preenabled so they are preenabled only still pinging and that would mean not doctrine related bug, but snake <--> circle and similar things look like doctrine related... anyway... it's just sad... :cry:

LuftWolf 02-08-06 02:24 PM

Quote:

it's just sad...
Yes, it is sad. :cry:

Jamie 02-08-06 02:38 PM

Quote:

Originally Posted by Raven434th
Strange no word from SCS on this...it's rather fundimental.Do they know??..err..has anyone told them??Being that this release patch is kinda based around the multiplayer aspect with steam and all,its kind of a show stopper. :hmm:

I've been following it... I'm trying to reproduce it on my machine.

Quote:

Originally Posted by LuftWolf
Quote:

it's just sad...
Yes, it is sad. :cry:

Not the end of the world, LW. It wouldn't be the first time a patch was released for a patch (and certainly won't be the last). :)

LuftWolf 02-08-06 02:41 PM

Quote:

Not the end of the world, LW. It wouldn't be the first time a patch was released for a patch (and certainly won't be the last).
Don't you know the world ends everyday? :lol: :-j

So, let's spin up those workstations over in CT! :up:

Zerogreat 02-08-06 02:45 PM

I like patches ... one more please :yep: ;)

Bellman 02-08-06 02:50 PM

Yes a little sad.......................... :roll: :o :cry:
...............but not depressed - not when we have you two top 'Specialists' on the case. :yep:

I am confident that if it can be 'fixed' - you guys will do the business. Your track record speaks for itself -
we've just gotta be a little patient and quiet and give Jamie some 'game-time' first. ;)

''Patch for a patch'' - the wife thinks Jamies into patch work quilts. :D
Its not the end of the bl**** world - thats tax bills.

Molon Labe 02-08-06 02:59 PM

I don't think neAl will spank you for saying "bloody."

Bellman 02-08-06 03:05 PM

:lol: Given full ''Bilges'' and quick-draw Texans - I take no chances. :yep: ;)

:rotfl: ''Sooner or later the day comes.........................''

LuftWolf 02-08-06 03:17 PM

It's not Neal you have to worry about, it's John "The Hitman" Channing. :yep: :rock: :-j

DivingWind 02-08-06 03:44 PM

This blooper is interfering the gameplay,so it must be fixed ASAP!
When can we expect patched patch? :D

Jamie 02-08-06 03:45 PM

Can someone post a test scenario and some specific steps to reproduce what you are noticing?

I have a few questions as well:
  • 1) Is this for all torps on all platforms?

    2) If I launch a torp, and it is on its way to the enable point will it begin pinging immediately (with the bug you are mentioning)?

    3) If I Enable the torp and then Pre-enable it again will it continue to ping?

    4) When Enabled there is no pinging at all?

    Edit: 5) Can this be tested in Single Player by launching a torp and then steering it back at my own platform or is it only in MP play?
Thanks!
- Jamie

Raven434th 02-08-06 03:56 PM

Well...I've been steering the torps back at myself in single player only...then flip'n the switches...so I for one don't know if this is a multi player issue as well or not???

Jamie 02-08-06 04:07 PM

The only reason why I ask is I tested it with the Akula in SP (turning the torp back at myself) and the torp was pinging fine... I need more details, I guess, that's all... :doh:


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