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I should define what i mean by Dynamic campaign.
It's NOT that my actions or the actions of my squadron could (or should) change the course of the war, but rather the map should always be filled with some activity either on the ground or in the air. In IL2 or any of it's expansions, other than the 4-16 planes generated for the mission, the map is completely empty. You can fly for hours over completely deserted enemy territory and the front doesn't exist. You can even land at enemy airbases with impunity. The largest tank battle in the world becomes a half dozen vehicles clustered around a bridge. That aint realistic in my opinion. |
Well a well designed static campaign can do that....as can DCG (I mean Lowengrin's) within limits...never tried landing at an empty enemy base. I suppose the problem is the game engine as too many vehicles would grind the game to a halt. Still you can add a lot more ground traffic to it with DCG and even adjust it to your machine.
Sorry I am a fanboy of 3rd party stuff, especially freeware like this or some of the stuff for SH3. Again should have benn in by default. |
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Red Baron on the other hand would generate a random mission with random waypoints for every AI squadron on the map every time you clicked the fly button. Therefore you never knew what you'd run into and you could replay the same campaign mission over and over again with a different result and situation every time. As for having too many game units for the computer to handle, I have to wonder why that is. RB, a game designed for Pentium I'sn was able to get, on average, 100-200 planes flying simultaniously on a map as well as numerous AA, arty, train, balloon and even large infantry assaults across no mans land (RBII). |
IL2 loved it but got shot down more than often. I became very addictive to Microsoft Combat Flight simulator 3. Dont know why cos everyone keeps telling me IL2 is the only ww2 filght sim your need. In the end i sold MCFS3 online as it practically took over my life!
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With this patch and the 3 (yes, three!) pay-ware add-ons plus some truly beutiful looking maps (Norway, Burma and Slovakia,) coming there is a lot of life in this sim yet.
Whether it will be enough to tide me over to BoB and its rumoured Battle of France add-on i don't know but a flyable Tempest and Mozzie will certainly help. Other posters are right though - the campaigns suck.IMO with the Il2 series the single player game has alwsys felt like a bit of an after thought which, if your are not overly interested in online stuff like me, has always been a bit irritating. I hope that there will be huge improvements for BoB. |
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As for the huge number of units, yes I wonder if RB (never had it) had a kind of "buble" like the old BoB is supposed to have had? :hmm: |
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-S |
To date, I still think a modded European Air War is a better sim than IL2. I had much more fun in EAW than I ever did in IL2, even though IL2 looks better. Of course, if you put it up against a modded EAW, IL2 didn't look 'that much' better, just marginally better due to enhanced effects as done by modern 3D cards.
-S |
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-S |
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No wonder you got owned... |
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Look here: http://www.lowengrin.com./content.php?article.12
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One thing I learned, also, is that there's some awesome scripted campaigns that have been made for IL-2 by fans. Sure they're canned, but at least they have some of that good feel and creativity in them :)
I highly suggest that those tired of the "dynamic" campaigns give some of those a try :up: |
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