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SeaQueen 01-21-06 09:08 PM

Quote:

Originally Posted by Apocal
Because we only have 16X time compression. I can't speak for everyone, but I generally play Harpoon at 30X time compression, going as high as 1800X when I'm going about area ASW and nothing else.

Am I the only person in the world who runs it in real time? I mean... geez... the nice thing about naval wargames is that you can just let them run and check up on them while you're reading a book.

Kazuaki Shimazaki II 01-21-06 09:10 PM

Quote:

Originally Posted by SeaQueen
Am I the only person in the world who runs it in real time? I mean... geez... the nice thing about naval wargames is that you can just let them run and check up on them while you're reading a book.

Yes. Even with high time compression, there is still plenty of time to let them run and read books - that's how slow a naval game is.

SeaQueen 01-21-06 09:12 PM

Quote:

Originally Posted by Kazuaki Shimazaki II
Yes. Even with high time compression, there is still plenty of time to let them run and read books - that's how slow a naval game is.

Fair enough, but I'm also always suspicious of time compression because of time step issues that most games have with regards to sensors.

Kazuaki Shimazaki II 01-21-06 09:52 PM

Quote:

Originally Posted by SeaQueen
Fair enough, but I'm also always suspicious of time compression because of time step issues that most games have with regards to sensors.

Then slow back to one very few minutes - a kind of sprint and drift.

There are fighter simuators with 16x time compression...


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