There are a number of ways to find the range. US recognition manuals not only stated the mast height but had a grid by which you could estimate the range by the relation of the horizon to the target. Another method would be the range finding reticle in the scope, or the dual image rangefinder in the scope, or sonar or radar. The captain would center the target in the crosshairs and the fire control party would recort the relative bearing. The captain would estimate the range by one of the above methods,. and the estimated angle on the bow. That data would be entered into the TDc and the fire control party would enter the location of the target on the map. This would be done several times. Once you enter the position of the target twice, the line between the two locations is the targets course. In SHIII, the ship icons on the map represent the work of the fire control party, except that in order to mark their location you must enter a map mark. Unfortunatly, in SHIII you cant drop map notes like you could in SHII, a big step backward in my opinion,but the little map marks that we are allowed to make do work. I make as many of these obervations as circumstances allow, keeping the scope up only as long as absolutely necessary, 5-6 seconds at the most at close range.
The range is the least important piece of information needed for a fire control solution. I manually set the range at 1,500M and manuver for a shot at about 1,200 M. So far I have had very good results. I recently had a target that was zig-zagging, and by marking its locations at the start of the turns I was able to predict its Zig-Zags pretty accurately.
If you can find the little book that came with the old dos sub sim called Up Periscope, it has a very good description of the work of the captain and the fire control party and the making and keeping of the manual plot. There is also a complete WWII TDC fire control manual online, and a link to it on one of the threads here. I hope you find this usefull. If you have any questions, fire away. Joe S
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