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One last thing.
I'd love to have player-controllable planes, simple flightsim types, that don't require you to be a brilliant FS pilot to fly them. But I think I'm pushing things. |
ummhhh...maybe just a little bit there Avon lady. :o :o
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I have an idea for beta testing
Have quick downloadable beta copys that last for a few hours to a day. It can be updated with an automatic updater that will trigger a new few hours to a day session. Get people like berry and people on here to test it over and over and over. The incentive is not only to play it first but also the top ten testers get a free copy of SH4! Thatll get you serious testing indeed!! |
If SH4 is to be released in 3Q 2007, PLEASE make it a 3Q 2007 sim that is geared to at least the best graphics cards available now in 2005 if not to at least what tyhe 'average' card should be capable of by late 2007. Even if it means developing a new engine (ie BOB after IL2) for SH4 rather than what will then be (in 2007) an already outdated 3y/o SH3 engine. A 'new' sim should be advanced enough to not only utiize the currently best technology, but also be able to stay current for at least the following years technology and not be 'outdated' apon release.
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I'd like an ability to select to run on electric motors when surfaced (and have it make a difference) and an ability to choose to run with the decks awash.
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SHIV wishlist
Here are my preliminary thought for SH4:
1)Stick with US pacific theater 2)Fix/improve the tdc notepad. allow data entry without clicking on the ID book, it takes way too long to find the right page in the book even if you can ID the target visually. 3) Bring back the ability to make map notes as in SHII. 4)Get rid of, or create an opt out for crew management. 5)more and better sound effects, more verbal replies and messages from crew. 6) concentrate on gameplay and not gimmicks such as crew management. The main reason is if they dont work right, it backfires. Having to force the watch officer to his station constantly is a good example. Getting a message that there arent enough crew members in the electric or diesel motor compartments should never happen. I want to be the captain, I shoujld not be forced to do everything that others in the crew should be taking care of. 7) Have a battle stations command with appropiate sounds and alarm. More later, Thanks! Joe S |
I also wish SH4 wasnt coming out so soon, I mean come on every one SH3 isnt even a year old yet. It is also gunna kill all the sh3 modders because they are gunna jump the SH4 bandwagon and totally forget sh3 :down: :nope:
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a Mac port...LOL
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1) Photo Recon
2)Air Sea Rescue mission 3)Raiding party drop off and pick up 4)Have all subs availible (Ala SH1) 5) and of course DYNAMIC Campagin! |
I was kinda hoping that we did not nead to mention a 'dynamic campaign' as it would be a given, based on what happened with SH3 during its development. But yes, take it as read......SH4 must have a dynamic campaign.
Sniper_1 |
I was kinda hoping that we did not nead to mention a 'dynamic campaign' as it would be a given, based on what happened with SH3 during its development. But yes, take it as read......SH4 must have a dynamic campaign.
Sniper_1 |
I'd have to say "me too" re the dynamic campaign, WW2 Pac Subs with dynamic campaign, I'm already sold - without it, don't waste your time writing it.
I'd also like to see an ability to tell the AA (Flak) gunners to fire at ships. An ability to assign crewmen to a specific battle station and to a specific routine shift station (where they would go unless you are at battle stations). I'd also like to be able to make and assign multiple damage control parties to different tasks. Hotkeys for things like Radar on/off. Lookouts not just give a bearing, but point too (nice to have but not neccessary). An ability to set a schedule in accelerated time - you might have 15 mins in 4 hours (for example) spent dived to check sonar. |
Wolfpacks are a must; US Submarines DID practice wolfpacks; albeit in a much looser uncoordinated fashion than the Germans did; a bunch of US fleet boats would meet up, and communicate by radio or by using their radars as morse code (If you pointed a SJ radar at another SJ radar, it would cause flickering or effects on the receiving radar's screen), and then attack the convoy.
The difference between the US practice and the German practice, was that the Germans micromanaged the wolfpacks from shore; US wolfpacks were very loose affairs, controlled by the commanders on scene, who decided to attack a convoy simultaneously; something like below: SS-314: "Hey Bob, we'll attack that convoy from the west, you do the east side." SS-411: "Got you. Good hunting." SS-314: "Roger." |
The only thing I wish for - is that its not another "US" based game.
I for 1 am getting sick ta death of just about every damn game that comes out you have to play as a bloody yank ! If we as the player can CHOOSE what side we want to play (or indeed for online to be able to choose between subs and surface elements), then good, if not, I see no point to SH4. |
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